Added SDL_SetWindowInputFocus().

This is currently only implemented for X11.

This patch is based on work in Unreal Engine 4's fork of SDL,
compliments of Epic Games.

--HG--
extra : amend_source : 730a99950b9cece544b7bebc4e5ae89a76ece0c8
extra : histedit_source : 2ade56ac0691a527638010cf47ed23467e38d21b
This commit is contained in:
Ryan C. Gordon 2016-01-05 02:28:56 -05:00
parent 2875d70eba
commit 19373e60da
8 changed files with 45 additions and 0 deletions

View file

@ -873,6 +873,20 @@ extern DECLSPEC int SDLCALL SDL_SetWindowOpacity(SDL_Window * window, float opac
*/
extern DECLSPEC int SDLCALL SDL_GetWindowOpacity(SDL_Window * window, float * out_opacity);
/**
* \brief Explicitly sets input focus to the window.
*
* You almost certainly want SDL_RaiseWindow() instead of this function. Use
* this with caution, as you might give focus to a window that's completely
* obscured by other windows.
*
* \param window The window that should get the input focus
*
* \return 0 on success, or -1 otherwise.
* \sa SDL_RaiseWindow()
*/
extern DECLSPEC int SDLCALL SDL_SetWindowInputFocus(SDL_Window * window);
/**
* \brief Set the gamma ramp for a window.
*