Fixed bug #611
From Tim Angus 2008-08-12 11:18:06 I'm one of the maintainers of ioquake3.org, an updated version of the Quake 3 engine. Relatively recently, we moved ioq3 to use SDL as a replacement for 95% of the platform specific code that was there. On the whole it's doing a great job but unfortunately since the move we've been getting complaints about the quality of the mouse input on the Windows platform to the point where for many the game is unplayable. Put in other terms, the current stable SDL 1.2 is basically not fit for purpose if you need high quality mouse input as you do in a first person shooter. Over the weekend I decided to pull my finger out and actually figure out what's going on. There are basically two major problems. Firstly, when using the "windib" driver, mouse input is gathered via the WM_MOUSEMOVE message. Googling for this indicates that often this is known to result in "spurious" and/or "missing" mouse movement events; this is the primary cause of the poor mouse input. The second problem is that the "directx" driver does not work at all in combination with OpenGL meaning that you can't use DirectInput if your application also uses OpenGL. In other words you're locked into using the "windib" driver and its poor mouse input. In order to address these problems I've done the following: * Remove WM_MOUSEMOVE based motion event generation and replace with calls to GetCursorPos which seems much more reliable. In order to achieve this I've moved mouse motion out into a separate function that is called once per DIB_PumpEvents. * Remove the restriction on the "directx" driver being inoperable in combination with OpenGL. There is a bug for this issues that I've hijacked to a certain extent (http://bugzilla.libsdl.org/show_bug.cgi?id=265). I'm the first to admit I don't really understand why this restriction is there in the first place. The commit message for the bug fix that introduced this restriction (r581) isn't very elaborate and I couldn't see any other bug tracking the issue. If anyone has more information on the bug that was avoided by r581 it would be helpful as I/someone could then look into addressing the problem without disabling the "directx" driver. * I've also removed the restriction on not being allowed to use DirectInput in windowed mode. I couldn't see any reason for this, at least not from our perspective. I have my suspicions that it'll be something like matching up the cursor with the mouse coordinates... * I bumped up the DirectInput API used to version 7 in order to get access to mouse buttons 4-7. I've had to inject a little bit of the DX7 headers into SDL there as the MinGW ones aren't up to date in this respect. --HG-- branch : SDL-1.2 extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%403572
This commit is contained in:
parent
f38807a19a
commit
140163c34e
7 changed files with 190 additions and 61 deletions
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@ -2470,7 +2470,7 @@ case "$host" in
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# Set up the system libraries we need
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# Set up the system libraries we need
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EXTRA_LDFLAGS="$EXTRA_LDFLAGS -luser32 -lgdi32 -lwinmm"
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EXTRA_LDFLAGS="$EXTRA_LDFLAGS -luser32 -lgdi32 -lwinmm"
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if test x$have_directx = xyes; then
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if test x$have_directx = xyes; then
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EXTRA_LDFLAGS="$EXTRA_LDFLAGS -ldxguid"
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EXTRA_LDFLAGS="$EXTRA_LDFLAGS -ldxguid -ldinput8"
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fi
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fi
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# The Win32 platform requires special setup
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# The Win32 platform requires special setup
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SOURCES="$SOURCES $srcdir/src/main/win32/*.rc"
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SOURCES="$SOURCES $srcdir/src/main/win32/*.rc"
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@ -51,10 +51,13 @@
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/* Hidden "this" pointer for the video functions */
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/* Hidden "this" pointer for the video functions */
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#define _THIS SDL_VideoDevice *this
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#define _THIS SDL_VideoDevice *this
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#define FULLSCREEN() \
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((SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN)
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#define WINDIB_FULLSCREEN() \
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#define WINDIB_FULLSCREEN() \
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( \
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( \
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SDL_VideoSurface && \
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SDL_VideoSurface && \
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((SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) && \
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FULLSCREEN() && \
