Date: Sun, 20 Jul 2008 22:34:37 +0200
From: Couriersud Subject: Updated DirectFB driver for SDL1.3 please find attached a patch for an updated directfb driver for SDL1.3. It does now - properly supported the new input api. - send unicode text events - support directfb windows - support multiple screens - support hardware YUV scaling for the first YUV texture created. - support hardware scaling for textures. - properly interpret streaming access - support software opengl if one manages to install the mesa directfb driver (broken/not broken in mesa svn) Within bugzilla (http://bugzilla.libsdl.org/show_bug.cgi?id=603) there is another patch which fixes a crash due to GL context creation. Kind regards, couriersud --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403172
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6 changed files with 420 additions and 228 deletions
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@ -114,8 +114,11 @@ struct _DFB_DisplayData
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{
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IDirectFBDisplayLayer *layer;
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DFBSurfacePixelFormat pixelformat;
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//FIXME: support for multiple layer ...
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DFBDisplayLayerID vidID;
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int vidIDinuse;
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int cw;
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int ch;
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@ -139,9 +142,9 @@ struct _DFB_WindowData
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IDirectFBGL *gl_context;
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IDirectFBEventBuffer *eventbuffer;
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DFBWindowID windowID;
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int id; // SDL window id
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int id; /* SDL window id */
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DFB_WindowData *next;
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u8 opacity;
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Uint8 opacity;
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};
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typedef struct _DFB_DeviceData DFB_DeviceData;
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@ -152,6 +155,7 @@ struct _DFB_DeviceData
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IDirectFB *dfb;
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int mouse;
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int keyboard;
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int kbdgeneric;
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DFB_WindowData *firstwin;
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int numscreens;
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@ -159,10 +163,9 @@ struct _DFB_DeviceData
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DFBDisplayLayerID gralayer[DFB_MAX_SCREENS];
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DFBDisplayLayerID vidlayer[DFB_MAX_SCREENS];
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// auxiliary integer for callbacks
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int aux;
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int aux; /* auxiliary integer for callbacks */
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// OpenGL
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/* OpenGL */
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void (*glFinish) (void);
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void (*glFlush) (void);
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};
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