Use a typedef instead of a #define, to handle syntax like: SDL_TextureID a, b
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1 changed files with 3 additions and 2 deletions
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@ -327,8 +327,9 @@ extern DECLSPEC int SDLCALL SDL_EnableKeyRepeat(int delay, int interval);
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extern DECLSPEC void SDLCALL SDL_GetKeyRepeat(int *delay, int *interval);
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extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable);
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#define SDL_TextureID SDL_Texture*
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#define SDL_WindowID SDL_Window*
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typedef SDL_Texture* SDL_TextureID;
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typedef SDL_Window* SDL_WindowID;
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#define SDL_RenderPoint SDL_RenderDrawPoint
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#define SDL_RenderLine SDL_RenderDrawLine
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#define SDL_RenderFill(X) (X) ? SDL_RenderFillRect(X) : SDL_RenderClear()
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