Partial fix for bug #859
Header file update from Ken for improved doxygen output --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404127
This commit is contained in:
parent
4483fc99e3
commit
1cbfd5b6e0
38 changed files with 3565 additions and 3172 deletions
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@ -21,9 +21,9 @@
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*/
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/**
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* \file SDL_events.h
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*
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* Include file for SDL event handling
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* \file SDL_events.h
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*
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* Include file for SDL event handling.
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*/
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#ifndef _SDL_events_h
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@ -50,9 +50,7 @@ extern "C" {
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#define SDL_PRESSED 1
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/**
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* \enum SDL_EventType
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*
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* \brief The types of events that can be delivered
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* \brief The types of events that can be delivered.
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*/
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typedef enum
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{
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@ -76,22 +74,22 @@ typedef enum
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SDL_PROXIMITYIN, /**< Proximity In event */
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SDL_PROXIMITYOUT, /**< Proximity Out event */
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SDL_EVENT_RESERVED1, /**< Reserved for future use... */
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SDL_EVENT_RESERVED2,
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SDL_EVENT_RESERVED3,
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/* Events SDL_USEREVENT through SDL_MAXEVENTS-1 are for your use */
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SDL_EVENT_RESERVED2, /**< Reserved for future use... */
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SDL_EVENT_RESERVED3, /**< Reserved for future use... */
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/** Events ::SDL_USEREVENT through ::SDL_MAXEVENTS-1 are for your use */
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SDL_USEREVENT = 24,
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/* This last event is only for bounding internal arrays
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It is the number of bits in the event mask datatype -- Uint32
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/**
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* This last event is only for bounding internal arrays
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* It is the number of bits in the event mask datatype -- Uint32
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*/
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SDL_NUMEVENTS = 32
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} SDL_EventType;
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/*@{*/
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#define SDL_EVENTMASK(X) (1<<(X))
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/**
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* \enum SDL_EventMask
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*
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* \brief Predefined event masks
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*/
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#define SDL_EVENTMASK(X) (1<<(X))
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typedef enum
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{
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SDL_WINDOWEVENTMASK = SDL_EVENTMASK(SDL_WINDOWEVENT),
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@ -121,71 +119,63 @@ typedef enum
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SDL_PROXIMITYOUTMASK = SDL_EVENTMASK(SDL_PROXIMITYOUT)
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} SDL_EventMask;
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#define SDL_ALLEVENTS 0xFFFFFFFF
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/*@}*/
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/**
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* \struct SDL_WindowEvent
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*
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* \brief Window state change event data (event.window.*)
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* \brief Window state change event data (event.window.*)
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*/
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typedef struct SDL_WindowEvent
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{
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Uint8 type; /**< SDL_WINDOWEVENT */
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Uint8 type; /**< ::SDL_WINDOWEVENT */
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SDL_WindowID windowID; /**< The associated window */
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Uint8 event; /**< SDL_WindowEventID */
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Uint8 event; /**< ::SDL_WindowEventID */
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int data1; /**< event dependent data */
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int data2; /**< event dependent data */
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} SDL_WindowEvent;
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/**
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* \struct SDL_KeyboardEvent
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*
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* \brief Keyboard button event structure (event.key.*)
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* \brief Keyboard button event structure (event.key.*)
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*/
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typedef struct SDL_KeyboardEvent
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{
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Uint8 type; /**< SDL_KEYDOWN or SDL_KEYUP */
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Uint8 type; /**< ::SDL_KEYDOWN or ::SDL_KEYUP */
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SDL_WindowID windowID; /**< The window with keyboard focus, if any */
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Uint8 which; /**< The keyboard device index */
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Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */
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Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
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SDL_keysym keysym; /**< The key that was pressed or released */
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} SDL_KeyboardEvent;
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/**
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* \struct SDL_TextEditingEvent
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*
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* \brief Keyboard text editing event structure (event.edit.*)
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*/
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#define SDL_TEXTEDITINGEVENT_TEXT_SIZE (32)
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/**
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* \brief Keyboard text editing event structure (event.edit.*)
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*/
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typedef struct SDL_TextEditingEvent
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{
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Uint8 type; /**< SDL_TEXTEDITING */
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Uint8 type; /**< ::SDL_TEXTEDITING */
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char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE]; /**< The editing text */
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int start; /**< The start cursor of selected editing text */
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int length; /**< The length of selected editing text */
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} SDL_TextEditingEvent;
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/**
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* \struct SDL_TextInputEvent
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*