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(((SDL_VideoSurface->flags & SDL_OPENGL ) == SDL_OPENGL ) || \
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(((SDL_VideoSurface->flags & SDL_OPENGL ) == SDL_OPENGL ) || \
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((SDL_strcmp(this->name, "windib") == 0) || \
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((SDL_strcmp(this->name, "windib") == 0) || \
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(SDL_strcmp(this->name, "gapi") == 0))) \
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(SDL_strcmp(this->name, "gapi") == 0))) \
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@ -62,12 +65,18 @@
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#define DDRAW_FULLSCREEN() \
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#define DDRAW_FULLSCREEN() \
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( \
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( \
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SDL_VideoSurface && \
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SDL_VideoSurface && \
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((SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) && \
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FULLSCREEN() && \
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((SDL_VideoSurface->flags & SDL_OPENGL ) != SDL_OPENGL ) && \
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((SDL_VideoSurface->flags & SDL_OPENGL ) != SDL_OPENGL ) && \
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(SDL_strcmp(this->name, "directx") == 0) \
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(SDL_strcmp(this->name, "directx") == 0) \
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)
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)
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#define DINPUT_FULLSCREEN() DDRAW_FULLSCREEN()
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#define DINPUT_FULLSCREEN() \
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( \
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FULLSCREEN() && \
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(strcmp(this->name, "directx") == 0) \
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)
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#define DINPUT() (strcmp(this->name, "directx") == 0)
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/* The main window -- and a function to set it for the audio */
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/* The main window -- and a function to set it for the audio */
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#ifdef _WIN32_WCE
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#ifdef _WIN32_WCE
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@ -363,7 +363,6 @@ LRESULT CALLBACK WinMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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{
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SDL_VideoDevice *this = current_video;
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SDL_VideoDevice *this = current_video;
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static int mouse_pressed = 0;
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static int mouse_pressed = 0;
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static int in_window = 0;
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#ifdef WMMSG_DEBUG
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#ifdef WMMSG_DEBUG
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fprintf(stderr, "Received windows message: ");
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fprintf(stderr, "Received windows message: ");
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if ( msg > MAX_WMMSG ) {
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if ( msg > MAX_WMMSG ) {
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@ -508,7 +507,7 @@ LRESULT CALLBACK WinMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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case WM_XBUTTONDOWN:
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case WM_XBUTTONDOWN:
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case WM_XBUTTONUP: {
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case WM_XBUTTONUP: {
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/* Mouse is handled by DirectInput when fullscreen */
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/* Mouse is handled by DirectInput when fullscreen */
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if ( SDL_VideoSurface && ! DINPUT_FULLSCREEN() ) {
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if ( SDL_VideoSurface && ! DINPUT() ) {
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WORD xbuttonval = 0;
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WORD xbuttonval = 0;
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Sint16 x, y;
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Sint16 x, y;
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Uint8 button, state;
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Uint8 button, state;
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@ -606,7 +605,7 @@ LRESULT CALLBACK WinMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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#if (_WIN32_WINNT >= 0x0400) || (_WIN32_WINDOWS > 0x0400)
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#if (_WIN32_WINNT >= 0x0400) || (_WIN32_WINDOWS > 0x0400)
