OpenGL ES 2.0 rendering LIVES!

This commit is contained in:
Sam Lantinga 2011-02-06 19:12:55 -08:00
parent 3fd1264194
commit 1c8816f6fe
2 changed files with 3 additions and 4 deletions

View file

@ -786,7 +786,6 @@ GLES2_SetOrthographicProjection(SDL_Renderer *renderer)
static int GLES2_RenderClear(SDL_Renderer *renderer);
static int GLES2_RenderDrawPoints(SDL_Renderer *renderer, const SDL_Point *points, int count);
static int GLES2_RenderDrawLines(SDL_Renderer *renderer, const SDL_Point *points, int count);
static int GLES2_RenderDrawRects(SDL_Renderer *renderer, const SDL_Rect **rects, int count);
static int GLES2_RenderFillRects(SDL_Renderer *renderer, const SDL_Rect **rects, int count);
static int GLES2_RenderCopy(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *srcrect,
const SDL_Rect *dstrect);
@ -1174,6 +1173,8 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
if (hasCompiler)
rdata->shader_formats[nFormats - 1] = (GLenum)-1;
#endif /* ZUNE_HD */
rdata->updateSize = SDL_TRUE;
/* Populate the function pointers for the module */
renderer->WindowEvent = &GLES2_WindowEvent;