Fix bug 2034: replace printf by SDL_Log in tests; update loopwave VS solution: copy missing dependency

This commit is contained in:
Andreas Schiffler 2013-08-14 23:30:10 -07:00
parent a0bc602061
commit 16a40598f6
47 changed files with 616 additions and 505 deletions

View file

@ -54,10 +54,13 @@ main(int argc, char *argv[])
SDL_Surface *surface;
SDL_Renderer *renderer;
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
/* Initialize SDL */
if(SDL_Init(SDL_INIT_VIDEO) != 0)
{
fprintf(stderr,"SDL_Init fail : %s\n", SDL_GetError());
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Init fail : %s\n", SDL_GetError());
return 1;
}
@ -66,14 +69,14 @@ main(int argc, char *argv[])
window = SDL_CreateWindow("Chess Board", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_SHOWN);
if(!window)
{
fprintf(stderr,"Window creation fail : %s\n",SDL_GetError());
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Window creation fail : %s\n",SDL_GetError());
return 1;
}
surface = SDL_GetWindowSurface(window);
renderer = SDL_CreateSoftwareRenderer(surface);
if(!renderer)
{
fprintf(stderr,"Render creation for surface fail : %s\n",SDL_GetError());
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Render creation for surface fail : %s\n",SDL_GetError());
return 1;
}