Fixed bug #706
Ken Bull 2009-02-25 13:22:02 PST Adds Doxygen support for all headers (except config and boilerplate headers) in the include folder for SDL-1.2 revision 4446. While in general SDL is quite thoroughly commented, none of these comments are correctly formatted for Doxygen and are generally inconsistent in their formatting. --HG-- branch : SDL-1.2 extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%403857
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31 changed files with 2234 additions and 936 deletions
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@ -20,7 +20,9 @@
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slouken@libsdl.org
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*/
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/* Main include header for the SDL library */
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/** @file SDL.h
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* Main include header for the SDL library
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*/
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#ifndef _SDL_H
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#define _SDL_H
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extern "C" {
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#endif
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/* As of version 0.5, SDL is loaded dynamically into the application */
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/** @file SDL.h
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* @note As of version 0.5, SDL is loaded dynamically into the application
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*/
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/* These are the flags which may be passed to SDL_Init() -- you should
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specify the subsystems which you will be using in your application.
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*/
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/** @name SDL_INIT Flags
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* These are the flags which may be passed to SDL_Init() -- you should
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* specify the subsystems which you will be using in your application.
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*/
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/*@{*/
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#define SDL_INIT_TIMER 0x00000001
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#define SDL_INIT_AUDIO 0x00000010
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#define SDL_INIT_VIDEO 0x00000020
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#define SDL_INIT_CDROM 0x00000100
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#define SDL_INIT_JOYSTICK 0x00000200
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#define SDL_INIT_NOPARACHUTE 0x00100000 /* Don't catch fatal signals */
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#define SDL_INIT_EVENTTHREAD 0x01000000 /* Not supported on all OS's */
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#define SDL_INIT_NOPARACHUTE 0x00100000 /**< Don't catch fatal signals */
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#define SDL_INIT_EVENTTHREAD 0x01000000 /**< Not supported on all OS's */
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#define SDL_INIT_EVERYTHING 0x0000FFFF
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/*@}*/
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/* This function loads the SDL dynamically linked library and initializes
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* the subsystems specified by 'flags' (and those satisfying dependencies)
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* Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
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* signal handlers for some commonly ignored fatal signals (like SIGSEGV)
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/** This function loads the SDL dynamically linked library and initializes
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* the subsystems specified by 'flags' (and those satisfying dependencies)
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* Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
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* signal handlers for some commonly ignored fatal signals (like SIGSEGV)
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*/
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extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
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/* This function initializes specific SDL subsystems */
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/** This function initializes specific SDL subsystems */
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extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
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/* This function cleans up specific SDL subsystems */
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/** This function cleans up specific SDL subsystems */
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extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
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/* This function returns mask of the specified subsystems which have
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been initialized.
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If 'flags' is 0, it returns a mask of all initialized subsystems.
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*/
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/** This function returns mask of the specified subsystems which have
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* been initialized.
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* If 'flags' is 0, it returns a mask of all initialized subsystems.
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*/
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extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
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/* This function cleans up all initialized subsystems and unloads the
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* dynamically linked library. You should call it upon all exit conditions.
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/** This function cleans up all initialized subsystems and unloads the
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* dynamically linked library. You should call it upon all exit conditions.
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*/
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extern DECLSPEC void SDLCALL SDL_Quit(void);
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