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* \brief Keyboard text input event structure (event.text.*)
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*/
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#define SDL_TEXTINPUTEVENT_TEXT_SIZE (32)
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/**
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* \brief Keyboard text input event structure (event.text.*)
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*/
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typedef struct SDL_TextInputEvent
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{
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Uint8 type; /**< SDL_TEXTINPUT */
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Uint8 type; /**< ::SDL_TEXTINPUT */
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SDL_WindowID windowID; /**< The window with keyboard focus, if any */
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Uint8 which; /**< The keyboard device index */
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char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; /**< The input text */
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} SDL_TextInputEvent;
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/**
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* \struct SDL_MouseMotionEvent
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*
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* \brief Mouse motion event structure (event.motion.*)
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* \brief Mouse motion event structure (event.motion.*)
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*/
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typedef struct SDL_MouseMotionEvent
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{
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Uint8 type; /**< SDL_MOUSEMOTION */
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Uint8 type; /**< ::SDL_MOUSEMOTION */
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SDL_WindowID windowID; /**< The window with mouse focus, if any */
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Uint8 which; /**< The mouse device index */
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Uint8 state; /**< The current button state */
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@ -203,29 +193,25 @@ typedef struct SDL_MouseMotionEvent
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} SDL_MouseMotionEvent;
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/**
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* \struct SDL_MouseButtonEvent
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*
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* \brief Mouse button event structure (event.button.*)
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* \brief Mouse button event structure (event.button.*)
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*/
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typedef struct SDL_MouseButtonEvent
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{
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Uint8 type; /**< SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP */
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Uint8 type; /**< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP */
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SDL_WindowID windowID; /**< The window with mouse focus, if any */
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Uint8 which; /**< The mouse device index */
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Uint8 button; /**< The mouse button index */
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Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */
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Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
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int x; /**< X coordinate, relative to window */
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int y; /**< Y coordinate, relative to window */
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} SDL_MouseButtonEvent;
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/**
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* \struct SDL_MouseWheelEvent
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*
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* \brief Mouse wheel event structure (event.wheel.*)
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* \brief Mouse wheel event structure (event.wheel.*)
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*/
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typedef struct SDL_MouseWheelEvent
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{
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Uint8 type; /**< SDL_MOUSEWHEEL */
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Uint8 type; /**< ::SDL_MOUSEWHEEL */
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SDL_WindowID windowID; /**< The window with mouse focus, if any */
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Uint8 which; /**< The mouse device index */
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int x; /**< The amount scrolled horizontally */
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} SDL_MouseWheelEvent;
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/**
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* \struct SDL_JoyAxisEvent
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*
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* \brief Joystick axis motion event structure (event.jaxis.*)
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* \brief Joystick axis motion event structure (event.jaxis.*)
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*/
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typedef struct SDL_JoyAxisEvent
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{
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Uint8 type; /**< SDL_JOYAXISMOTION */
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Uint8 type; /**< ::SDL_JOYAXISMOTION */
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Uint8 which; /**< The joystick device index */
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Uint8 axis; /**< The joystick axis index */
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int value; /**< The axis value (range: -32768 to 32767) */
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} SDL_JoyAxisEvent;
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/**
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* \struct SDL_JoyBallEvent
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*
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* \brief Joystick trackball motion event structure (event.jball.*)
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* \brief Joystick trackball motion event structure (event.jball.*)
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*/
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typedef struct SDL_JoyBallEvent
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{
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Uint8 type; /**< SDL_JOYBALLMOTION */
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Uint8 type; /**< ::SDL_JOYBALLMOTION */
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Uint8 which; /**< The joystick device index */
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Uint8 ball; /**< The joystick trackball index */
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int xrel; /**< The relative motion in the X direction */
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} SDL_JoyBallEvent;
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/**
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* \struct SDL_JoyHatEvent
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*
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* \brief Joystick hat position change event structure (event.jhat.*)
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* \brief Joystick hat position change event structure (event.jhat.*)
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*/
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typedef struct SDL_JoyHatEvent
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{
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Uint8 type; /**< SDL_JOYHATMOTION */
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Uint8 type; /**< ::SDL_JOYHATMOTION */
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Uint8 which; /**< The joystick device index */
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Uint8 hat; /**< The joystick hat index */
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Uint8 value; /**< The hat position value:
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SDL_HAT_LEFTUP SDL_HAT_UP SDL_HAT_RIGHTUP
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SDL_HAT_LEFT SDL_HAT_CENTERED SDL_HAT_RIGHT
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SDL_HAT_LEFTDOWN SDL_HAT_DOWN SDL_HAT_RIGHTDOWN
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Note that zero means the POV is centered.