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case WM_MOUSEWHEEL:
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case WM_MOUSEWHEEL:
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if ( SDL_VideoSurface && ! DINPUT_FULLSCREEN() ) {
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if ( SDL_VideoSurface && ! DINPUT() ) {
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int move = (short)HIWORD(wParam);
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int move = (short)HIWORD(wParam);
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if ( move ) {
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if ( move ) {
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Uint8 button;
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Uint8 button;
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@ -188,8 +188,7 @@ int WIN_ShowWMCursor(_THIS, WMcursor *cursor)
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{
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{
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POINT mouse_pos;
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POINT mouse_pos;
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/* The fullscreen cursor must be done in software with DirectInput */
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if ( !this->screen ) {
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if ( !this->screen || DDRAW_FULLSCREEN() ) {
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return(0);
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return(0);
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}
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}
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@ -208,15 +207,20 @@ int WIN_ShowWMCursor(_THIS, WMcursor *cursor)
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void WIN_WarpWMCursor(_THIS, Uint16 x, Uint16 y)
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void WIN_WarpWMCursor(_THIS, Uint16 x, Uint16 y)
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{
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{
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if ( DDRAW_FULLSCREEN() ) {
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if ( mouse_relative) {
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SDL_PrivateMouseMotion(0, 0, x, y);
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} else if ( mouse_relative) {
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/* RJR: March 28, 2000
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/* RJR: March 28, 2000
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leave physical cursor at center of screen if
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leave physical cursor at center of screen if
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mouse hidden and grabbed */
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mouse hidden and grabbed */
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SDL_PrivateMouseMotion(0, 0, x, y);
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SDL_PrivateMouseMotion(0, 0, x, y);
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} else {
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} else {
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POINT pt;
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POINT pt;
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/* With DirectInput the position doesn't follow
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* the cursor, so it is set manually */
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if ( DINPUT() ) {
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SDL_PrivateMouseMotion(0, 0, x, y);
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}
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pt.x = x;
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pt.x = x;
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pt.y = y;
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pt.y = y;
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ClientToScreen(SDL_Window, &pt);
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ClientToScreen(SDL_Window, &pt);
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@ -227,20 +231,15 @@ void WIN_WarpWMCursor(_THIS, Uint16 x, Uint16 y)
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/* Update the current mouse state and position */
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/* Update the current mouse state and position */
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void WIN_UpdateMouse(_THIS)
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void WIN_UpdateMouse(_THIS)
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{
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{
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RECT rect;
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POINT pt;
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POINT pt;
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if ( ! DDRAW_FULLSCREEN() ) {
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/* Always unset SDL_APPMOUSEFOCUS to give the WM_MOUSEMOVE event
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GetClientRect(SDL_Window, &rect);
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* handler a chance to install a TRACKMOUSEEVENT */
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GetCursorPos(&pt);
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SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
