Cleaned up testjoystick.c, improved usage of renderer API, added colors!
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parent
d0fbc25c13
commit
1114169772
1 changed files with 35 additions and 69 deletions
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@ -29,20 +29,22 @@
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#define MAX_NUM_AXES 6
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#define MAX_NUM_HATS 2
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static void
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DrawRect(SDL_Renderer *r, const int x, const int y, const int w, const int h)
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{
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const SDL_Rect area = { x, y, w, h };
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SDL_RenderFillRect(r, &area);
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}
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void
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WatchJoystick(SDL_Joystick * joystick)
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{
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SDL_Window *window;
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SDL_Renderer *screen;
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const char *name;
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int i, done;
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SDL_Window *window = NULL;
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SDL_Renderer *screen = NULL;
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const char *name = NULL;
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int done = 0;
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SDL_Event event;
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int x, y;
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SDL_Rect axis_area[MAX_NUM_AXES][2];
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int axis_draw[MAX_NUM_AXES];
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SDL_Rect hat_area[MAX_NUM_HATS][2];
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int hat_draw[MAX_NUM_HATS];
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Uint8 hat_pos;
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int i;
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/* Create a window to display joystick axis position */
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window = SDL_CreateWindow("Joystick Test", SDL_WINDOWPOS_CENTERED,
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@ -62,6 +64,7 @@ WatchJoystick(SDL_Joystick * joystick)
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SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0x00, SDL_ALPHA_OPAQUE);
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SDL_RenderClear(screen);
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SDL_RenderPresent(screen);
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/* Print info about the joystick we are watching */
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name = SDL_JoystickName(SDL_JoystickIndex(joystick));
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@ -71,15 +74,12 @@ WatchJoystick(SDL_Joystick * joystick)
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SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
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SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
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/* Initialize drawing rectangles */
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memset(axis_area, 0, (sizeof axis_area));
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memset(axis_draw, 0, (sizeof axis_draw));
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memset(hat_area, 0, (sizeof hat_area));
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memset(hat_draw, 0, (sizeof hat_draw));
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/* Loop, getting joystick events! */
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done = 0;
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while (!done) {
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/* blank screen, set up for drawing this frame. */
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SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0x00, SDL_ALPHA_OPAQUE);
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SDL_RenderClear(screen);
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while (SDL_PollEvent(&event)) {
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switch (event.type) {
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case SDL_JOYAXISMOTION:
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@ -128,32 +128,17 @@ WatchJoystick(SDL_Joystick * joystick)
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}
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}
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/* Update visual joystick state */
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SDL_SetRenderDrawColor(screen, 0x00, 0xFF, 0x00, SDL_ALPHA_OPAQUE);
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for (i = 0; i < SDL_JoystickNumButtons(joystick); ++i) {
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SDL_Rect area;
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area.x = i * 34;
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area.y = SCREEN_HEIGHT - 34;
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area.w = 32;
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area.h = 32;
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if (SDL_JoystickGetButton(joystick, i) == SDL_PRESSED) {
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SDL_SetRenderDrawColor(screen, 0xFF, 0xFF, 0xFF, SDL_ALPHA_OPAQUE);
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} else {
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SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0x00, SDL_ALPHA_OPAQUE);
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DrawRect(screen, i * 34, SCREEN_HEIGHT - 34, 32, 32);
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}
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SDL_RenderFillRect(screen, &area);
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SDL_RenderPresent(screen);
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}
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for (i = 0;
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i < SDL_JoystickNumAxes(joystick) / 2
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&& i < SDL_arraysize(axis_area); ++i) {
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/* Erase previous axes */
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SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0x00, SDL_ALPHA_OPAQUE);
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SDL_RenderFillRect(screen, &axis_area[i][axis_draw[i]]);
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SDL_SetRenderDrawColor(screen, 0xFF, 0x00, 0x00, SDL_ALPHA_OPAQUE);
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for (i = 0; i < SDL_JoystickNumAxes(joystick) / 2; ++i) {
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/* Draw the X/Y axis */
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axis_draw[i] = !axis_draw[i];
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int x, y;
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x = (((int) SDL_JoystickGetAxis(joystick, i * 2 + 0)) + 32768);
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x *= SCREEN_WIDTH;
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x /= 65535;
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@ -171,51 +156,32 @@ WatchJoystick(SDL_Joystick * joystick)
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y = SCREEN_HEIGHT - 16;
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}
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axis_area[i][axis_draw[i]].x = (Sint16) x;
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axis_area[i][axis_draw[i]].y = (Sint16) y;
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axis_area[i][axis_draw[i]].w = 16;
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axis_area[i][axis_draw[i]].h = 16;
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SDL_SetRenderDrawColor(screen, 0xFF, 0xFF, 0xFF, SDL_ALPHA_OPAQUE);
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SDL_RenderFillRect(screen, &axis_area[i][axis_draw[i]]);
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SDL_RenderPresent(screen);
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DrawRect(screen, x, y, 16, 16);
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}
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for (i = 0;
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i < SDL_JoystickNumHats(joystick)
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&& i < SDL_arraysize(hat_area); ++i) {
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/* Erase previous hat position */
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SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0x00, SDL_ALPHA_OPAQUE);
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SDL_RenderFillRect(screen, &hat_area[i][hat_draw[i]]);
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hat_draw[i] = !hat_draw[i];
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SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0xFF, SDL_ALPHA_OPAQUE);
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for (i = 0; i < SDL_JoystickNumHats(joystick); ++i) {
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/* Derive the new position */
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hat_pos = SDL_JoystickGetHat(joystick, i);
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hat_area[i][hat_draw[i]].x = SCREEN_WIDTH/2;
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hat_area[i][hat_draw[i]].y = SCREEN_HEIGHT/2;
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hat_area[i][hat_draw[i]].w = 8;
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hat_area[i][hat_draw[i]].h = 8;
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int x = SCREEN_WIDTH/2;
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int y = SCREEN_HEIGHT/2;
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const Uint8 hat_pos = SDL_JoystickGetHat(joystick, i);
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if (hat_pos & SDL_HAT_UP) {
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hat_area[i][hat_draw[i]].y = 0;
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y = 0;
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} else if (hat_pos & SDL_HAT_DOWN) {
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hat_area[i][hat_draw[i]].y = SCREEN_HEIGHT-8;
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y = SCREEN_HEIGHT-8;
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}
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if (hat_pos & SDL_HAT_LEFT) {
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hat_area[i][hat_draw[i]].x = 0;
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x = 0;
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} else if (hat_pos & SDL_HAT_RIGHT) {
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hat_area[i][hat_draw[i]].x = SCREEN_WIDTH-8;
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x = SCREEN_WIDTH-8;
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}
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/* Draw it */
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SDL_SetRenderDrawColor(screen, 0xFF, 0xFF, 0xFF, SDL_ALPHA_OPAQUE);
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SDL_RenderFillRect(screen, &hat_area[i][hat_draw[i]]);
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SDL_RenderPresent(screen);
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DrawRect(screen, x, y, 8, 8);
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}
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SDL_RenderPresent(screen);
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}
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SDL_DestroyRenderer(screen);
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