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Uint8 value; /**< The hat position value.
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* \sa ::SDL_HAT_LEFTUP ::SDL_HAT_UP ::SDL_HAT_RIGHTUP
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* \sa ::SDL_HAT_LEFT ::SDL_HAT_CENTERED ::SDL_HAT_RIGHT
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* \sa ::SDL_HAT_LEFTDOWN ::SDL_HAT_DOWN ::SDL_HAT_RIGHTDOWN
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*
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* Note that zero means the POV is centered.
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*/
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} SDL_JoyHatEvent;
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/**
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* \struct SDL_JoyButtonEvent
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*
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* \brief Joystick button event structure (event.jbutton.*)
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* \brief Joystick button event structure (event.jbutton.*)
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*/
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typedef struct SDL_JoyButtonEvent
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{
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Uint8 type; /**< SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP */
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Uint8 type; /**< ::SDL_JOYBUTTONDOWN or ::SDL_JOYBUTTONUP */
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Uint8 which; /**< The joystick device index */
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Uint8 button; /**< The joystick button index */
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Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */
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Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
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} SDL_JoyButtonEvent;
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/**
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* \struct SDL_QuitEvent
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*
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* \brief The "quit requested" event
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* \brief The "quit requested" event
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*/
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typedef struct SDL_QuitEvent
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{
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Uint8 type; /**< SDL_QUIT */
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Uint8 type; /**< ::SDL_QUIT */
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} SDL_QuitEvent;
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/**
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* \struct SDL_UserEvent
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*
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* \brief A user-defined event type (event.user.*)
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* \brief A user-defined event type (event.user.*)
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*/
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typedef struct SDL_UserEvent
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{
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Uint8 type; /**< SDL_USEREVENT through SDL_NUMEVENTS-1 */
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Uint8 type; /**< ::SDL_USEREVENT through ::SDL_NUMEVENTS-1 */
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SDL_WindowID windowID; /**< The associated window if any*/
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int code; /**< User defined event code */
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void *data1; /**< User defined data pointer */
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void *data2; /**< User defined data pointer */
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} SDL_UserEvent;
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/**
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* \struct SDL_SysWMEvent
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*
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* \brief A video driver dependent system event (event.syswm.*)
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*
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* \note If you want to use this event, you should include SDL_syswm.h
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*/
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struct SDL_SysWMmsg;
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typedef struct SDL_SysWMmsg SDL_SysWMmsg;
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/**
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* \brief A video driver dependent system event (event.syswm.*)
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*
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* \note If you want to use this event, you should include SDL_syswm.h.
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*/
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typedef struct SDL_SysWMEvent
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{
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Uint8 type; /**< SDL_SYSWMEVENT */
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Uint8 type; /**< ::SDL_SYSWMEVENT */
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SDL_SysWMmsg *msg; /**< driver dependent data, defined in SDL_syswm.h */
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} SDL_SysWMEvent;
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int y;
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} SDL_ProximityEvent;
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/* Typedefs for backwards compatibility */
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#ifndef SDL_NO_COMPAT
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/**
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* \addtogroup Compatibility
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*/
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/*@{*/
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/**
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* \name Typedefs for backwards compatibility
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*/
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/*@{*/
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typedef struct SDL_ActiveEvent
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{
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Uint8 type;
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int w;
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int h;
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} SDL_ResizeEvent;
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/*@}*/
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/*@}*//*Compatibility*/
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#endif
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/**
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* \union SDL_Event
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*
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* \brief General event structure
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* \brief General event structure
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*/
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typedef union SDL_Event
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{
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@ -380,129 +363,164 @@ typedef union SDL_Event
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SDL_SysWMEvent syswm; /**< System dependent window event data */
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SDL_ProximityEvent proximity; /**< Proximity In or Out event */
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/* Temporarily here for backwards compatibility */
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/** Temporarily here for backwards compatibility */
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/*@{*/
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#ifndef SDL_NO_COMPAT
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SDL_ActiveEvent active;
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SDL_ResizeEvent resize;
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#endif
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/*@}*/
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} SDL_Event;
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/* Function prototypes */
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/* Pumps the event loop, gathering events from the input devices.
