Documentation clarification
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@ -1164,7 +1164,7 @@ extern DECLSPEC int SDLCALL SDL_RenderClear(void);
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extern DECLSPEC int SDLCALL SDL_RenderDrawPoint(int x, int y);
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extern DECLSPEC int SDLCALL SDL_RenderDrawPoint(int x, int y);
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/**
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/**
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* \brief Draw some number of points on the current rendering target.
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* \brief Draw multiple points on the current rendering target.
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*
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*
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* \param points The points to draw
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* \param points The points to draw
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* \param count The number of points to draw
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* \param count The number of points to draw
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