From 17bd22405f6741bc4cc28390893cd3a05b10bb75 Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Fri, 29 Feb 2008 13:57:49 +0000 Subject: [PATCH] Date: Thu, 28 Feb 2008 22:54:29 +0100 From: Sylvain Beucler Subject: [SDL] SDL window resize and flicker I have a resizable SDL window, and when it's resized, the surface goes black _and_ is flushed to screen before I have a chance to redraw it. This causes flicker. The super-small attached patch fixes this issue by avoiding a SDL_Flip() right after the window resize. What do you think? This SDL_ClearSurface function is only called once in the code, in SDL_SetVideoMode, and as far as I can tell the patch doesn't introduce other changes than getting rid of the flicker. --HG-- branch : SDL-1.2 extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%402734 --- src/video/SDL_video.c | 1 - 1 file changed, 1 deletion(-) diff --git a/src/video/SDL_video.c b/src/video/SDL_video.c index 86a3352c1..36fcc9a04 100644 --- a/src/video/SDL_video.c +++ b/src/video/SDL_video.c @@ -503,7 +503,6 @@ static void SDL_ClearSurface(SDL_Surface *surface) SDL_Flip(surface); SDL_FillRect(surface, NULL, black); } - SDL_Flip(surface); } /*