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This function updates the event queue and internal input device state.
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This should only be run in the thread that sets the video mode.
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*/
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/**
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* Pumps the event loop, gathering events from the input devices.
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*
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* This function updates the event queue and internal input device state.
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*
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* This should only be run in the thread that sets the video mode.
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*/
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extern DECLSPEC void SDLCALL SDL_PumpEvents(void);
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/* Checks the event queue for messages and optionally returns them.
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If 'action' is SDL_ADDEVENT, up to 'numevents' events will be added to
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the back of the event queue.
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If 'action' is SDL_PEEKEVENT, up to 'numevents' events at the front
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of the event queue, matching 'mask', will be returned and will not
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be removed from the queue.
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If 'action' is SDL_GETEVENT, up to 'numevents' events at the front
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of the event queue, matching 'mask', will be returned and will be
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removed from the queue.
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This function returns the number of events actually stored, or -1
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if there was an error. This function is thread-safe.
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*/
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/*@{*/
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typedef enum
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{
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SDL_ADDEVENT,
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SDL_PEEKEVENT,
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SDL_GETEVENT
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} SDL_eventaction;
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/* */
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/**
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* Checks the event queue for messages and optionally returns them.
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*
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* If \c action is ::SDL_ADDEVENT, up to \c numevents events will be added to
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* the back of the event queue.
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*
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* If \c action is ::SDL_PEEKEVENT, up to \c numevents events at the front
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* of the event queue, matching \c mask, will be returned and will not
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* be removed from the queue.
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*
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* If \c action is ::SDL_GETEVENT, up to \c numevents events at the front
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* of the event queue, matching \c mask, will be returned and will be
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* removed from the queue.
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*
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* \return The number of events actually stored, or -1 if there was an error.
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*
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* This function is thread-safe.
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*/
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extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents,
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SDL_eventaction action,
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Uint32 mask);
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/*@}*/
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/* Checks to see if certain event types are in the event queue.
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/**
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* Checks to see if certain event types are in the event queue.
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 mask);
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/* Polls for currently pending events, and returns 1 if there are any pending
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events, or 0 if there are none available. If 'event' is not NULL, the next
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event is removed from the queue and stored in that area.
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/**
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* \brief Polls for currently pending events.
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*
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* \return 1 if there are any pending events, or 0 if there are none available.
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*
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* \param event If not NULL, the next event is removed from the queue and
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* stored in that area.
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*/
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extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event);
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/* Waits indefinitely for the next available event, returning 1, or 0 if there
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was an error while waiting for events. If 'event' is not NULL, the next
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event is removed from the queue and stored in that area.
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/**
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* \brief Waits indefinitely for the next available event.
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*
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* \return 1, or 0 if there was an error while waiting for events.
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*
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* \param event If not NULL, the next event is removed from the queue and
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* stored in that area.
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*/
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extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event);
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/* Waits until the specified timeout (in milliseconds) for the next available
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event, returning 1, or 0 if there was an error while waiting for events. If
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'event' is not NULL, the next event is removed from the queue and stored in
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that area.
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/**
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* \brief Waits until the specified timeout (in milliseconds) for the next
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* available event.
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*
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* \return 1, or 0 if there was an error while waiting for events.
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*
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* \param event If not NULL, the next event is removed from the queue and
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* stored in that area.
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*/
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extern DECLSPEC int SDLCALL SDL_WaitEventTimeout(SDL_Event * event,
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int timeout);
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/* Add an event to the event queue.
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This function returns 1 on success, 0 if the event was filtered,
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or -1 if the event queue was full or there was some other error.
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/**
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* \brief Add an event to the event queue.
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*
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* \return 1 on success, 0 if the event was filtered, or -1 if the event queue
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* was full or there was some other error.
