Use a typedef instead of a #define, to handle syntax like: SDL_TextureID a, b

This commit is contained in:
Sam Lantinga 2011-01-01 19:46:36 -08:00
parent 34b38d2798
commit 18f2ccec34

View file

@ -327,8 +327,9 @@ extern DECLSPEC int SDLCALL SDL_EnableKeyRepeat(int delay, int interval);
extern DECLSPEC void SDLCALL SDL_GetKeyRepeat(int *delay, int *interval);
extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable);
#define SDL_TextureID SDL_Texture*
#define SDL_WindowID SDL_Window*
typedef SDL_Texture* SDL_TextureID;
typedef SDL_Window* SDL_WindowID;
#define SDL_RenderPoint SDL_RenderDrawPoint
#define SDL_RenderLine SDL_RenderDrawLine
#define SDL_RenderFill(X) (X) ? SDL_RenderFillRect(X) : SDL_RenderClear()