Added SDL_SetWindowInputFocus().

This is currently only implemented for X11.

This patch is based on work in Unreal Engine 4's fork of SDL,
compliments of Epic Games.

--HG--
extra : amend_source : 730a99950b9cece544b7bebc4e5ae89a76ece0c8
extra : histedit_source : 2ade56ac0691a527638010cf47ed23467e38d21b
This commit is contained in:
Ryan C. Gordon 2016-01-05 02:28:56 -05:00
parent 2875d70eba
commit 19373e60da
8 changed files with 45 additions and 0 deletions

View file

@ -601,3 +601,4 @@
#define SDL_GetWindowBordersSize SDL_GetWindowBordersSize_REAL
#define SDL_SetWindowOpacity SDL_SetWindowOpacity_REAL
#define SDL_GetWindowOpacity SDL_GetWindowOpacity_REAL
#define SDL_SetWindowInputFocus SDL_SetWindowInputFocus_REAL