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MapWindowPoints(NULL, SDL_Window, &pt, 1);
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if (PtInRect(&rect, pt) && (WindowFromPoint(pt) == SDL_Window)){
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GetCursorPos(&pt);
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SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
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ScreenToClient(SDL_Window, &pt);
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SDL_PrivateMouseMotion(0,0, (Sint16)pt.x, (Sint16)pt.y);
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SDL_PrivateMouseMotion(0,0, (Sint16)pt.x, (Sint16)pt.y);
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} else {
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SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
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}
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}
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}
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}
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/* Check to see if we need to enter or leave mouse relative mode */
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/* Check to see if we need to enter or leave mouse relative mode */
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@ -271,6 +271,36 @@ LRESULT DIB_HandleMessage(_THIS, HWND hwnd, UINT msg, WPARAM wParam, LPARAM lPar
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return(DefWindowProc(hwnd, msg, wParam, lParam));
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return(DefWindowProc(hwnd, msg, wParam, lParam));
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}
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}
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static void DIB_GenerateMouseMotionEvent(void)
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{
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extern int mouse_relative;
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extern int posted;
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POINT mouse;
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GetCursorPos( &mouse );
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if ( mouse_relative ) {
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POINT center;
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center.x = (SDL_VideoSurface->w/2);
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center.y = (SDL_VideoSurface->h/2);
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ClientToScreen(SDL_Window, ¢er);
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mouse.x -= (Sint16)center.x;
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mouse.y -= (Sint16)center.y;
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if ( mouse.x || mouse.y ) {
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SetCursorPos(center.x, center.y);
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posted = SDL_PrivateMouseMotion(0, 1, mouse.x, mouse.y);
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}
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} else if ( SDL_GetAppState() & SDL_APPMOUSEFOCUS ) {
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ScreenToClient(SDL_Window, &mouse);
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#ifdef _WIN32_WCE
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if (SDL_VideoSurface)
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GapiTransform(this->hidden->userOrientation, this->hidden->hiresFix, &mouse.x, &mouse.y);
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#endif
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posted = SDL_PrivateMouseMotion(0, 0, mouse.x, mouse.y);
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}
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}
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void DIB_PumpEvents(_THIS)
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void DIB_PumpEvents(_THIS)
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{
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{
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MSG msg;
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MSG msg;
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DispatchMessage(&msg);
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DispatchMessage(&msg);
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}
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}
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}
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}
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if ( SDL_GetAppState() & SDL_APPINPUTFOCUS ) {
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DIB_GenerateMouseMotionEvent( );
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}
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}
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}
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static HKL hLayoutUS = NULL;
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static HKL hLayoutUS = NULL;
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(DISCL_FOREGROUND|DISCL_NONEXCLUSIVE),
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(DISCL_FOREGROUND|DISCL_NONEXCLUSIVE),
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(DISCL_FOREGROUND|DISCL_NONEXCLUSIVE), handle_keyboard },
