Fixed bug 1748 - Patch for errors and mistakes in SDL 2 README files.
Philipp Wiesemann SDL's README files seem to contain multiple errors and mistakes. I attached a patch with changes and updates. README: * removed Windows CE because no more supported README-SDL.txt: * corrected spelling mistake README.DirectFB: * corrected spelling mistakes README.MacOSX: * corrected spelling mistakes README.Platforms: * changed Android version to match AndroidManifest.xml README.Porting: * added missing directories from list * removed cdrom directories from list README.android: * updated required NDK revision * add project.properties to list * changed lower limit for to android-10 and removed upper * added a statement why older devices not supported * added correct dates to statements about OpenGL ES * added info about Google's device numbers and date * corrected spelling mistakes README.gesture: * corrected spelling mistakes README.pandora: * corrected spelling mistake README.touch: * changed that values are no in range 0..1 * updated the names of some functions * updated the notes about usage * corrected spelling mistakes * added info that API changed near original author contact
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10 changed files with 68 additions and 76 deletions
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Please distribute this file with the SDL runtime environment:
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The Simple DirectMedia Layer (SDL for short) is a cross-platfrom library
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The Simple DirectMedia Layer (SDL for short) is a cross-platform library
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designed to make it easy to write multi-media software, such as games and
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emulators.
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