Made it easier to test some things on the framebuffer console
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401738
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9cbe216d62
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11037522c7
2 changed files with 6 additions and 3 deletions
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@ -505,7 +505,10 @@ fprintf(stderr, "Slept %d ticks\n", (SDL_GetTicks()-ticks));
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}
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break;
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case SDL_KEYDOWN:
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/* Any keypress quits the app... */
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if ( event.key.keysym.sym == SDLK_ESCAPE ) {
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done = 1;
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}
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break;
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case SDL_QUIT:
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done = 1;
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break;
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@ -180,10 +180,10 @@ int SDLCALL FilterEvents(const SDL_Event *event)
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event->active.gain ? "gained" : "lost");
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if ( event->active.state & SDL_APPACTIVE )
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printf("active ");
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if ( event->active.state & SDL_APPMOUSEFOCUS )
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printf("mouse ");
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if ( event->active.state & SDL_APPINPUTFOCUS )
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printf("input ");
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if ( event->active.state & SDL_APPMOUSEFOCUS )
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printf("mouse ");
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printf("focus\n");
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/* See if we are iconified or restored */
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