Fixed broken rotation detection routines on WinRT
Rotation detection and handling should now work across all, publicly-released, WinRT-based platforms (Windows 8.0, Windows 8.1, and Windows Phone 8.0).
This commit is contained in:
parent
4f443b34f0
commit
1126e9c461
6 changed files with 56 additions and 18 deletions
|
@ -100,7 +100,14 @@
|
|||
<ClCompile Include="..\..\src\power\SDL_power.c" />
|
||||
<ClCompile Include="..\..\src\power\winrt\SDL_syspower.cpp" />
|
||||
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
|
||||
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_winrt.cpp" />
|
||||
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_winrt.cpp">
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
|
||||
<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
|
||||
<ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue