The window positions are relative to the origin of the windowing system (upper left of the primary display).

Fixed the mouse positions for windowed mouse movement.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404248
This commit is contained in:
Sam Lantinga 2009-12-01 12:08:34 +00:00
parent 10bd98ffe5
commit 15a731ac2a

View file

@ -98,11 +98,10 @@ static __inline__ void ConvertNSRect(NSRect *r)
- (void)windowDidMove:(NSNotification *)aNotification
{
int x, y;
NSRect disp = CGDisplayBounds(_data->display);
NSRect rect = [_data->window contentRectForFrameRect:[_data->window frame]];
ConvertNSRect(&rect);
x = (int)rect.origin.x - disp.origin.x;
y = (int)rect.origin.y - disp.origin.y;
x = (int)rect.origin.x;
y = (int)rect.origin.y;
SDL_SendWindowEvent(_data->windowID, SDL_WINDOWEVENT_MOVED, x, y);
}
@ -245,11 +244,11 @@ static __inline__ void ConvertNSRect(NSRect *r)
point.x = point.x - rect.origin.x;
point.y = rect.size.height - point.y;
} else {
rect = [_data->window contentRectForFrameRect:[_data->window frame]];
point.y = rect.size.height - (point.y - rect.origin.y);
point.x -= window->x;
point.y = CGDisplayPixelsHigh(kCGDirectMainDisplay) - point.y - window->y;
}
if ( point.x < 0 || point.x >= rect.size.width ||
point.y < 0 || point.y >= rect.size.height ) {
if ( point.x < 0 || point.x >= window->w ||
point.y < 0 || point.y >= window->h ) {
if (mouse->focus != 0) {
SDL_SetMouseFocus(index, 0);
}
@ -332,11 +331,10 @@ SetupWindowData(_THIS, SDL_Window * window, NSWindow *nswindow, SDL_bool created
/* Fill in the SDL window with the window data */
{
NSRect disp = CGDisplayBounds(data->display);
NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]];
ConvertNSRect(&rect);
window->x = (int)rect.origin.x - disp.origin.x;
window->y = (int)rect.origin.y - disp.origin.y;
window->x = (int)rect.origin.x;
window->y = (int)rect.origin.y;
window->w = (int)rect.size.width;
window->h = (int)rect.size.height;
}
@ -401,13 +399,13 @@ Cocoa_CreateWindow(_THIS, SDL_Window * window)
|| window->x == SDL_WINDOWPOS_CENTERED) {
rect.origin.x += (rect.size.width - window->w) / 2;
} else if (window->x != SDL_WINDOWPOS_UNDEFINED) {
rect.origin.x += window->x;
rect.origin.x = window->x;
}
if ((window->flags & SDL_WINDOW_FULLSCREEN)
|| window->y == SDL_WINDOWPOS_CENTERED) {
rect.origin.y += (rect.size.height - window->h) / 2;
} else if (window->x != SDL_WINDOWPOS_UNDEFINED) {
rect.origin.y += window->y;
rect.origin.y = window->y;
}
rect.size.width = window->w;
rect.size.height = window->h;
@ -500,13 +498,13 @@ Cocoa_SetWindowPosition(_THIS, SDL_Window * window)
|| window->x == SDL_WINDOWPOS_CENTERED) {
rect.origin.x += (rect.size.width - window->w) / 2;
} else {
rect.origin.x += window->x;
rect.origin.x = window->x;
}
if ((window->flags & SDL_WINDOW_FULLSCREEN)
|| window->y == SDL_WINDOWPOS_CENTERED) {
rect.origin.y += (rect.size.height - window->h) / 2;
} else {
rect.origin.y += window->y;
rect.origin.y = window->y;
}
rect.size.width = window->w;
rect.size.height = window->h;