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||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event);
|
||||
|
||||
/*
|
||||
This function sets up a filter to process all events before they
|
||||
change internal state and are posted to the internal event queue.
|
||||
|
||||
The filter is protypted as:
|
||||
*/
|
||||
typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event);
|
||||
/*
|
||||
If the filter returns 1, then the event will be added to the internal queue.
|
||||
If it returns 0, then the event will be dropped from the queue, but the
|
||||
internal state will still be updated. This allows selective filtering of
|
||||
dynamically arriving events.
|
||||
|
||||
WARNING: Be very careful of what you do in the event filter function, as
|
||||
it may run in a different thread!
|
||||
|
||||
There is one caveat when dealing with the SDL_QUITEVENT event type. The
|
||||
event filter is only called when the window manager desires to close the
|
||||
application window. If the event filter returns 1, then the window will
|
||||
be closed, otherwise the window will remain open if possible.
|
||||
If the quit event is generated by an interrupt signal, it will bypass the
|
||||
internal queue and be delivered to the application at the next event poll.
|
||||
*/
|
||||
/**
|
||||
* Sets up a filter to process all events before they change internal state and
|
||||
* are posted to the internal event queue.
|
||||
*
|
||||
* The filter is protypted as:
|
||||
* \code
|
||||
* int SDL_EventFilter(void *userdata, SDL_Event * event);
|
||||
* \endcode
|
||||
*
|
||||
* If the filter returns 1, then the event will be added to the internal queue.
|
||||
* If it returns 0, then the event will be dropped from the queue, but the
|
||||
* internal state will still be updated. This allows selective filtering of
|
||||
* dynamically arriving events.
|
||||
*
|
||||
* \warning Be very careful of what you do in the event filter function, as
|
||||
* it may run in a different thread!
|
||||
*
|
||||
* There is one caveat when dealing with the ::SDL_QUITEVENT event type. The
|
||||
* event filter is only called when the window manager desires to close the
|
||||
* application window. If the event filter returns 1, then the window will
|
||||
* be closed, otherwise the window will remain open if possible.
|
||||
*
|
||||
* If the quit event is generated by an interrupt signal, it will bypass the
|
||||
* internal queue and be delivered to the application at the next event poll.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter,
|
||||
void *userdata);
|
||||
|
||||
/*
|
||||
Return the current event filter - can be used to "chain" filters.
|
||||
If there is no event filter set, this function returns SDL_FALSE.
|
||||
*/
|
||||
/**
|
||||
* Return the current event filter - can be used to "chain" filters.
|
||||
* If there is no event filter set, this function returns SDL_FALSE.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter,
|
||||
void **userdata);
|
||||
|
||||
/*
|
||||
Run the filter function on the current event queue, removing any
|
||||
events for which the filter returns 0.
|
||||
*/
|
||||
/**
|
||||
* Run the filter function on the current event queue, removing any
|
||||
* events for which the filter returns 0.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter,
|
||||
void *userdata);
|
||||
|
||||
/*
|
||||
This function allows you to set the state of processing certain events.
|
||||
If 'state' is set to SDL_IGNORE, that event will be automatically dropped
|
||||
from the event queue and will not event be filtered.
|
||||
If 'state' is set to SDL_ENABLE, that event will be processed normally.
|
||||
If 'state' is set to SDL_QUERY, SDL_EventState() will return the
|
||||
current processing state of the specified event.
|
||||
*/
|
||||
/*@{*/
|
||||
#define SDL_QUERY -1
|
||||
#define SDL_IGNORE 0
|
||||
#define SDL_DISABLE 0
|
||||
#define SDL_ENABLE 1
|
||||
extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint8 type, int state);
|
||||
|
||||
/**
|
||||
* This function allows you to set the state of processing certain events.
|
||||
* - If \c state is set to ::SDL_IGNORE, that event will be automatically
|
||||
* dropped from the event queue and will not event be filtered.
|
||||
* - If \c state is set to ::SDL_ENABLE, that event will be processed
|
||||
* normally.
|
||||
* - If \c state is set to ::SDL_QUERY, SDL_EventState() will return the
|
||||
* current processing state of the specified event.
|
||||
*/
|
||||
extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint8 type, int state);
|
||||
/*@}*/
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue