Reverted revision 3416, fixing bug #589

http://bugzilla.libsdl.org/show_bug.cgi?id=589

I was going to add the current window to the OpenGL context info, but that
doesn't fix the case where you set the current context to NULL and then set
the current context to the same window it had before.

This also doesn't take into account changes to the window that might affect
the context, such as viewport changing or fullscreen/windowed mode changing.

Any ideas?

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402759
This commit is contained in:
Sam Lantinga 2008-05-26 12:43:37 +00:00
parent e8f122166c
commit 1725937a2c
2 changed files with 0 additions and 7 deletions

View file

@ -127,7 +127,6 @@ struct SDL_Window
int display;
SDL_Renderer *renderer;
SDL_GLContext context;
void *userdata;
void *driverdata;