Friggin' Windows remaps alphabetic keys based on keyboard layout.
We try to figure out what the actual layout independent values are. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402723
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69b676ff9d
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1a34de2773
3 changed files with 49 additions and 17 deletions
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@ -54,17 +54,12 @@ RemapVKEY(WPARAM wParam, LPARAM lParam)
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We try to provide USB scancodes, so undo this mapping.
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We try to provide USB scancodes, so undo this mapping.
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*/
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*/
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if (wParam >= 'A' && wParam <= 'Z') {
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if (wParam >= 'A' && wParam <= 'Z') {
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/* Alphabetic scancodes for PC keyboards */
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static BYTE scancodes[26] = {
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30, 48, 46, 32, 18, 33, 34, 35, 23, 36, 37, 38, 50, 49, 24,
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25, 16, 19, 31, 20, 22, 47, 17, 45, 21, 44
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};
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BYTE scancode = (lParam >> 16) & 0xFF;
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BYTE scancode = (lParam >> 16) & 0xFF;
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int i;
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int i;
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if (scancode != scancodes[wParam - 'A']) {
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if (scancode != alpha_scancodes[wParam - 'A']) {
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for (i = 0; i < SDL_arraysize(scancodes); ++i) {
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for (i = 0; i < SDL_arraysize(alpha_scancodes); ++i) {
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if (scancode == scancodes[i]) {
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if (scancode == alpha_scancodes[i]) {
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wParam = 'A' + i;
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wParam = 'A' + i;
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break;
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break;
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}
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}
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@ -448,6 +443,12 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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}
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}
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return (0);
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return (0);
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case WM_INPUTLANGCHANGE:
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{
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WIN_UpdateKeymap(data->videodata->keyboard);
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}
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return (1);
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case WM_GETMINMAXINFO:
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case WM_GETMINMAXINFO:
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{
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{
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MINMAXINFO *info;
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MINMAXINFO *info;
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@ -26,17 +26,43 @@
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#include "../../events/SDL_keyboard_c.h"
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#include "../../events/SDL_keyboard_c.h"
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#include "../../events/scancodes_win32.h"
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#include "../../events/scancodes_win32.h"
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#ifndef MAPVK_VK_TO_VSC
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#define MAPVK_VK_TO_VSC 0
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#endif
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#ifndef MAPVK_VSC_TO_VK
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#define MAPVK_VSC_TO_VK 1
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#endif
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#ifndef MAPVK_VK_TO_CHAR
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#define MAPVK_VK_TO_CHAR 2
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#endif
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/* Alphabetic scancodes for PC keyboards */
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BYTE alpha_scancodes[26] = {
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30, 48, 46, 32, 18, 33, 34, 35, 23, 36, 37, 38, 50, 49, 24,
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25, 16, 19, 31, 20, 22, 47, 17, 45, 21, 44
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};
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void
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void
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WIN_InitKeyboard(_THIS)
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WIN_InitKeyboard(_THIS)
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{
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{
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SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
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SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
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SDL_Keyboard keyboard;
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SDL_Keyboard keyboard;
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int i;
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/* Make sure the alpha scancodes are correct. T isn't usually remapped */
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if (MapVirtualKey('T', MAPVK_VK_TO_VSC) != alpha_scancodes['T'-'A']) {
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printf("Fixing alpha scancode map, assuming US QWERTY layout!\nPlease send the following 26 lines of output to the SDL mailing list <sdl@libsdl.org>, including a description of your keyboard hardware.\n");
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for (i = 0; i < SDL_arraysize(alpha_scancodes); ++i) {
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alpha_scancodes[i] = MapVirtualKey('A'+i, MAPVK_VK_TO_VSC);
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printf("%d = %d\n", i, alpha_scancodes[i]);
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}
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}
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data->key_layout = win32_scancode_table;
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data->key_layout = win32_scancode_table;
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SDL_zero(keyboard);
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SDL_zero(keyboard);
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data->keyboard = SDL_AddKeyboard(&keyboard, -1);
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data->keyboard = SDL_AddKeyboard(&keyboard, -1);
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WIN_UpdateKeymap(_this);
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WIN_UpdateKeymap(data->keyboard);
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SDL_SetScancodeName(SDL_SCANCODE_APPLICATION, "Menu");
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SDL_SetScancodeName(SDL_SCANCODE_APPLICATION, "Menu");
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SDL_SetScancodeName(SDL_SCANCODE_LGUI, "Left Windows");
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SDL_SetScancodeName(SDL_SCANCODE_LGUI, "Left Windows");
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@ -44,9 +70,8 @@ WIN_InitKeyboard(_THIS)
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}
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}
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void
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void
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WIN_UpdateKeymap(_THIS)
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WIN_UpdateKeymap(int keyboard)
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{
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{
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SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
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int i;
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int i;
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SDL_scancode scancode;
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SDL_scancode scancode;
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SDLKey keymap[SDL_NUM_SCANCODES];
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SDLKey keymap[SDL_NUM_SCANCODES];
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@ -61,12 +86,16 @@ WIN_UpdateKeymap(_THIS)
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(keymap[scancode] & SDLK_SCANCODE_MASK)) {
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(keymap[scancode] & SDLK_SCANCODE_MASK)) {
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continue;
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continue;
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}
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}
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#ifndef MAPVK_VK_TO_CHAR
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#define MAPVK_VK_TO_CHAR 2
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/* Alphabetic keys are handled specially, since Windows remaps them */
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#endif
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if (i >= 'A' && i <= 'Z') {
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keymap[scancode] = (MapVirtualKey(i, MAPVK_VK_TO_CHAR) & 0x7FFF);
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BYTE vsc = alpha_scancodes[i-'A'];
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keymap[scancode] = MapVirtualKey(vsc, MAPVK_VSC_TO_VK) + 0x20;
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} else {
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keymap[scancode] = (MapVirtualKey(i, MAPVK_VK_TO_CHAR) & 0x7FFF);
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}
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}
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}
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SDL_SetKeymap(data->keyboard, 0, keymap, SDL_NUM_SCANCODES);
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SDL_SetKeymap(keyboard, 0, keymap, SDL_NUM_SCANCODES);
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}
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}
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void
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void
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@ -24,8 +24,10 @@
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#ifndef _SDL_win32keyboard_h
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#ifndef _SDL_win32keyboard_h
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#define _SDL_win32keyboard_h
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#define _SDL_win32keyboard_h
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extern BYTE alpha_scancodes[26];
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extern void WIN_InitKeyboard(_THIS);
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extern void WIN_InitKeyboard(_THIS);
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extern void WIN_UpdateKeymap(_THIS);
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extern void WIN_UpdateKeymap(int keyboard);
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extern void WIN_QuitKeyboard(_THIS);
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extern void WIN_QuitKeyboard(_THIS);
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#endif /* _SDL_win32keyboard_h */
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#endif /* _SDL_win32keyboard_h */
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