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(DISCL_FOREGROUND|DISCL_NONEXCLUSIVE), handle_keyboard },
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{ "mouse",
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{ "mouse",
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&GUID_SysMouse, &c_dfDIMouse,
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&GUID_SysMouse,
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#if DIRECTINPUT_VERSION >= 0x700
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&c_dfDIMouse2,
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#else
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&c_dfDIMouse,
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#endif
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(DISCL_FOREGROUND|DISCL_NONEXCLUSIVE),
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(DISCL_FOREGROUND|DISCL_NONEXCLUSIVE),
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(DISCL_FOREGROUND|DISCL_EXCLUSIVE), handle_mouse },
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(DISCL_FOREGROUND|DISCL_NONEXCLUSIVE), handle_mouse },
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{ NULL, NULL, NULL, 0, 0, NULL }
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{ NULL, NULL, NULL, 0, 0, NULL }
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};
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};
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}
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}
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}
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}
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}
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}
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static void post_mouse_motion(int relative, Sint16 x, Sint16 y)
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{
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extern int mouse_relative;
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if ( SDL_GetAppState() & (SDL_APPINPUTFOCUS|SDL_APPMOUSEFOCUS) ==
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(SDL_APPINPUTFOCUS|SDL_APPMOUSEFOCUS) ) {
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posted = SDL_PrivateMouseMotion(
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0, relative, x, y);
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if ( !mouse_relative ) {
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/* As DirectInput reads raw device coordinates, it has no notion of
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* cursors or absolute position. We must assume responsibility for
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* keeping track of this. */
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int current_x, current_y;
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POINT cursor;
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RECT trap;
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RECT window;
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int at_edge;
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/* Get the current cursor position */
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SDL_GetMouseState(¤t_x, ¤t_y);
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cursor.x = current_x;
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cursor.y = current_y;
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ClientToScreen(SDL_Window, &cursor);
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/* Construct a 1 pixel square RECT that is used to confine the cursor
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* pointer to a specific pixel using ClipCursor. This is used in
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* preference to SetCursorPos as it avoids the cursor jumping around as
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* both the OS and SDL attempt to move it simultaneously. */
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trap.left = cursor.x;
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trap.top = cursor.y;
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trap.right = cursor.x + 1;
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trap.bottom = cursor.y + 1;
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GetClientRect(SDL_Window, &window);
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window.right -= window.left; window.left = 0;
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window.bottom -= window.top; window.top = 0;
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/* As we're assuming control over the cursor, we need to know when to
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* relinquish control of it back to the operating system. This is when
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* the cursor reaches the edge of the window. */
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at_edge = (current_x == window.left) ||
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(current_x == (window.right - 1)) ||
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(current_y == window.top) ||
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(current_y == (window.bottom - 1));
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if ( at_edge ) {
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ClipCursor(NULL);
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} else {
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ClipCursor(&trap);
