Added SDL_SetWindowMaximumSize() and SDL_GetWindowMaximumSize()
Also fixed Cocoa implementation so that it affects client area, not the whole window area.
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11 changed files with 148 additions and 4 deletions
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@ -65,6 +65,10 @@ typedef struct
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int window_y;
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int window_w;
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int window_h;
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int window_minW;
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int window_minH;
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int window_maxW;
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int window_maxH;
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int depth;
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int refresh_rate;
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int num_windows;
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