OpenGL ES 2.0 rendering LIVES!
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3fd1264194
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1c8816f6fe
2 changed files with 3 additions and 4 deletions
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@ -139,8 +139,6 @@ main(int argc, char *argv[])
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SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN |
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SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN |
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SDL_WINDOW_BORDERLESS);
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SDL_WINDOW_BORDERLESS);
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//SDL_SetHint(SDL_HINT_RENDER_DRIVER, "opengles2");
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renderer = SDL_CreateRenderer(window, -1, 0);
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renderer = SDL_CreateRenderer(window, -1, 0);
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initializeTexture(renderer);
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initializeTexture(renderer);
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@ -166,7 +164,7 @@ main(int argc, char *argv[])
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} else if (delay > MILLESECONDS_PER_FRAME) {
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} else if (delay > MILLESECONDS_PER_FRAME) {
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delay = MILLESECONDS_PER_FRAME;
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delay = MILLESECONDS_PER_FRAME;
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}
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}
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SDL_Delay(delay);
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//SDL_Delay(delay);
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}
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}
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/* cleanup */
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/* cleanup */
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@ -786,7 +786,6 @@ GLES2_SetOrthographicProjection(SDL_Renderer *renderer)
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static int GLES2_RenderClear(SDL_Renderer *renderer);
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static int GLES2_RenderClear(SDL_Renderer *renderer);
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static int GLES2_RenderDrawPoints(SDL_Renderer *renderer, const SDL_Point *points, int count);
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static int GLES2_RenderDrawPoints(SDL_Renderer *renderer, const SDL_Point *points, int count);
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static int GLES2_RenderDrawLines(SDL_Renderer *renderer, const SDL_Point *points, int count);
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static int GLES2_RenderDrawLines(SDL_Renderer *renderer, const SDL_Point *points, int count);
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static int GLES2_RenderDrawRects(SDL_Renderer *renderer, const SDL_Rect **rects, int count);
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static int GLES2_RenderFillRects(SDL_Renderer *renderer, const SDL_Rect **rects, int count);
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static int GLES2_RenderFillRects(SDL_Renderer *renderer, const SDL_Rect **rects, int count);
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static int GLES2_RenderCopy(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *srcrect,
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static int GLES2_RenderCopy(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *srcrect,
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const SDL_Rect *dstrect);
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const SDL_Rect *dstrect);
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@ -1175,6 +1174,8 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
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rdata->shader_formats[nFormats - 1] = (GLenum)-1;
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rdata->shader_formats[nFormats - 1] = (GLenum)-1;
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#endif /* ZUNE_HD */
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#endif /* ZUNE_HD */
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rdata->updateSize = SDL_TRUE;
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/* Populate the function pointers for the module */
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/* Populate the function pointers for the module */
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renderer->WindowEvent = &GLES2_WindowEvent;
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renderer->WindowEvent = &GLES2_WindowEvent;
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renderer->CreateTexture = &GLES2_CreateTexture;
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renderer->CreateTexture = &GLES2_CreateTexture;
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