The window positions are relative to the origin of the windowing system (upper left of the primary display).
Fixed the mouse positions for windowed mouse movement. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404248
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10bd98ffe5
commit
15a731ac2a
1 changed files with 12 additions and 14 deletions
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@ -98,11 +98,10 @@ static __inline__ void ConvertNSRect(NSRect *r)
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- (void)windowDidMove:(NSNotification *)aNotification
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{
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int x, y;
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NSRect disp = CGDisplayBounds(_data->display);
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NSRect rect = [_data->window contentRectForFrameRect:[_data->window frame]];
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ConvertNSRect(&rect);
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x = (int)rect.origin.x - disp.origin.x;
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y = (int)rect.origin.y - disp.origin.y;
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x = (int)rect.origin.x;
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y = (int)rect.origin.y;
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SDL_SendWindowEvent(_data->windowID, SDL_WINDOWEVENT_MOVED, x, y);
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}
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@ -245,11 +244,11 @@ static __inline__ void ConvertNSRect(NSRect *r)
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point.x = point.x - rect.origin.x;
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point.y = rect.size.height - point.y;
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} else {
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rect = [_data->window contentRectForFrameRect:[_data->window frame]];
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point.y = rect.size.height - (point.y - rect.origin.y);
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point.x -= window->x;
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point.y = CGDisplayPixelsHigh(kCGDirectMainDisplay) - point.y - window->y;
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}
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if ( point.x < 0 || point.x >= rect.size.width ||
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point.y < 0 || point.y >= rect.size.height ) {
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if ( point.x < 0 || point.x >= window->w ||
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point.y < 0 || point.y >= window->h ) {
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if (mouse->focus != 0) {
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SDL_SetMouseFocus(index, 0);
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}
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@ -332,11 +331,10 @@ SetupWindowData(_THIS, SDL_Window * window, NSWindow *nswindow, SDL_bool created
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/* Fill in the SDL window with the window data */
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{
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NSRect disp = CGDisplayBounds(data->display);
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NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]];
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ConvertNSRect(&rect);
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window->x = (int)rect.origin.x - disp.origin.x;
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window->y = (int)rect.origin.y - disp.origin.y;
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window->x = (int)rect.origin.x;
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window->y = (int)rect.origin.y;
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window->w = (int)rect.size.width;
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window->h = (int)rect.size.height;
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}
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@ -401,13 +399,13 @@ Cocoa_CreateWindow(_THIS, SDL_Window * window)
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|| window->x == SDL_WINDOWPOS_CENTERED) {
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rect.origin.x += (rect.size.width - window->w) / 2;
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} else if (window->x != SDL_WINDOWPOS_UNDEFINED) {
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rect.origin.x += window->x;
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rect.origin.x = window->x;
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}
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if ((window->flags & SDL_WINDOW_FULLSCREEN)
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|| window->y == SDL_WINDOWPOS_CENTERED) {
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rect.origin.y += (rect.size.height - window->h) / 2;
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} else if (window->x != SDL_WINDOWPOS_UNDEFINED) {
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rect.origin.y += window->y;
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rect.origin.y = window->y;
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}
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rect.size.width = window->w;
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rect.size.height = window->h;
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@ -500,13 +498,13 @@ Cocoa_SetWindowPosition(_THIS, SDL_Window * window)
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|| window->x == SDL_WINDOWPOS_CENTERED) {
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rect.origin.x += (rect.size.width - window->w) / 2;
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} else {
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rect.origin.x += window->x;
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rect.origin.x = window->x;
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}
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if ((window->flags & SDL_WINDOW_FULLSCREEN)
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|| window->y == SDL_WINDOWPOS_CENTERED) {
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rect.origin.y += (rect.size.height - window->h) / 2;
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} else {
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rect.origin.y += window->y;
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rect.origin.y = window->y;
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}
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rect.size.width = window->w;
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rect.size.height = window->h;
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