Converted David Ludwig's D3D11 renderer to C and optimized it.
The D3D11 renderer is now slightly faster than D3D9 on my Windows 8 machine (testsprite2 runs at 3400 FPS vs 3100 FPS) This will need tweaking to fix the Windows RT build. --HG-- rename : src/render/direct3d11/SDL_render_d3d11.cpp => src/render/direct3d11/SDL_render_d3d11.c
This commit is contained in:
parent
e012b4eb5d
commit
1348631206
12 changed files with 1007 additions and 816 deletions
|
@ -47,12 +47,12 @@
|
|||
|
||||
#if !SDL_RENDER_DISABLED
|
||||
static const SDL_RenderDriver *render_drivers[] = {
|
||||
#if SDL_VIDEO_RENDER_D3D
|
||||
&D3D_RenderDriver,
|
||||
#endif
|
||||
#if SDL_VIDEO_RENDER_D3D11
|
||||
&D3D11_RenderDriver,
|
||||
#endif
|
||||
#if SDL_VIDEO_RENDER_D3D
|
||||
&D3D_RenderDriver,
|
||||
#endif
|
||||
#if SDL_VIDEO_RENDER_OGL
|
||||
&GL_RenderDriver,
|
||||
#endif
|
||||
|
|
File diff suppressed because it is too large
Load diff
Loading…
Add table
Add a link
Reference in a new issue