Ken Bull      2009-02-25 13:22:02 PST

Adds Doxygen support for all headers (except config and boilerplate headers) in
the include folder for SDL-1.2 revision 4446.

While in general SDL is quite thoroughly commented, none of these comments are
correctly formatted for Doxygen and are generally inconsistent in their
formatting.

--HG--
branch : SDL-1.2
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%403857
This commit is contained in:
Sam Lantinga 2009-09-21 09:38:10 +00:00
parent 2e1e7fc4fc
commit 1106b669a6
31 changed files with 2234 additions and 936 deletions

View file

@ -20,7 +20,9 @@
slouken@libsdl.org
*/
/* Include file for SDL mouse event handling */
/** @file SDL_mouse.h
* Include file for SDL mouse event handling
*/
#ifndef _SDL_mouse_h
#define _SDL_mouse_h
@ -35,18 +37,18 @@
extern "C" {
#endif
typedef struct WMcursor WMcursor; /* Implementation dependent */
typedef struct WMcursor WMcursor; /**< Implementation dependent */
typedef struct SDL_Cursor {
SDL_Rect area; /* The area of the mouse cursor */
Sint16 hot_x, hot_y; /* The "tip" of the cursor */
Uint8 *data; /* B/W cursor data */
Uint8 *mask; /* B/W cursor mask */
Uint8 *save[2]; /* Place to save cursor area */
WMcursor *wm_cursor; /* Window-manager cursor */
SDL_Rect area; /**< The area of the mouse cursor */
Sint16 hot_x, hot_y; /**< The "tip" of the cursor */
Uint8 *data; /**< B/W cursor data */
Uint8 *mask; /**< B/W cursor mask */
Uint8 *save[2]; /**< Place to save cursor area */
WMcursor *wm_cursor; /**< Window-manager cursor */
} SDL_Cursor;
/* Function prototypes */
/*
/**
* Retrieve the current state of the mouse.
* The current button state is returned as a button bitmask, which can
* be tested using the SDL_BUTTON(X) macros, and x and y are set to the
@ -54,7 +56,7 @@ typedef struct SDL_Cursor {
*/
extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int *x, int *y);
/*
/**
* Retrieve the current state of the mouse.
* The current button state is returned as a button bitmask, which can
* be tested using the SDL_BUTTON(X) macros, and x and y are set to the
@ -62,12 +64,12 @@ extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int *x, int *y);
*/
extern DECLSPEC Uint8 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
/*
/**
* Set the position of the mouse cursor (generates a mouse motion event)
*/
extern DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x, Uint16 y);
/*
/**
* Create a cursor using the specified data and mask (in MSB format).
* The cursor width must be a multiple of 8 bits.
*
@ -83,24 +85,24 @@ extern DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x, Uint16 y);
extern DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor
(Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y);
/*
/**
* Set the currently active cursor to the specified one.
* If the cursor is currently visible, the change will be immediately
* represented on the display.
*/
extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor *cursor);
/*
/**
* Returns the currently active cursor.
*/
extern DECLSPEC SDL_Cursor * SDLCALL SDL_GetCursor(void);
/*
/**
* Deallocates a cursor created with SDL_CreateCursor().
*/
extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor *cursor);
/*
/**
* Toggle whether or not the cursor is shown on the screen.
* The cursor start off displayed, but can be turned off.
* SDL_ShowCursor() returns 1 if the cursor was being displayed
@ -109,12 +111,13 @@ extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor *cursor);
*/
extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle);
/* Used as a mask when testing buttons in buttonstate
Button 1: Left mouse button
Button 2: Middle mouse button
Button 3: Right mouse button
Button 4: Mouse wheel up (may also be a real button)
Button 5: Mouse wheel down (may also be a real button)
/*@{*/
/** Used as a mask when testing buttons in buttonstate
* Button 1: Left mouse button
* Button 2: Middle mouse button
* Button 3: Right mouse button
* Button 4: Mouse wheel up (may also be a real button)
* Button 5: Mouse wheel down (may also be a real button)
*/
#define SDL_BUTTON(X) (1 << ((X)-1))
#define SDL_BUTTON_LEFT 1
@ -129,7 +132,7 @@ extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle);
#define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT)
#define SDL_BUTTON_X1MASK SDL_BUTTON(SDL_BUTTON_X1)
#define SDL_BUTTON_X2MASK SDL_BUTTON(SDL_BUTTON_X2)
/*@}*/
/* Ends C function definitions when using C++ */
#ifdef __cplusplus