sdl - check for both the up and down flags being set in the raw input calls. Also use WM_ACTIVE to resync mouse buttons on activate

This commit is contained in:
Sam Lantinga 2013-02-27 11:39:43 -08:00
parent 6b945c8586
commit 176d7c570c

View file

@ -226,11 +226,26 @@ WIN_CheckRawMouseButtons( ULONG rawButtons, SDL_WindowData *data )
if ( rawButtons != data->mouse_button_flags )
{
Uint32 mouseFlags = SDL_GetMouseState( NULL, NULL );
if ( (rawButtons & RI_MOUSE_BUTTON_1_DOWN) )
WIN_CheckWParamMouseButton( (rawButtons & RI_MOUSE_BUTTON_1_DOWN), (mouseFlags & SDL_BUTTON_LMASK), data, SDL_BUTTON_LEFT );
WIN_CheckWParamMouseButton( (rawButtons & RI_MOUSE_BUTTON_2_DOWN), (mouseFlags & SDL_BUTTON_MMASK), data, SDL_BUTTON_RIGHT );
WIN_CheckWParamMouseButton( (rawButtons & RI_MOUSE_BUTTON_3_DOWN), (mouseFlags & SDL_BUTTON_RMASK), data, SDL_BUTTON_MIDDLE );
if ( (rawButtons & RI_MOUSE_BUTTON_1_UP) )
WIN_CheckWParamMouseButton( !(rawButtons & RI_MOUSE_BUTTON_1_UP), (mouseFlags & SDL_BUTTON_LMASK), data, SDL_BUTTON_LEFT );
if ( (rawButtons & RI_MOUSE_BUTTON_2_DOWN) )
WIN_CheckWParamMouseButton( (rawButtons & RI_MOUSE_BUTTON_2_DOWN), (mouseFlags & SDL_BUTTON_RMASK), data, SDL_BUTTON_RIGHT );
if ( (rawButtons & RI_MOUSE_BUTTON_2_UP) )
WIN_CheckWParamMouseButton( !(rawButtons & RI_MOUSE_BUTTON_2_UP), (mouseFlags & SDL_BUTTON_RMASK), data, SDL_BUTTON_RIGHT );
if ( (rawButtons & RI_MOUSE_BUTTON_3_DOWN) )
WIN_CheckWParamMouseButton( (rawButtons & RI_MOUSE_BUTTON_3_DOWN), (mouseFlags & SDL_BUTTON_MMASK), data, SDL_BUTTON_MIDDLE );
if ( (rawButtons & RI_MOUSE_BUTTON_3_UP) )
WIN_CheckWParamMouseButton( !(rawButtons & RI_MOUSE_BUTTON_3_UP), (mouseFlags & SDL_BUTTON_MMASK), data, SDL_BUTTON_MIDDLE );
if ( (rawButtons & RI_MOUSE_BUTTON_4_DOWN) )
WIN_CheckWParamMouseButton( (rawButtons & RI_MOUSE_BUTTON_4_DOWN), (mouseFlags & SDL_BUTTON_X1MASK), data, SDL_BUTTON_X1 );
if ( (rawButtons & RI_MOUSE_BUTTON_4_UP) )
WIN_CheckWParamMouseButton( !(rawButtons & RI_MOUSE_BUTTON_4_UP), (mouseFlags & SDL_BUTTON_X1MASK), data, SDL_BUTTON_X1 );
if ( (rawButtons & RI_MOUSE_BUTTON_5_DOWN) )
WIN_CheckWParamMouseButton( (rawButtons & RI_MOUSE_BUTTON_5_DOWN), (mouseFlags & SDL_BUTTON_X2MASK), data, SDL_BUTTON_X2 );
if ( (rawButtons & RI_MOUSE_BUTTON_5_UP) )
WIN_CheckWParamMouseButton( !(rawButtons & RI_MOUSE_BUTTON_5_UP), (mouseFlags & SDL_BUTTON_X2MASK), data, SDL_BUTTON_X2 );
data->mouse_button_flags = rawButtons;
}
}
@ -295,6 +310,9 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
minimized = HIWORD(wParam);
if (!minimized && (LOWORD(wParam) != WA_INACTIVE)) {
Uint32 mouseFlags;
SHORT keyState;
SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_SHOWN, 0, 0);
SDL_SendWindowEvent(data->window,
SDL_WINDOWEVENT_RESTORED, 0, 0);
@ -305,10 +323,23 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
if (SDL_GetKeyboardFocus() != data->window) {
SDL_SetKeyboardFocus(data->window);
}
/* mouse buttons may have changed state here, in theory we would need
/* mouse buttons may have changed state here, we need
to resync them, but we will get a WM_MOUSEMOVE right away which will fix
things up
things up if in non raw mode also
*/
mouseFlags = SDL_GetMouseState( NULL, NULL );
keyState = GetAsyncKeyState( VK_LBUTTON );
WIN_CheckWParamMouseButton( ( keyState & 0x8000 ), (mouseFlags & SDL_BUTTON_LMASK), data, SDL_BUTTON_LEFT );
keyState = GetAsyncKeyState( VK_RBUTTON );
WIN_CheckWParamMouseButton( ( keyState & 0x8000 ), (mouseFlags & SDL_BUTTON_RMASK), data, SDL_BUTTON_RIGHT );
keyState = GetAsyncKeyState( VK_MBUTTON );
WIN_CheckWParamMouseButton( ( keyState & 0x8000 ), (mouseFlags & SDL_BUTTON_MMASK), data, SDL_BUTTON_MIDDLE );
keyState = GetAsyncKeyState( VK_XBUTTON1 );
WIN_CheckWParamMouseButton( ( keyState & 0x8000 ), (mouseFlags & SDL_BUTTON_X1MASK), data, SDL_BUTTON_X1 );
keyState = GetAsyncKeyState( VK_XBUTTON2 );
WIN_CheckWParamMouseButton( ( keyState & 0x8000 ), (mouseFlags & SDL_BUTTON_X2MASK), data, SDL_BUTTON_X2 );
data->mouse_button_flags = 0;
if(SDL_GetMouse()->relative_mode) {
LONG cx, cy;
@ -348,14 +379,15 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
if( !SDL_GetMouse()->relative_mode )
SDL_SendMouseMotion(data->window, 0, LOWORD(lParam), HIWORD(lParam));
/* don't break here, fall through to check the wParam like the button presses */
case WM_LBUTTONDOWN:
case WM_LBUTTONUP:
case WM_RBUTTONDOWN:
case WM_RBUTTONUP:
case WM_MBUTTONDOWN:
case WM_MBUTTONUP:
case WM_XBUTTONDOWN:
case WM_XBUTTONUP:
case WM_LBUTTONDOWN:
case WM_RBUTTONDOWN:
case WM_MBUTTONDOWN:
case WM_XBUTTONDOWN:
if( !SDL_GetMouse()->relative_mode )
WIN_CheckWParamMouseButtons( wParam, data );
break;
@ -394,8 +426,7 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
initialMousePoint.x = mouse->lLastX;
initialMousePoint.y = mouse->lLastY;
}
/ * this call doesn't actually work, usButtonFlags gets zero'd if you hold down button 1 and then move the mouse
WIN_CheckRawMouseButtons( mouse->usButtonFlags, data ); */
WIN_CheckRawMouseButtons( mouse->usButtonFlags, data );
}
break;
}