Cleaned up testjoystick.c, improved usage of renderer API, added colors!

This commit is contained in:
Ryan C. Gordon 2012-08-15 21:00:33 -04:00
parent d0fbc25c13
commit 1114169772

View file

@ -29,20 +29,22 @@
#define MAX_NUM_AXES 6
#define MAX_NUM_HATS 2
static void
DrawRect(SDL_Renderer *r, const int x, const int y, const int w, const int h)
{
const SDL_Rect area = { x, y, w, h };
SDL_RenderFillRect(r, &area);
}
void
WatchJoystick(SDL_Joystick * joystick)
{
SDL_Window *window;
SDL_Renderer *screen;
const char *name;
int i, done;
SDL_Window *window = NULL;
SDL_Renderer *screen = NULL;
const char *name = NULL;
int done = 0;
SDL_Event event;
int x, y;
SDL_Rect axis_area[MAX_NUM_AXES][2];
int axis_draw[MAX_NUM_AXES];
SDL_Rect hat_area[MAX_NUM_HATS][2];
int hat_draw[MAX_NUM_HATS];
Uint8 hat_pos;
int i;
/* Create a window to display joystick axis position */
window = SDL_CreateWindow("Joystick Test", SDL_WINDOWPOS_CENTERED,
@ -62,6 +64,7 @@ WatchJoystick(SDL_Joystick * joystick)
SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0x00, SDL_ALPHA_OPAQUE);
SDL_RenderClear(screen);
SDL_RenderPresent(screen);
/* Print info about the joystick we are watching */
name = SDL_JoystickName(SDL_JoystickIndex(joystick));
@ -71,15 +74,12 @@ WatchJoystick(SDL_Joystick * joystick)
SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
/* Initialize drawing rectangles */
memset(axis_area, 0, (sizeof axis_area));
memset(axis_draw, 0, (sizeof axis_draw));
memset(hat_area, 0, (sizeof hat_area));
memset(hat_draw, 0, (sizeof hat_draw));
/* Loop, getting joystick events! */
done = 0;
while (!done) {
/* blank screen, set up for drawing this frame. */
SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0x00, SDL_ALPHA_OPAQUE);
SDL_RenderClear(screen);
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_JOYAXISMOTION:
@ -128,32 +128,17 @@ WatchJoystick(SDL_Joystick * joystick)
}
}
/* Update visual joystick state */
SDL_SetRenderDrawColor(screen, 0x00, 0xFF, 0x00, SDL_ALPHA_OPAQUE);
for (i = 0; i < SDL_JoystickNumButtons(joystick); ++i) {
SDL_Rect area;
area.x = i * 34;
area.y = SCREEN_HEIGHT - 34;
area.w = 32;
area.h = 32;
if (SDL_JoystickGetButton(joystick, i) == SDL_PRESSED) {
SDL_SetRenderDrawColor(screen, 0xFF, 0xFF, 0xFF, SDL_ALPHA_OPAQUE);
} else {
SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0x00, SDL_ALPHA_OPAQUE);
DrawRect(screen, i * 34, SCREEN_HEIGHT - 34, 32, 32);
}
SDL_RenderFillRect(screen, &area);
SDL_RenderPresent(screen);
}
for (i = 0;
i < SDL_JoystickNumAxes(joystick) / 2
&& i < SDL_arraysize(axis_area); ++i) {
/* Erase previous axes */
SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0x00, SDL_ALPHA_OPAQUE);
SDL_RenderFillRect(screen, &axis_area[i][axis_draw[i]]);
SDL_SetRenderDrawColor(screen, 0xFF, 0x00, 0x00, SDL_ALPHA_OPAQUE);
for (i = 0; i < SDL_JoystickNumAxes(joystick) / 2; ++i) {
/* Draw the X/Y axis */
axis_draw[i] = !axis_draw[i];
int x, y;
x = (((int) SDL_JoystickGetAxis(joystick, i * 2 + 0)) + 32768);
x *= SCREEN_WIDTH;
x /= 65535;
@ -171,51 +156,32 @@ WatchJoystick(SDL_Joystick * joystick)
y = SCREEN_HEIGHT - 16;
}
axis_area[i][axis_draw[i]].x = (Sint16) x;
axis_area[i][axis_draw[i]].y = (Sint16) y;
axis_area[i][axis_draw[i]].w = 16;
axis_area[i][axis_draw[i]].h = 16;
SDL_SetRenderDrawColor(screen, 0xFF, 0xFF, 0xFF, SDL_ALPHA_OPAQUE);
SDL_RenderFillRect(screen, &axis_area[i][axis_draw[i]]);
SDL_RenderPresent(screen);
DrawRect(screen, x, y, 16, 16);
}
for (i = 0;
i < SDL_JoystickNumHats(joystick)
&& i < SDL_arraysize(hat_area); ++i) {
/* Erase previous hat position */
SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0x00, SDL_ALPHA_OPAQUE);
SDL_RenderFillRect(screen, &hat_area[i][hat_draw[i]]);
hat_draw[i] = !hat_draw[i];
SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0xFF, SDL_ALPHA_OPAQUE);
for (i = 0; i < SDL_JoystickNumHats(joystick); ++i) {
/* Derive the new position */
hat_pos = SDL_JoystickGetHat(joystick, i);
hat_area[i][hat_draw[i]].x = SCREEN_WIDTH/2;
hat_area[i][hat_draw[i]].y = SCREEN_HEIGHT/2;
hat_area[i][hat_draw[i]].w = 8;
hat_area[i][hat_draw[i]].h = 8;
int x = SCREEN_WIDTH/2;
int y = SCREEN_HEIGHT/2;
const Uint8 hat_pos = SDL_JoystickGetHat(joystick, i);
if (hat_pos & SDL_HAT_UP) {
hat_area[i][hat_draw[i]].y = 0;
y = 0;
} else if (hat_pos & SDL_HAT_DOWN) {
hat_area[i][hat_draw[i]].y = SCREEN_HEIGHT-8;
y = SCREEN_HEIGHT-8;
}
if (hat_pos & SDL_HAT_LEFT) {
hat_area[i][hat_draw[i]].x = 0;
x = 0;
} else if (hat_pos & SDL_HAT_RIGHT) {
hat_area[i][hat_draw[i]].x = SCREEN_WIDTH-8;
x = SCREEN_WIDTH-8;
}
/* Draw it */
SDL_SetRenderDrawColor(screen, 0xFF, 0xFF, 0xFF, SDL_ALPHA_OPAQUE);
SDL_RenderFillRect(screen, &hat_area[i][hat_draw[i]]);
SDL_RenderPresent(screen);
DrawRect(screen, x, y, 8, 8);
}
SDL_RenderPresent(screen);
}
SDL_DestroyRenderer(screen);