Rejiggering the way shaped windows are created as preparation for OS X implementation. Fixed overdrive bug in test program that appears to have been introduced by someone other than myself.
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6cc1b97fc5
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155833dd81
11 changed files with 22 additions and 2 deletions
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@ -28,8 +28,11 @@
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#include "SDL_surface.h"
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#include "SDL_shape.h"
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extern SDL_VideoDisplay* SDL_ThisDisplay();
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SDL_Window* SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags) {
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SDL_Window *result = SDL_CreateWindow(title,x,y,w,h,SDL_WINDOW_BORDERLESS | flags & !SDL_WINDOW_FULLSCREEN & !SDL_WINDOW_SHOWN);
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SDL_VideoDisplay* display = SDL_ThisDisplay();
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SDL_Window *result = display->device->shape_driver.CreateShapedWindow(title,x,y,w,h,SDL_WINDOW_BORDERLESS | flags & !SDL_WINDOW_FULLSCREEN & !SDL_WINDOW_SHOWN);
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if(result != NULL) {
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result->shaper = result->display->device->shape_driver.CreateShaper(result);
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if(result->shaper != NULL) {
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@ -156,6 +156,7 @@ struct SDL_WindowShaper
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/* Define the SDL shape driver structure */
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struct SDL_ShapeDriver
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{
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SDL_Window *(*CreateShapedWindow)(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags);
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SDL_WindowShaper *(*CreateShaper)(SDL_Window * window);
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int (*SetWindowShape)(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode);
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int (*ResizeWindowShape)(SDL_Window *window);
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@ -105,6 +105,10 @@ static VideoBootStrap *bootstrap[] = {
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static SDL_VideoDevice *_this = NULL;
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SDL_VideoDisplay* SDL_ThisDisplay() {
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return SDL_CurrentDisplay;
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}
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#define CHECK_WINDOW_MAGIC(window, retval) \
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if (!_this) { \
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SDL_UninitializedVideo(); \
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@ -23,6 +23,10 @@
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#include <windows.h>
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#include "SDL_win32shape.h"
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SDL_Window* Win32_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags) {
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return SDL_CreateWindow(title,x,y,w,h,flags);
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}
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SDL_WindowShaper* Win32_CreateShaper(SDL_Window * window) {
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SDL_WindowShaper* result = malloc(sizeof(SDL_WindowShaper));
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result->window = window;
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@ -34,6 +34,7 @@ typedef struct {
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Uint32 buffersize;
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} SDL_ShapeData;
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extern SDL_Window* Win32_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags);
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extern SDL_WindowShaper* Win32_CreateShaper(SDL_Window * window);
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extern int Win32_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode);
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extern int Win32_ResizeWindowShape(SDL_Window *window);
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@ -185,6 +185,7 @@ WIN_CreateDevice(int devindex)
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device->DestroyWindow = WIN_DestroyWindow;
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device->GetWindowWMInfo = WIN_GetWindowWMInfo;
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device->shape_driver.CreateShapedWindow = Win32_CreateShapedWindow;
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device->shape_driver.CreateShaper = Win32_CreateShaper;
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device->shape_driver.SetWindowShape = Win32_SetWindowShape;
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device->shape_driver.ResizeWindowShape = Win32_ResizeWindowShape;
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@ -25,6 +25,10 @@
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#include "SDL_x11shape.h"
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#include "SDL_x11window.h"
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SDL_Window* X11_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags) {
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return SDL_CreateWindow(title,x,y,w,h,flags);
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}
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SDL_WindowShaper* X11_CreateShaper(SDL_Window* window) {
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SDL_WindowShaper* result = NULL;
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@ -33,6 +33,7 @@ typedef struct {
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Uint32 bitmapsize;
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} SDL_ShapeData;
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extern SDL_Window* X11_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags);
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extern SDL_WindowShaper* X11_CreateShaper(SDL_Window* window);
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extern int X11_ResizeWindowShape(SDL_Window* window);
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extern int X11_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode);
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@ -203,6 +203,7 @@ X11_CreateDevice(int devindex)
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device->SetWindowGrab = X11_SetWindowGrab;
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device->DestroyWindow = X11_DestroyWindow;
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device->GetWindowWMInfo = X11_GetWindowWMInfo;
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device->shape_driver.CreateShapedWindow = X11_CreateShapedWindow;
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device->shape_driver.CreateShaper = X11_CreateShaper;
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device->shape_driver.SetWindowShape = X11_SetWindowShape;
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device->shape_driver.ResizeWindowShape = X11_ResizeWindowShape;
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@ -12,7 +12,7 @@
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#define SHAPED_WINDOW_Y 150
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#define SHAPED_WINDOW_DIMENSION 640
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#define TICK_INTERVAL 18
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#define TICK_INTERVAL 1000/60
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typedef struct LoadedPicture {
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SDL_Surface *surface;
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