Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
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42 changed files with 1137 additions and 3437 deletions
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@ -971,7 +971,7 @@ open_audio_device(const char *devname, int iscapture,
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if (!current_audio.impl.ProvidesOwnCallbackThread) {
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/* Start the audio thread */
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/* !!! FIXME: this is nasty. */
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#if (defined(__WINDOWS__) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC)
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#if (defined(__WIN32__) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC)
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#undef SDL_CreateThread
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device->thread = SDL_CreateThread(SDL_RunAudio, device, NULL, NULL);
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#else
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