Make it possible to use SDL events separately from the video subsystem.
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parent
4b0d90ff15
commit
156a8638f0
4 changed files with 70 additions and 23 deletions
63
src/SDL.c
63
src/SDL.c
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@ -27,6 +27,7 @@
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#include "SDL_revision.h"
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#include "SDL_fatal.h"
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#include "SDL_assert_c.h"
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#include "events/SDL_events_c.h"
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#include "haptic/SDL_haptic_c.h"
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#include "joystick/SDL_joystick_c.h"
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@ -111,8 +112,33 @@ SDL_InitSubSystem(Uint32 flags)
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SDL_InitTicks();
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#endif
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if ((flags & SDL_INIT_GAMECONTROLLER)) {
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/* game controller implies joystick */
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flags |= SDL_INIT_JOYSTICK;
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}
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if ((flags & (SDL_INIT_VIDEO|SDL_INIT_JOYSTICK))) {
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/* video or joystick implies events */
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flags |= SDL_INIT_EVENTS;
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}
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/* Initialize the event subsystem */
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if ((flags & SDL_INIT_EVENTS)) {
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#if !SDL_EVENTS_DISABLED
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if (SDL_PrivateShouldInitSubsystem(SDL_INIT_EVENTS)) {
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if (SDL_StartEventLoop() < 0) {
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return (-1);
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}
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SDL_QuitInit();
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}
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SDL_PrivateSubsystemRefCountIncr(SDL_INIT_EVENTS);
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#else
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return SDL_SetError("SDL not built with events support");
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#endif
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}
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/* Initialize the timer subsystem */
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if ((flags & SDL_INIT_TIMER) ){
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if ((flags & SDL_INIT_TIMER)){
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#if !SDL_TIMERS_DISABLED
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if (SDL_PrivateShouldInitSubsystem(SDL_INIT_TIMER)) {
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if (SDL_TimerInit() < 0) {
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@ -125,8 +151,8 @@ SDL_InitSubSystem(Uint32 flags)
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#endif
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}
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/* Initialize the video/event subsystem */
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if ((flags & SDL_INIT_VIDEO) ){
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/* Initialize the video subsystem */
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if ((flags & SDL_INIT_VIDEO)){
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#if !SDL_VIDEO_DISABLED
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if (SDL_PrivateShouldInitSubsystem(SDL_INIT_VIDEO)) {
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if (SDL_VideoInit(NULL) < 0) {
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@ -140,7 +166,7 @@ SDL_InitSubSystem(Uint32 flags)
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}
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/* Initialize the audio subsystem */
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if ((flags & SDL_INIT_AUDIO) ){
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if ((flags & SDL_INIT_AUDIO)){
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#if !SDL_AUDIO_DISABLED
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if (SDL_PrivateShouldInitSubsystem(SDL_INIT_AUDIO)) {
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if (SDL_AudioInit(NULL) < 0) {
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@ -153,13 +179,8 @@ SDL_InitSubSystem(Uint32 flags)
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#endif
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}
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if ((flags & SDL_INIT_GAMECONTROLLER)) {
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/* Game controller implies Joystick. */
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flags |= SDL_INIT_JOYSTICK;
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}
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/* Initialize the joystick subsystem */
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if ((flags & SDL_INIT_JOYSTICK) ){
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if ((flags & SDL_INIT_JOYSTICK)){
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#if !SDL_JOYSTICK_DISABLED
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if (SDL_PrivateShouldInitSubsystem(SDL_INIT_JOYSTICK)) {
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if (SDL_JoystickInit() < 0) {
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@ -172,7 +193,7 @@ SDL_InitSubSystem(Uint32 flags)
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#endif
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}
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if ((flags & SDL_INIT_GAMECONTROLLER) ){
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if ((flags & SDL_INIT_GAMECONTROLLER)){
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#if !SDL_JOYSTICK_DISABLED
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if (SDL_PrivateShouldInitSubsystem(SDL_INIT_GAMECONTROLLER)) {
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if (SDL_GameControllerInit() < 0) {
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@ -186,7 +207,7 @@ SDL_InitSubSystem(Uint32 flags)
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}
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/* Initialize the haptic subsystem */
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if ((flags & SDL_INIT_HAPTIC) ){
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if ((flags & SDL_INIT_HAPTIC)){
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#if !SDL_HAPTIC_DISABLED
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if (SDL_PrivateShouldInitSubsystem(SDL_INIT_HAPTIC)) {
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if (SDL_HapticInit() < 0) {
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@ -237,7 +258,7 @@ SDL_QuitSubSystem(Uint32 flags)
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/* Shut down requested initialized subsystems */
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#if !SDL_JOYSTICK_DISABLED
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if ((flags & SDL_INIT_GAMECONTROLLER)) {
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/* Game controller implies Joystick. */
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/* game controller implies joystick */
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flags |= SDL_INIT_JOYSTICK;
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if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_GAMECONTROLLER)) {
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@ -247,6 +268,9 @@ SDL_QuitSubSystem(Uint32 flags)
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}
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if ((flags & SDL_INIT_JOYSTICK)) {
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/* joystick implies events */
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flags |= SDL_INIT_EVENTS;
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if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_JOYSTICK)) {
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SDL_JoystickQuit();
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}
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@ -274,6 +298,9 @@ SDL_QuitSubSystem(Uint32 flags)
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#if !SDL_VIDEO_DISABLED
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if ((flags & SDL_INIT_VIDEO)) {
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/* video implies events */
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flags |= SDL_INIT_EVENTS;
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if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_VIDEO)) {
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SDL_VideoQuit();
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}
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@ -289,6 +316,16 @@ SDL_QuitSubSystem(Uint32 flags)
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SDL_PrivateSubsystemRefCountDecr(SDL_INIT_TIMER);
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}
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#endif
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#if !SDL_EVENTS_DISABLED
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if ((flags & SDL_INIT_EVENTS)) {
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if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_EVENTS)) {
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SDL_QuitQuit();
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SDL_StopEventLoop();
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}
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SDL_PrivateSubsystemRefCountDecr(SDL_INIT_EVENTS);
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}
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#endif
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}
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Uint32
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