Fix bug 2034: replace printf by SDL_Log in tests; update loopwave VS solution: copy missing dependency

This commit is contained in:
Andreas Schiffler 2013-08-14 23:30:10 -07:00
parent a0bc602061
commit 16a40598f6
47 changed files with 616 additions and 505 deletions

View file

@ -110,6 +110,9 @@ main(int argc, char *argv[])
Uint32 then, now, frames;
int status;
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
/* Initialize parameters */
fsaa = 0;
accel = 0;
@ -143,7 +146,7 @@ main(int argc, char *argv[])
}
}
if (consumed < 0) {
fprintf(stderr, "Usage: %s %s [--fsaa] [--accel] [--zdepth %%d]\n", argv[0],
SDL_Log("Usage: %s %s [--fsaa] [--accel] [--zdepth %%d]\n", argv[0],
SDLTest_CommonUsage(state));
quit(1);
}
@ -169,7 +172,7 @@ main(int argc, char *argv[])
context = SDL_calloc(state->num_windows, sizeof(context));
if (context == NULL) {
fprintf(stderr, "Out of memory!\n");
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!\n");
quit(2);
}
@ -177,7 +180,7 @@ main(int argc, char *argv[])
for (i = 0; i < state->num_windows; i++) {
context[i] = SDL_GL_CreateContext(state->windows[i]);
if (!context[i]) {
fprintf(stderr, "SDL_GL_CreateContext(): %s\n", SDL_GetError());
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_GL_CreateContext(): %s\n", SDL_GetError());
quit(2);
}
}
@ -189,65 +192,65 @@ main(int argc, char *argv[])
}
SDL_GetCurrentDisplayMode(0, &mode);
printf("Screen bpp: %d\n", SDL_BITSPERPIXEL(mode.format));
printf("\n");
printf("Vendor : %s\n", glGetString(GL_VENDOR));
printf("Renderer : %s\n", glGetString(GL_RENDERER));
printf("Version : %s\n", glGetString(GL_VERSION));
printf("Extensions : %s\n", glGetString(GL_EXTENSIONS));
printf("\n");
SDL_Log("Screen bpp: %d\n", SDL_BITSPERPIXEL(mode.format));
SDL_Log("\n");
SDL_Log("Vendor : %s\n", glGetString(GL_VENDOR));
SDL_Log("Renderer : %s\n", glGetString(GL_RENDERER));
SDL_Log("Version : %s\n", glGetString(GL_VERSION));
SDL_Log("Extensions : %s\n", glGetString(GL_EXTENSIONS));
SDL_Log("\n");
status = SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &value);
if (!status) {
printf("SDL_GL_RED_SIZE: requested %d, got %d\n", 5, value);
SDL_Log("SDL_GL_RED_SIZE: requested %d, got %d\n", 5, value);
} else {
fprintf(stderr, "Failed to get SDL_GL_RED_SIZE: %s\n",
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_RED_SIZE: %s\n",
SDL_GetError());
}
status = SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &value);
if (!status) {
printf("SDL_GL_GREEN_SIZE: requested %d, got %d\n", 5, value);
SDL_Log("SDL_GL_GREEN_SIZE: requested %d, got %d\n", 5, value);
} else {
fprintf(stderr, "Failed to get SDL_GL_GREEN_SIZE: %s\n",
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_GREEN_SIZE: %s\n",
SDL_GetError());
}
status = SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &value);
if (!status) {
printf("SDL_GL_BLUE_SIZE: requested %d, got %d\n", 5, value);
SDL_Log("SDL_GL_BLUE_SIZE: requested %d, got %d\n", 5, value);
} else {
fprintf(stderr, "Failed to get SDL_GL_BLUE_SIZE: %s\n",
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_BLUE_SIZE: %s\n",
SDL_GetError());
}
status = SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &value);
if (!status) {
printf("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", depth, value);
SDL_Log("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", depth, value);
} else {
fprintf(stderr, "Failed to get SDL_GL_DEPTH_SIZE: %s\n",
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_DEPTH_SIZE: %s\n",
SDL_GetError());
}
if (fsaa) {
status = SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &value);
if (!status) {
printf("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value);
SDL_Log("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value);
} else {
fprintf(stderr, "Failed to get SDL_GL_MULTISAMPLEBUFFERS: %s\n",
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_MULTISAMPLEBUFFERS: %s\n",
SDL_GetError());
}
status = SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &value);
if (!status) {
printf("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa,
SDL_Log("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa,
value);
} else {
fprintf(stderr, "Failed to get SDL_GL_MULTISAMPLESAMPLES: %s\n",
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_MULTISAMPLESAMPLES: %s\n",
SDL_GetError());
}
}
if (accel) {
status = SDL_GL_GetAttribute(SDL_GL_ACCELERATED_VISUAL, &value);
if (!status) {
printf("SDL_GL_ACCELERATED_VISUAL: requested 1, got %d\n", value);
SDL_Log("SDL_GL_ACCELERATED_VISUAL: requested 1, got %d\n", value);
} else {
fprintf(stderr, "Failed to get SDL_GL_ACCELERATED_VISUAL: %s\n",
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_ACCELERATED_VISUAL: %s\n",
SDL_GetError());
}
}
@ -258,7 +261,7 @@ main(int argc, char *argv[])
status = SDL_GL_MakeCurrent(state->windows[i], context[i]);
if (status) {
printf("SDL_GL_MakeCurrent(): %s\n", SDL_GetError());
SDL_Log("SDL_GL_MakeCurrent(): %s\n", SDL_GetError());
/* Continue for next window */
continue;
@ -292,7 +295,7 @@ main(int argc, char *argv[])
if (event.window.windowID == SDL_GetWindowID(state->windows[i])) {
status = SDL_GL_MakeCurrent(state->windows[i], context[i]);
if (status) {
printf("SDL_GL_MakeCurrent(): %s\n", SDL_GetError());
SDL_Log("SDL_GL_MakeCurrent(): %s\n", SDL_GetError());
break;
}
/* Change view port to the new window dimensions */
@ -311,7 +314,7 @@ main(int argc, char *argv[])
for (i = 0; i < state->num_windows; ++i) {
status = SDL_GL_MakeCurrent(state->windows[i], context[i]);
if (status) {
printf("SDL_GL_MakeCurrent(): %s\n", SDL_GetError());
SDL_Log("SDL_GL_MakeCurrent(): %s\n", SDL_GetError());
/* Continue for next window */
continue;
@ -324,7 +327,7 @@ main(int argc, char *argv[])
/* Print out some timing information */
now = SDL_GetTicks();
if (now > then) {
printf("%2.2f frames per second\n",
SDL_Log("%2.2f frames per second\n",
((double) frames * 1000) / (now - then));
}
quit(0);
@ -336,7 +339,7 @@ main(int argc, char *argv[])
int
main(int argc, char *argv[])
{
printf("No OpenGL ES support on this system\n");
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "No OpenGL ES support on this system\n");
return 1;
}