Added SDL_SetWindowInputFocus().
This is currently only implemented for X11. This patch is based on work in Unreal Engine 4's fork of SDL, compliments of Epic Games. --HG-- extra : amend_source : 730a99950b9cece544b7bebc4e5ae89a76ece0c8 extra : histedit_source : 2ade56ac0691a527638010cf47ed23467e38d21b
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@ -873,6 +873,20 @@ extern DECLSPEC int SDLCALL SDL_SetWindowOpacity(SDL_Window * window, float opac
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*/
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extern DECLSPEC int SDLCALL SDL_GetWindowOpacity(SDL_Window * window, float * out_opacity);
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/**
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* \brief Explicitly sets input focus to the window.
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*
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* You almost certainly want SDL_RaiseWindow() instead of this function. Use
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* this with caution, as you might give focus to a window that's completely
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* obscured by other windows.
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*
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* \param window The window that should get the input focus
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*
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* \return 0 on success, or -1 otherwise.
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* \sa SDL_RaiseWindow()
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*/
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extern DECLSPEC int SDLCALL SDL_SetWindowInputFocus(SDL_Window * window);
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/**
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* \brief Set the gamma ramp for a window.
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*
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