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}
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} else {
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/* When in relative mode, warp the OS's idea of where the cursor is to
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* the center of the screen. This isn't really necessary as DirectInput
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* reads from the hardware itself, but in case things go wrong, the
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* cursor will be left in a sensible place. */
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POINT center;
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center.x = (SDL_VideoSurface->w/2);
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center.y = (SDL_VideoSurface->h/2);
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ClientToScreen(SDL_Window, ¢er);
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SetCursorPos(center.x, center.y);
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}
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} else {
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/* No window or mouse focus, control is lost */
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mouse_lost = 1;
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ClipCursor(NULL);
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}
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}
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static void handle_mouse(const int numevents, DIDEVICEOBJECTDATA *ptrbuf)
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static void handle_mouse(const int numevents, DIDEVICEOBJECTDATA *ptrbuf)
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{
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{
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int i;
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int i;
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@ -298,14 +373,8 @@ static void handle_mouse(const int numevents, DIDEVICEOBJECTDATA *ptrbuf)
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return;
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return;
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}
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}
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/* If we are in windowed mode, Windows is taking care of the mouse */
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if ( (SDL_PublicSurface->flags & SDL_OPENGL) ||
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!(SDL_PublicSurface->flags & SDL_FULLSCREEN) ) {
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return;
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}
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/* If the mouse was lost, regain some sense of mouse state */
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/* If the mouse was lost, regain some sense of mouse state */
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if ( mouse_lost ) {
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if ( mouse_lost && (SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) {
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POINT mouse_pos;
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POINT mouse_pos;
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Uint8 old_state;
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Uint8 old_state;
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Uint8 new_state;
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Uint8 new_state;
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@ -313,14 +382,17 @@ static void handle_mouse(const int numevents, DIDEVICEOBJECTDATA *ptrbuf)
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/* Set ourselves up with the current cursor position */
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/* Set ourselves up with the current cursor position */
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GetCursorPos(&mouse_pos);
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GetCursorPos(&mouse_pos);
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ScreenToClient(SDL_Window, &mouse_pos);
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ScreenToClient(SDL_Window, &mouse_pos);
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posted = SDL_PrivateMouseMotion(0, 0,
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post_mouse_motion( 0, (Sint16)mouse_pos.x, (Sint16)mouse_pos.y);
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(Sint16)mouse_pos.x, (Sint16)mouse_pos.y);
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||||||
|
|
||||||
/* Check for mouse button changes */
|
/* Check for mouse button changes */
|
||||||
old_state = SDL_GetMouseState(NULL, NULL);
|
old_state = SDL_GetMouseState(NULL, NULL);
|
||||||
new_state = 0;
|
new_state = 0;
|
||||||
{ /* Get the new DirectInput button state for the mouse */
|
{ /* Get the new DirectInput button state for the mouse */
|
||||||
|
#if DIRECTINPUT_VERSION >= 0x700
|
||||||
|
DIMOUSESTATE2 distate;
|
||||||
|
#else
|
||||||
DIMOUSESTATE distate;
|
DIMOUSESTATE distate;
|
||||||
|
#endif
|
||||||
HRESULT result;
|
HRESULT result;
|
||||||
|
|
||||||
result=IDirectInputDevice2_GetDeviceState(SDL_DIdev[1],
|
result=IDirectInputDevice2_GetDeviceState(SDL_DIdev[1],
|
||||||
|
@ -341,14 +413,13 @@ static void handle_mouse(const int numevents, DIDEVICEOBJECTDATA *ptrbuf)
|
||||||
for ( i=0; i<8; ++i ) {
