Added SDL_SetWindowInputFocus().
This is currently only implemented for X11. This patch is based on work in Unreal Engine 4's fork of SDL, compliments of Epic Games. --HG-- extra : amend_source : 730a99950b9cece544b7bebc4e5ae89a76ece0c8 extra : histedit_source : 2ade56ac0691a527638010cf47ed23467e38d21b
This commit is contained in:
parent
2875d70eba
commit
19373e60da
8 changed files with 45 additions and 0 deletions
|
@ -601,3 +601,4 @@
|
|||
#define SDL_GetWindowBordersSize SDL_GetWindowBordersSize_REAL
|
||||
#define SDL_SetWindowOpacity SDL_SetWindowOpacity_REAL
|
||||
#define SDL_GetWindowOpacity SDL_GetWindowOpacity_REAL
|
||||
#define SDL_SetWindowInputFocus SDL_SetWindowInputFocus_REAL
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue