I'm actually going to have to alter this proposed API a fair bit, but it's coming along. I want to keep it as orthogonal to the rest of SDL as possible.
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@ -34,10 +34,10 @@ typedef struct SDL_Shaped_Window SDL_Shaped_Window;
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* \param w The width of the window.
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* \param h The height of the window.
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* \param flags The flags for the window, a mask of SDL_WINDOW_BORDERLESS with any of the following:
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* ::SDL_WINDOW_FULLSCREEN, ::SDL_WINDOW_OPENGL,
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* ::SDL_WINDOW_OPENGL, ::SDL_WINDOW_INPUT_GRABBED,
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* ::SDL_WINDOW_SHOWN, ::SDL_WINDOW_RESIZABLE,
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* ::SDL_WINDOW_MAXIMIZED, ::SDL_WINDOW_MINIMIZED,
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* ::SDL_WINDOW_INPUT_GRABBED.
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* ::SDL_WINDOW_BORDERLESS is always set, and ::SDL_WINDOW_FULLSCREEN is always unset.
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*
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* \return The id of the window created, or zero if window creation failed.
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*
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