Ken Bull      2009-02-25 13:22:02 PST

Adds Doxygen support for all headers (except config and boilerplate headers) in
the include folder for SDL-1.2 revision 4446.

While in general SDL is quite thoroughly commented, none of these comments are
correctly formatted for Doxygen and are generally inconsistent in their
formatting.

--HG--
branch : SDL-1.2
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%403857
This commit is contained in:
Sam Lantinga 2009-09-21 09:38:10 +00:00
parent 2e1e7fc4fc
commit 1106b669a6
31 changed files with 2234 additions and 936 deletions

View file

@ -20,22 +20,24 @@
slouken@libsdl.org
*/
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* System dependent library loading routines */
/** @file SDL_loadso.h
* System dependent library loading routines
*/
/* Some things to keep in mind:
- These functions only work on C function names. Other languages may
have name mangling and intrinsic language support that varies from
compiler to compiler.
- Make sure you declare your function pointers with the same calling
convention as the actual library function. Your code will crash
mysteriously if you do not do this.
- Avoid namespace collisions. If you load a symbol from the library,
it is not defined whether or not it goes into the global symbol
namespace for the application. If it does and it conflicts with
symbols in your code or other shared libraries, you will not get
the results you expect. :)
*/
/** @file SDL_loadso.h
* Some things to keep in mind:
* - These functions only work on C function names. Other languages may
* have name mangling and intrinsic language support that varies from
* compiler to compiler.
* - Make sure you declare your function pointers with the same calling
* convention as the actual library function. Your code will crash
* mysteriously if you do not do this.
* - Avoid namespace collisions. If you load a symbol from the library,
* it is not defined whether or not it goes into the global symbol
* namespace for the application. If it does and it conflicts with
* symbols in your code or other shared libraries, you will not get
* the results you expect. :)
*/
#ifndef _SDL_loadso_h
@ -50,19 +52,21 @@
extern "C" {
#endif
/* This function dynamically loads a shared object and returns a pointer
/**
* This function dynamically loads a shared object and returns a pointer
* to the object handle (or NULL if there was an error).
* The 'sofile' parameter is a system dependent name of the object file.
*/
extern DECLSPEC void * SDLCALL SDL_LoadObject(const char *sofile);
/* Given an object handle, this function looks up the address of the
/**
* Given an object handle, this function looks up the address of the
* named function in the shared object and returns it. This address
* is no longer valid after calling SDL_UnloadObject().
*/
extern DECLSPEC void * SDLCALL SDL_LoadFunction(void *handle, const char *name);
/* Unload a shared object from memory */
/** Unload a shared object from memory */
extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle);
/* Ends C function definitions when using C++ */