Converted David Ludwig's D3D11 renderer to C and optimized it.
The D3D11 renderer is now slightly faster than D3D9 on my Windows 8 machine (testsprite2 runs at 3400 FPS vs 3100 FPS) This will need tweaking to fix the Windows RT build. --HG-- rename : src/render/direct3d11/SDL_render_d3d11.cpp => src/render/direct3d11/SDL_render_d3d11.c
This commit is contained in:
parent
e012b4eb5d
commit
1348631206
12 changed files with 1007 additions and 816 deletions
|
@ -799,11 +799,12 @@ elseif(WINDOWS)
|
|||
endif()
|
||||
set(CMAKE_REQUIRED_FLAGS "/I\"$ENV{DXSDK_DIR}\\Include\"")
|
||||
check_include_file(d3d9.h HAVE_D3D_H)
|
||||
check_include_file(d3d11_1.h HAVE_D3D11_H)
|
||||
check_include_file(ddraw.h HAVE_DDRAW_H)
|
||||
check_include_file(dsound.h HAVE_DSOUND_H)
|
||||
check_include_file(dinput.h HAVE_DINPUT_H)
|
||||
check_include_file(xaudio2.h HAVE_XAUDIO2_H)
|
||||
if(HAVE_D3D_H OR HAVE_DDRAW_H OR HAVE_DSOUND_H OR HAVE_DINPUT_H OR HAVE_XAUDIO2_H)
|
||||
if(HAVE_D3D_H OR HAVE_D3D11_H OR HAVE_DDRAW_H OR HAVE_DSOUND_H OR HAVE_DINPUT_H OR HAVE_XAUDIO2_H)
|
||||
set(HAVE_DIRECTX TRUE)
|
||||
# TODO: change $ENV{DXSDL_DIR} to get the path from the include checks
|
||||
link_directories($ENV{DXSDK_DIR}\\lib\\${PROCESSOR_ARCH})
|
||||
|
@ -844,6 +845,10 @@ elseif(WINDOWS)
|
|||
set(SDL_VIDEO_RENDER_D3D 1)
|
||||
set(HAVE_RENDER_D3D TRUE)
|
||||
endif()
|
||||
if(RENDER_D3D AND HAVE_D3D11_H)
|
||||
set(SDL_VIDEO_RENDER_D3D11 1)
|
||||
set(HAVE_RENDER_D3D TRUE)
|
||||
endif()
|
||||
set(HAVE_SDL_VIDEO TRUE)
|
||||
endif()
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue