Cleaned up and fixed the Windows keyboard mapping code.
Use KP_PERIOD instead of KP_DECIMAL Don't remap keys which are always keycode named versions of scancodes
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parent
43f89a9836
commit
1b30d1a566
4 changed files with 33 additions and 86 deletions
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@ -28,13 +28,12 @@
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#include "SDL_vkeys.h"
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#include "../../events/SDL_events_c.h"
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#include "../../events/SDL_touch_c.h"
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#include "../../events/scancodes_windows.h"
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/* Dropfile support */
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#include <shellapi.h>
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/*#define WMMSG_DEBUG*/
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#ifdef WMMSG_DEBUG
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#include <stdio.h>
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@ -68,7 +67,7 @@
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#endif
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static SDL_Scancode
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WindowsScanCodeToSDLScanCode( int lParam, int wParam, const SDL_Scancode *key_map )
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WindowsScanCodeToSDLScanCode( int lParam, int wParam )
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{
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SDL_Scancode code;
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char bIsExtended;
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@ -133,7 +132,7 @@ WindowsScanCodeToSDLScanCode( int lParam, int wParam, const SDL_Scancode *key_ma
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if ( nScanCode > 127 )
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return SDL_SCANCODE_UNKNOWN;
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code = key_map[nScanCode];
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code = windows_scancode_table[nScanCode];
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bIsExtended = ( lParam & ( 1 << 24 ) ) != 0;
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if ( !bIsExtended )
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@ -159,7 +158,7 @@ WindowsScanCodeToSDLScanCode( int lParam, int wParam, const SDL_Scancode *key_ma
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case SDL_SCANCODE_INSERT:
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return SDL_SCANCODE_KP_0;
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case SDL_SCANCODE_DELETE:
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return SDL_SCANCODE_KP_DECIMAL;
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return SDL_SCANCODE_KP_PERIOD;
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case SDL_SCANCODE_PRINTSCREEN:
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return SDL_SCANCODE_KP_MULTIPLY;
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default:
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@ -393,7 +392,7 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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case WM_SYSKEYDOWN:
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case WM_KEYDOWN:
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{
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SDL_Scancode code = WindowsScanCodeToSDLScanCode( lParam, wParam, data->videodata->key_layout );
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SDL_Scancode code = WindowsScanCodeToSDLScanCode( lParam, wParam );
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if ( code != SDL_SCANCODE_UNKNOWN ) {
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SDL_SendKeyboardKey(SDL_PRESSED, code );
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}
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@ -404,15 +403,13 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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case WM_SYSKEYUP:
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case WM_KEYUP:
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{
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SDL_Scancode code = WindowsScanCodeToSDLScanCode( lParam, wParam, data->videodata->key_layout );
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if ( code != SDL_SCANCODE_UNKNOWN ) {
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if (wParam == VK_SNAPSHOT
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&& SDL_GetKeyboardState(NULL)[SDL_SCANCODE_PRINTSCREEN] ==
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SDL_RELEASED) {
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SDL_SendKeyboardKey(SDL_PRESSED,
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code);
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}
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SDL_SendKeyboardKey(SDL_RELEASED, code );
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SDL_Scancode code = WindowsScanCodeToSDLScanCode( lParam, wParam );
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if ( code != SDL_SCANCODE_UNKNOWN ) {
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if (code == SDL_SCANCODE_PRINTSCREEN &&
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SDL_GetKeyboardState(NULL)[code] == SDL_RELEASED) {
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SDL_SendKeyboardKey(SDL_PRESSED, code);
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}
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SDL_SendKeyboardKey(SDL_RELEASED, code);
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}
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}
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returnCode = 0;
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@ -48,50 +48,10 @@ static void IME_Quit(SDL_VideoData *videodata);
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#endif
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/* Alphabetic scancodes for PC keyboards */
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BYTE alpha_scancodes[26] = {
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30, 48, 46, 32, 18, 33, 34, 35, 23, 36, 37, 38, 50, 49, 24,
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25, 16, 19, 31, 20, 22, 47, 17, 45, 21, 44
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};
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BYTE keypad_scancodes[10] = {
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82, 79, 80, 81, 75, 76, 77, 71, 72, 73
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};
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void
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WIN_InitKeyboard(_THIS)
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{
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SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
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int i;
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/* Make sure the alpha scancodes are correct. T isn't usually remapped */
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if (MapVirtualKey('T', MAPVK_VK_TO_VSC) != alpha_scancodes['T' - 'A']) {
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#if 0
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printf
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("Fixing alpha scancode map, assuming US QWERTY layout!\nPlease send the following 26 lines of output to the SDL mailing list <sdl@libsdl.org>, including a description of your keyboard hardware.\n");
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#endif
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for (i = 0; i < SDL_arraysize(alpha_scancodes); ++i) {
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alpha_scancodes[i] = MapVirtualKey('A' + i, MAPVK_VK_TO_VSC);
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#if 0
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printf("%d = %d\n", i, alpha_scancodes[i]);
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#endif
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}
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}
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if (MapVirtualKey(VK_NUMPAD0, MAPVK_VK_TO_VSC) != keypad_scancodes[0]) {
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#if 0
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printf
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("Fixing keypad scancode map!\nPlease send the following 10 lines of output to the SDL mailing list <sdl@libsdl.org>, including a description of your keyboard hardware.\n");
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#endif
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for (i = 0; i < SDL_arraysize(keypad_scancodes); ++i) {
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keypad_scancodes[i] =
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MapVirtualKey(VK_NUMPAD0 + i, MAPVK_VK_TO_VSC);
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#if 0
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printf("%d = %d\n", i, keypad_scancodes[i]);
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#endif
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}
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}
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// windows scancode to SDL scancode table
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data->key_layout = windows_scancode_table;
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data->ime_com_initialized = SDL_FALSE;
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data->ime_threadmgr = 0;
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@ -151,42 +111,36 @@ WIN_UpdateKeymap()
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SDL_Scancode scancode;
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SDL_Keycode keymap[SDL_NUM_SCANCODES];
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for (i = 0; i < SDL_arraysize(keymap); ++i)
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{
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keymap[i] = SDL_SCANCODE_TO_KEYCODE( i );
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}
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SDL_GetDefaultKeymap(keymap);
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for (i = 0; i < SDL_arraysize(windows_scancode_table); i++) {
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int vk;
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int vk;
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/* Make sure this scancode is a valid character scancode */
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scancode = windows_scancode_table[i];
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if (scancode == SDL_SCANCODE_UNKNOWN ) {
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continue;
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}
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/* Don't allow the number keys right above the qwerty row to translate or the top left key (grave/backquote) */
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/* not mapping numbers fixes the AZERTY layout (french) causing non-shifted number to appear by default */
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if ( scancode == SDL_SCANCODE_GRAVE ) {
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keymap[scancode] = SDLK_BACKQUOTE;
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continue;
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}
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if ( scancode >= SDL_SCANCODE_1 && scancode <= SDL_SCANCODE_0 ) {
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keymap[scancode] = SDLK_1 + ( scancode - SDL_SCANCODE_1 );
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continue;
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}
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vk = MapVirtualKey(i, MAPVK_VSC_TO_VK);
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if ( vk ) {
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int ch;
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ch = (MapVirtualKey( vk, MAPVK_VK_TO_CHAR ) & 0x7FFF);
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if ( ch )
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{
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if ( ch >= 'A' && ch <= 'Z' )
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keymap[scancode] = SDLK_a + ( ch - 'A' );
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else
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keymap[scancode] = ch;
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}
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/* If this key is one of the non-mappable keys, ignore it */
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/* Don't allow the number keys right above the qwerty row to translate or the top left key (grave/backquote) */
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/* Not mapping numbers fixes the French layout, giving numeric keycodes for the number keys, which is the expected behavior */
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if ((keymap[scancode] & SDLK_SCANCODE_MASK) ||
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scancode == SDL_SCANCODE_GRAVE ||
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(scancode >= SDL_SCANCODE_1 && scancode <= SDL_SCANCODE_0) ) {
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continue;
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}
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}
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vk = MapVirtualKey(i, MAPVK_VSC_TO_VK);
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if ( vk ) {
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int ch = (MapVirtualKey( vk, MAPVK_VK_TO_CHAR ) & 0x7FFF);
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if ( ch ) {
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if ( ch >= 'A' && ch <= 'Z' ) {
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keymap[scancode] = SDLK_a + ( ch - 'A' );
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} else {
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keymap[scancode] = ch;
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}
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}
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}
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}
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SDL_SetKeymap(0, keymap, SDL_NUM_SCANCODES);
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@ -23,9 +23,6 @@
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#ifndef _SDL_windowskeyboard_h
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#define _SDL_windowskeyboard_h
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extern BYTE alpha_scancodes[26];
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extern BYTE keypad_scancodes[10];
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extern void WIN_InitKeyboard(_THIS);
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extern void WIN_UpdateKeymap(void);
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extern void WIN_QuitKeyboard(_THIS);
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@ -115,7 +115,6 @@ typedef struct SDL_VideoData
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{
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int render;
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const SDL_Scancode *key_layout;
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DWORD clipboard_count;
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/* Touch input functions */
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