Converted David Ludwig's D3D11 renderer to C and optimized it.

The D3D11 renderer is now slightly faster than D3D9 on my Windows 8 machine (testsprite2 runs at 3400 FPS vs 3100 FPS)
This will need tweaking to fix the Windows RT build.

--HG--
rename : src/render/direct3d11/SDL_render_d3d11.cpp => src/render/direct3d11/SDL_render_d3d11.c
This commit is contained in:
Sam Lantinga 2014-03-10 01:51:03 -07:00
parent e012b4eb5d
commit 1348631206
12 changed files with 1007 additions and 816 deletions

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