Fixed renderer variable scope.

This commit is contained in:
Sam Lantinga 2011-02-13 14:05:33 -08:00
parent 1c7ff9df09
commit 19ffc209ef

View file

@ -208,12 +208,12 @@ static int
SDL_CreateWindowTexture(_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch)
{
SDL_WindowTextureData *data;
SDL_Renderer *renderer = NULL;
SDL_RendererInfo info;
Uint32 i;
data = SDL_GetWindowData(window, SDL_WINDOWTEXTUREDATA);
if (!data) {
SDL_Renderer *renderer = NULL;
SDL_RendererInfo info;
int i;
const char *hint = SDL_GetHint(SDL_HINT_FRAMEBUFFER_ACCELERATION);
@ -267,7 +267,7 @@ SDL_CreateWindowTexture(_THIS, SDL_Window * window, Uint32 * format, void ** pix
data->pixels = NULL;
}
if (SDL_GetRendererInfo(renderer, &info) < 0) {
if (SDL_GetRendererInfo(data->renderer, &info) < 0) {
return -1;
}
@ -281,7 +281,7 @@ SDL_CreateWindowTexture(_THIS, SDL_Window * window, Uint32 * format, void ** pix
}
}
data->texture = SDL_CreateTexture(renderer, *format,
data->texture = SDL_CreateTexture(data->renderer, *format,
SDL_TEXTUREACCESS_STREAMING,
window->w, window->h);
if (!data->texture) {