Emscripten: Fixed receiving joystick events after failed init or subsystem quit.

The callbacks used to receive the HTML events were not removed if the joystick
subsystem initialization failed or if the joystick subsystem was quit. Also, the
already connected joysticks were not deleted if the initialization failed later.
This commit is contained in:
Philipp Wiesemann 2015-02-18 21:34:07 +01:00
parent f3b8ca2a36
commit 1a2231c115

View file

@ -220,6 +220,7 @@ SDL_SYS_JoystickInit(void)
Emscripten_JoyStickConnected); Emscripten_JoyStickConnected);
if(retval != EMSCRIPTEN_RESULT_SUCCESS) { if(retval != EMSCRIPTEN_RESULT_SUCCESS) {
SDL_SYS_JoystickQuit();
return -1; return -1;
} }
@ -227,6 +228,7 @@ SDL_SYS_JoystickInit(void)
0, 0,
Emscripten_JoyStickDisconnected); Emscripten_JoyStickDisconnected);
if(retval != EMSCRIPTEN_RESULT_SUCCESS) { if(retval != EMSCRIPTEN_RESULT_SUCCESS) {
SDL_SYS_JoystickQuit();
return -1; return -1;
} }
@ -399,6 +401,9 @@ SDL_SYS_JoystickQuit(void)
numjoysticks = 0; numjoysticks = 0;
instance_counter = 0; instance_counter = 0;
emscripten_set_gamepadconnected_callback(NULL, 0, NULL);
emscripten_set_gamepaddisconnected_callback(NULL, 0, NULL);
} }
SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID(int index) SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID(int index)