|
for ( i=0; i<8; ++i ) {
|
||||||
if ( (old_state&0x01) != (new_state&0x01) ) {
|
if ( (old_state&0x01) != (new_state&0x01) ) {
|
||||||
button = (Uint8)(i+1);
|
button = (Uint8)(i+1);
|
||||||
/* Button #2 on two button mice is button 3
|
/* Map DI button numbers to SDL */
|
||||||
(the middle button is button 2)
|
switch ( button ) {
|
||||||
*/
|
case 2: button = SDL_BUTTON_RIGHT; break;
|
||||||
if ( button == 2 ) {
|
case 3: button = SDL_BUTTON_MIDDLE; break;
|
||||||
button = 3;
|
case 4: button = SDL_BUTTON_X1; break;
|
||||||
} else
|
case 5: button = SDL_BUTTON_X2; break;
|
||||||
if ( button == 3 ) {
|
default: break;
|
||||||
button = 2;
|
|
||||||
}
|
}
|
||||||
if ( new_state & 0x01 ) {
|
if ( new_state & 0x01 ) {
|
||||||
/* Grab mouse so we get mouse-up */
|
/* Grab mouse so we get mouse-up */
|
||||||
|
@ -387,8 +458,7 @@ static void handle_mouse(const int numevents, DIDEVICEOBJECTDATA *ptrbuf)
|
||||||
case DIMOFS_X:
|
case DIMOFS_X:
|
||||||
if ( timestamp != ptrbuf[i].dwTimeStamp ) {
|
if ( timestamp != ptrbuf[i].dwTimeStamp ) {
|
||||||
if ( xrel || yrel ) {
|
if ( xrel || yrel ) {
|
||||||
posted = SDL_PrivateMouseMotion(
|
post_mouse_motion(1, xrel, yrel);
|
||||||
0, 1, xrel, yrel);
|
|
||||||
xrel = 0;
|
xrel = 0;
|
||||||
yrel = 0;
|
yrel = 0;
|
||||||
}
|
}
|
||||||
|
@ -399,8 +469,7 @@ static void handle_mouse(const int numevents, DIDEVICEOBJECTDATA *ptrbuf)
|
||||||
case DIMOFS_Y:
|
case DIMOFS_Y:
|
||||||
if ( timestamp != ptrbuf[i].dwTimeStamp ) {
|
if ( timestamp != ptrbuf[i].dwTimeStamp ) {
|
||||||
if ( xrel || yrel ) {
|
if ( xrel || yrel ) {
|
||||||
posted = SDL_PrivateMouseMotion(
|
post_mouse_motion(1, xrel, yrel);
|
||||||
0, 1, xrel, yrel);
|
|
||||||
xrel = 0;
|
xrel = 0;
|
||||||
yrel = 0;
|
yrel = 0;
|
||||||
}
|
}
|
||||||
|
@ -410,8 +479,7 @@ static void handle_mouse(const int numevents, DIDEVICEOBJECTDATA *ptrbuf)
|
||||||
break;
|
break;
|
||||||
case DIMOFS_Z:
|
case DIMOFS_Z:
|
||||||
if ( xrel || yrel ) {
|
if ( xrel || yrel ) {
|
||||||
posted = SDL_PrivateMouseMotion(
|
post_mouse_motion(1, xrel, yrel);
|
||||||
0, 1, xrel, yrel);
|
|
||||||
xrel = 0;
|
xrel = 0;
|
||||||
yrel = 0;
|
yrel = 0;
|
||||||
}
|
}
|
||||||
|
@ -429,22 +497,26 @@ static void handle_mouse(const int numevents, DIDEVICEOBJECTDATA *ptrbuf)
|
||||||
case DIMOFS_BUTTON1:
|
case DIMOFS_BUTTON1:
|
||||||
case DIMOFS_BUTTON2:
|
case DIMOFS_BUTTON2:
|
||||||
case DIMOFS_BUTTON3:
|
case DIMOFS_BUTTON3:
|
||||||
|
#if DIRECTINPUT_VERSION >= 0x700
|
||||||
|
case DIMOFS_BUTTON4:
|
||||||
|
case DIMOFS_BUTTON5:
|
||||||
|
case DIMOFS_BUTTON6:
|
||||||
|
case DIMOFS_BUTTON7:
|
||||||
|
#endif
|
||||||
if ( xrel || yrel ) {
|
if ( xrel || yrel ) {
|
||||||
posted = SDL_PrivateMouseMotion(
|
post_mouse_motion(1, xrel, yrel);
|
||||||
0, 1, xrel, yrel);
|
|
||||||
xrel = 0;
|
xrel = 0;
|
||||||
yrel = 0;
|
yrel = 0;
|
||||||
}
|
}
|
||||||
timestamp = 0;
|
timestamp = 0;
|
||||||
button = (Uint8)(ptrbuf[i].dwOfs-DIMOFS_BUTTON0)+1;
|
button = (Uint8)(ptrbuf[i].dwOfs-DIMOFS_BUTTON0)+1;
|
||||||
/* Button #2 on two button mice is button 3
|
/* Map DI button numbers to SDL */
|
||||||
(the middle button is button 2)
|
switch ( button ) {
|
||||||
*/
|
case 2: button = SDL_BUTTON_RIGHT; break;
|
||||||
if ( button == 2 ) {
|
case 3: button = SDL_BUTTON_MIDDLE; break;
|
||||||
button = 3;
|
case 4: button = SDL_BUTTON_X1; break;
|
||||||
} else
|
case 5: button = SDL_BUTTON_X2; break;
|
||||||
if ( button == 3 ) {
|
default: break;
|
||||||
button = 2;
|
|
||||||
}
|
}
|
||||||
if ( ptrbuf[i].dwData & 0x80 ) {
|
if ( ptrbuf[i].dwData & 0x80 ) {
|
||||||
/* Grab mouse so we get mouse-up */
|
/* Grab mouse so we get mouse-up */
|
||||||
|
@ -471,7 +543,7 @@ static void handle_mouse(const int numevents, DIDEVICEOBJECTDATA *ptrbuf)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if ( xrel || yrel ) {
|
if ( xrel || yrel ) {
|
||||||
posted = SDL_PrivateMouseMotion( 0, 1, xrel, yrel);
|
post_mouse_motion(1, xrel, yrel);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -72,7 +72,7 @@
|
||||||
/* We need these defines to mark what version of DirectX API we use */
|
/* We need these defines to mark what version of DirectX API we use */
|
||||||
#define DIRECTDRAW_VERSION 0x0700
|
#define DIRECTDRAW_VERSION 0x0700
|
||||||
#define DIRECTSOUND_VERSION 0x0500
|
#define DIRECTSOUND_VERSION 0x0500
|
||||||
#define DIRECTINPUT_VERSION 0x0500
|
#define DIRECTINPUT_VERSION 0x0700
|
||||||
|
|
||||||
#ifdef __GNUC__
|
#ifdef __GNUC__
|
||||||
#define NONAMELESSUNION
|
#define NONAMELESSUNION
|
||||||
|
@ -81,4 +81,20 @@
|
||||||
#include <dsound.h>
|
#include <dsound.h>
|
||||||
#include <dinput.h>
|
#include <dinput.h>
|
||||||
|
|
||||||
|
#if DIRECTINPUT_VERSION >= 0x0700 && !defined(DIMOFS_BUTTON4)
|
||||||
|
typedef struct _DIMOUSESTATE2 {
|
||||||
|
LONG lX;
|
||||||
|
LONG lY;
|
||||||
|
LONG lZ;
|
||||||
|
BYTE rgbButtons[8];
|
||||||
|
} DIMOUSESTATE2, *LPDIMOUSESTATE2;
|
||||||
|
|
||||||
|
#define DIMOFS_BUTTON4 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 4)
|
||||||
|
#define DIMOFS_BUTTON5 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 5)
|
||||||
|
#define DIMOFS_BUTTON6 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 6)
|
||||||
|
#define DIMOFS_BUTTON7 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 7)
|
||||||
|
|
||||||
|
extern const DIDATAFORMAT c_dfDIMouse2;
|
||||||
|
#endif
|
||||||
|
|
||||||
#endif /* _directx_h */
|
#endif /* _directx_h */
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue