Fixed bug 1722 - An attempt to release NULL Direct3d surface

Evgeny

static void
D3D_DestroyRenderer(SDL_Renderer * renderer)

has a critical problem. It may try to release IDirect3DSurface9 surface pointed
by NULL pointer. That leads to really wierd consequences on my system.

It happens when the previous call to IDirect3D9_CreateDevice() fails leaving
D3D_RenderData::defaultRenderTarget uninitialized.
This commit is contained in:
Sam Lantinga 2013-02-17 23:30:47 -08:00
parent 8cd8501f09
commit 1a4596d798

View file

@ -362,7 +362,10 @@ D3D_Reset(SDL_Renderer * renderer)
HRESULT result;
/* Release the default render target before reset */
if (data->defaultRenderTarget) {
IDirect3DSurface9_Release(data->defaultRenderTarget);
data->defaultRenderTarget = NULL;
}
result = IDirect3DDevice9_Reset(data->device, &data->pparams);
if (FAILED(result)) {
@ -1486,7 +1489,10 @@ D3D_DestroyRenderer(SDL_Renderer * renderer)
if (data) {
// Release the render target
if (data->defaultRenderTarget) {
IDirect3DSurface9_Release(data->defaultRenderTarget);
data->defaultRenderTarget = NULL;
}
if (data->currentRenderTarget != NULL) {
IDirect3DSurface9_Release(data->currentRenderTarget);
data->currentRenderTarget = NULL;