Added a relative mouse mode that uses mouse warping instead of raw input.
To enable this, set the environment variable SDL_MOUSE_RELATIVE_MODE_WARP to "1" When mouse relative mode is disabled, put the cursor back where the application expects it to be, instead of where it was when relative mode was enabled.
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0a03232077
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134d56c6d9
7 changed files with 116 additions and 67 deletions
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@ -23,6 +23,7 @@
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/* General mouse handling code for SDL */
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#include "SDL_assert.h"
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#include "SDL_hints.h"
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#include "SDL_timer.h"
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#include "SDL_events.h"
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#include "SDL_events_c.h"
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@ -205,12 +206,24 @@ SDL_PrivateSendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int relativ
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int yrel;
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int x_max = 0, y_max = 0;
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/* relative motion is calculated regarding the system cursor last position */
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if (mouse->relative_mode_warp) {
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int center_x = 0, center_y = 0;
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SDL_GetWindowSize(window, ¢er_x, ¢er_y);
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center_x /= 2;
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center_y /= 2;
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if (x == center_x && y == center_y) {
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mouse->last_x = center_x;
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mouse->last_y = center_y;
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return 0;
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}
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SDL_WarpMouseInWindow(window, center_x, center_y);
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}
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if (relative) {
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xrel = x;
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yrel = y;
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x = (mouse->last_x + x);
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y = (mouse->last_y + y);
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x = (mouse->last_x + xrel);
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y = (mouse->last_y + yrel);
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} else {
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xrel = x - mouse->last_x;
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yrel = y - mouse->last_y;
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@ -225,7 +238,7 @@ SDL_PrivateSendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int relativ
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}
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/* Update internal mouse coordinates */
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if (mouse->relative_mode == SDL_FALSE) {
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if (!mouse->relative_mode) {
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mouse->x = x;
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mouse->y = y;
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} else {
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@ -481,21 +494,36 @@ SDL_WarpMouseInWindow(SDL_Window * window, int x, int y)
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}
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}
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static SDL_bool
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ShouldUseRelativeModeWarp(SDL_Mouse *mouse)
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{
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const char *hint;
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if (!mouse->SetRelativeMouseMode) {
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return SDL_TRUE;
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}
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hint = SDL_GetHint(SDL_HINT_MOUSE_RELATIVE_MODE_WARP);
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if (hint) {
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if (*hint == '0') {
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return SDL_FALSE;
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} else {
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return SDL_TRUE;
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}
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}
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return SDL_FALSE;
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}
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int
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SDL_SetRelativeMouseMode(SDL_bool enabled)
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{
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SDL_Mouse *mouse = SDL_GetMouse();
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SDL_Window *focusWindow = SDL_GetKeyboardFocus();
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int original_x = mouse->x, original_y = mouse->y;
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if (enabled == mouse->relative_mode) {
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return 0;
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}
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if (!mouse->SetRelativeMouseMode) {
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return SDL_Unsupported();
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}
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if (enabled && focusWindow) {
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/* Center it in the focused window to prevent clicks from going through
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* to background windows.
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@ -504,23 +532,26 @@ SDL_SetRelativeMouseMode(SDL_bool enabled)
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SDL_WarpMouseInWindow(focusWindow, focusWindow->w/2, focusWindow->h/2);
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}
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if (mouse->SetRelativeMouseMode(enabled) < 0) {
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/* Set the relative mode */
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if (!enabled && mouse->relative_mode_warp) {
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mouse->relative_mode_warp = SDL_FALSE;
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} else if (enabled && ShouldUseRelativeModeWarp(mouse)) {
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mouse->relative_mode_warp = SDL_TRUE;
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} else if (mouse->SetRelativeMouseMode(enabled) < 0) {
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return -1;
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}
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/* Set the relative mode */
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mouse->relative_mode = enabled;
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if (enabled) {
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/* Save the expected mouse position */
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mouse->original_x = original_x;
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mouse->original_y = original_y;
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} else if (mouse->focus) {
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/* Restore the expected mouse position */
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SDL_WarpMouseInWindow(mouse->focus, mouse->original_x, mouse->original_y);
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if (mouse->focus) {
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SDL_UpdateWindowGrab(mouse->focus);
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/* Put the cursor back to where the application expects it */
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if (!enabled) {
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SDL_WarpMouseInWindow(mouse->focus, mouse->x, mouse->y);
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}
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}
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/* Flush pending mouse motion */
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/* Flush pending mouse motion - ideally we would pump events, but that's not always safe */
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SDL_FlushEvent(SDL_MOUSEMOTION);
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/* Update cursor visibility */
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@ -73,8 +73,7 @@ typedef struct
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int last_x, last_y; /* the last reported x and y coordinates */
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Uint32 buttonstate;
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SDL_bool relative_mode;
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/* the x and y coordinates when relative mode was activated */
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int original_x, original_y;
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SDL_bool relative_mode_warp;
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/* Data for double-click tracking */
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int num_clickstates;
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