Make it possible to use SDL events separately from the video subsystem.
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parent
4b0d90ff15
commit
156a8638f0
4 changed files with 70 additions and 23 deletions
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@ -106,13 +106,14 @@ extern "C" {
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/*@{*/
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#define SDL_INIT_TIMER 0x00000001
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#define SDL_INIT_AUDIO 0x00000010
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#define SDL_INIT_VIDEO 0x00000020
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#define SDL_INIT_JOYSTICK 0x00000200
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#define SDL_INIT_VIDEO 0x00000020 /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */
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#define SDL_INIT_JOYSTICK 0x00000200 /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */
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#define SDL_INIT_HAPTIC 0x00001000
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#define SDL_INIT_GAMECONTROLLER 0x00002000 /**< turn on game controller also implicitly does JOYSTICK */
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#define SDL_INIT_GAMECONTROLLER 0x00002000 /**< SDL_INIT_GAMECONTROLLE implies SDL_INIT_JOYSTICK */
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#define SDL_INIT_EVENTS 0x00004000
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#define SDL_INIT_NOPARACHUTE 0x00100000 /**< Don't catch fatal signals */
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#define SDL_INIT_EVERYTHING ( \
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SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | \
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SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
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SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \
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)
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/*@}*/
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51
src/SDL.c
51
src/SDL.c
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@ -27,6 +27,7 @@
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#include "SDL_revision.h"
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#include "SDL_fatal.h"
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#include "SDL_assert_c.h"
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#include "events/SDL_events_c.h"
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#include "haptic/SDL_haptic_c.h"
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#include "joystick/SDL_joystick_c.h"
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@ -111,6 +112,31 @@ SDL_InitSubSystem(Uint32 flags)
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SDL_InitTicks();
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#endif
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if ((flags & SDL_INIT_GAMECONTROLLER)) {
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/* game controller implies joystick */
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flags |= SDL_INIT_JOYSTICK;
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}
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if ((flags & (SDL_INIT_VIDEO|SDL_INIT_JOYSTICK))) {
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/* video or joystick implies events */
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flags |= SDL_INIT_EVENTS;
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}
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/* Initialize the event subsystem */
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if ((flags & SDL_INIT_EVENTS)) {
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#if !SDL_EVENTS_DISABLED
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if (SDL_PrivateShouldInitSubsystem(SDL_INIT_EVENTS)) {
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if (SDL_StartEventLoop() < 0) {
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return (-1);
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}
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SDL_QuitInit();
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}
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SDL_PrivateSubsystemRefCountIncr(SDL_INIT_EVENTS);
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#else
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return SDL_SetError("SDL not built with events support");
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#endif
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}
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/* Initialize the timer subsystem */
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if ((flags & SDL_INIT_TIMER)){
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#if !SDL_TIMERS_DISABLED
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@ -125,7 +151,7 @@ SDL_InitSubSystem(Uint32 flags)
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#endif
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}
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/* Initialize the video/event subsystem */
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/* Initialize the video subsystem */
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if ((flags & SDL_INIT_VIDEO)){
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#if !SDL_VIDEO_DISABLED
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if (SDL_PrivateShouldInitSubsystem(SDL_INIT_VIDEO)) {
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@ -153,11 +179,6 @@ SDL_InitSubSystem(Uint32 flags)
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#endif
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}
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if ((flags & SDL_INIT_GAMECONTROLLER)) {
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/* Game controller implies Joystick. */
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flags |= SDL_INIT_JOYSTICK;
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}
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/* Initialize the joystick subsystem */
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if ((flags & SDL_INIT_JOYSTICK)){
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#if !SDL_JOYSTICK_DISABLED
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@ -237,7 +258,7 @@ SDL_QuitSubSystem(Uint32 flags)
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/* Shut down requested initialized subsystems */
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#if !SDL_JOYSTICK_DISABLED
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if ((flags & SDL_INIT_GAMECONTROLLER)) {
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/* Game controller implies Joystick. */
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/* game controller implies joystick */
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flags |= SDL_INIT_JOYSTICK;
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if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_GAMECONTROLLER)) {
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@ -247,6 +268,9 @@ SDL_QuitSubSystem(Uint32 flags)
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}
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if ((flags & SDL_INIT_JOYSTICK)) {
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/* joystick implies events */
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flags |= SDL_INIT_EVENTS;
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if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_JOYSTICK)) {
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SDL_JoystickQuit();
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}
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@ -274,6 +298,9 @@ SDL_QuitSubSystem(Uint32 flags)
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#if !SDL_VIDEO_DISABLED
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if ((flags & SDL_INIT_VIDEO)) {
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/* video implies events */
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flags |= SDL_INIT_EVENTS;
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if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_VIDEO)) {
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SDL_VideoQuit();
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}
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@ -289,6 +316,16 @@ SDL_QuitSubSystem(Uint32 flags)
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SDL_PrivateSubsystemRefCountDecr(SDL_INIT_TIMER);
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}
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#endif
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#if !SDL_EVENTS_DISABLED
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if ((flags & SDL_INIT_EVENTS)) {
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if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_EVENTS)) {
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SDL_QuitQuit();
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SDL_StopEventLoop();
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}
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SDL_PrivateSubsystemRefCountDecr(SDL_INIT_EVENTS);
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}
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#endif
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}
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Uint32
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@ -48,6 +48,12 @@ SDL_JoystickInit(void)
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SDL_joystick_allows_background_events = SDL_TRUE;
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}
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#if !SDL_EVENTS_DISABLED
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if (SDL_InitSubSystem(SDL_INIT_EVENTS) < 0) {
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return -1;
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}
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#endif /* !SDL_EVENTS_DISABLED */
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status = SDL_SYS_JoystickInit();
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if (status >= 0) {
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status = 0;
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@ -458,6 +464,10 @@ SDL_JoystickQuit(void)
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/* Quit the joystick setup */
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SDL_SYS_JoystickQuit();
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#if !SDL_EVENTS_DISABLED
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SDL_QuitSubSystem(SDL_INIT_EVENTS);
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#endif
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}
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@ -422,11 +422,10 @@ SDL_VideoInit(const char *driver_name)
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#endif
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/* Start the event loop */
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if (SDL_StartEventLoop() < 0 ||
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if (SDL_InitSubSystem(SDL_INIT_EVENTS) < 0 ||
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SDL_KeyboardInit() < 0 ||
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SDL_MouseInit() < 0 ||
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SDL_TouchInit() < 0 ||
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SDL_QuitInit() < 0) {
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SDL_TouchInit() < 0) {
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return -1;
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}
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@ -2233,10 +2232,10 @@ SDL_VideoQuit(void)
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}
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/* Halt event processing before doing anything else */
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SDL_QuitQuit();
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SDL_TouchQuit();
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SDL_MouseQuit();
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SDL_KeyboardQuit();
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SDL_StopEventLoop();
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SDL_QuitSubSystem(SDL_INIT_EVENTS);
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SDL_EnableScreenSaver();
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