Partial fix for bug #859

Header file update from Ken for improved doxygen output

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404127
This commit is contained in:
Sam Lantinga 2009-10-19 13:31:58 +00:00
parent 4483fc99e3
commit 1cbfd5b6e0
38 changed files with 3565 additions and 3172 deletions

View file

@ -21,9 +21,9 @@
*/
/**
* \file SDL_keyboard.h
*
* Include file for SDL keyboard event handling
* \file SDL_keyboard.h
*
* Include file for SDL keyboard event handling
*/
#ifndef _SDL_keyboard_h
@ -42,143 +42,129 @@ extern "C" {
#endif
/**
* \struct SDL_keysym
*
* \brief The SDL keysym structure, used in key events.
* \brief The SDL keysym structure, used in key events.
*/
typedef struct SDL_keysym
{
SDL_scancode scancode; /**< SDL physical key code - see ::SDL_scancode for details */
SDLKey sym; /**< SDL virtual key code - see ::SDLKey for details */
Uint16 mod; /**< current key modifiers */
Uint32 unicode; /**< OBSOLETE, use SDL_TextInputEvent instead */
Uint32 unicode; /**< \deprecated use SDL_TextInputEvent instead */
} SDL_keysym;
/* Function prototypes */
/**
* \fn int SDL_GetNumKeyboards(void)
*
* \brief Get the number of keyboard input devices available.
*
* \sa SDL_SelectKeyboard()
* \brief Get the number of keyboard input devices available.
*
* \sa SDL_SelectKeyboard()
*/
extern DECLSPEC int SDLCALL SDL_GetNumKeyboards(void);
/**
* \fn int SDL_SelectKeyboard(int index)
*
* \brief Set the index of the currently selected keyboard.
*
* \return The index of the previously selected keyboard.
*
* \note You can query the currently selected keyboard by passing an index of -1.
*
* \sa SDL_GetNumKeyboards()
* \brief Set the index of the currently selected keyboard.
*
* \return The index of the previously selected keyboard.
*
* \note You can query the currently selected keyboard by passing an index of -1.
*
* \sa SDL_GetNumKeyboards()
*/
extern DECLSPEC int SDLCALL SDL_SelectKeyboard(int index);
/**
* \fn Uint8 *SDL_GetKeyboardState(int *numkeys)
*
* \brief Get a snapshot of the current state of the selected keyboard.
*
* \param numkeys if non-NULL, receives the length of the returned array.
*
* \return An array of key states. Indexes into this array are obtained by using ::SDL_scancode values.
*
* Example:
* Uint8 *state = SDL_GetKeyboardState(NULL);
* if ( state[SDL_SCANCODE_RETURN)] ) ... <RETURN> is pressed.
* \brief Get a snapshot of the current state of the selected keyboard.
*
* \param numkeys if non-NULL, receives the length of the returned array.
*
* \return An array of key states. Indexes into this array are obtained by using ::SDL_scancode values.
*
* \b Example:
* \code
* Uint8 *state = SDL_GetKeyboardState(NULL);
* if ( state[SDL_SCANCODE_RETURN] ) {
* printf("<RETURN> is pressed.\n");
* }
* \endcode
*/
extern DECLSPEC Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys);
/**
* \fn SDLMod SDL_GetModState(void)
*
* \brief Get the current key modifier state for the selected keyboard.
* \brief Get the current key modifier state for the selected keyboard.
*/
extern DECLSPEC SDLMod SDLCALL SDL_GetModState(void);
/**
* \fn void SDL_SetModState(SDLMod modstate)
*
* \brief Set the current key modifier state for the selected keyboard.
*
* \note This does not change the keyboard state, only the key modifier flags.
* \brief Set the current key modifier state for the selected keyboard.
*
* \note This does not change the keyboard state, only the key modifier flags.
*/
extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate);
/**
* \fn SDLKey SDL_GetKeyFromScancode(SDL_scancode scancode)
*
* \brief Get the key code corresponding to the given scancode according to the current keyboard layout.
*
* See ::SDLKey for details.
*
* \sa SDL_GetKeyName()
* \brief Get the key code corresponding to the given scancode according to the
* current keyboard layout.
*
* See ::SDLKey for details.
*
* \sa SDL_GetKeyName()
*/
extern DECLSPEC SDLKey SDLCALL SDL_GetKeyFromScancode(SDL_scancode scancode);
/**
* \fn SDL_scancode SDL_GetScancodeFromKey(SDLKey key)
*
* \brief Get the scancode corresponding to the given key code according to the current keyboard layout.
*
* See ::SDL_scancode for details.
*
* \sa SDL_GetScancodeName()
* \brief Get the scancode corresponding to the given key code according to the
* current keyboard layout.
*
* See ::SDL_scancode for details.
*
* \sa SDL_GetScancodeName()
*/
extern DECLSPEC SDL_scancode SDLCALL SDL_GetScancodeFromKey(SDLKey key);
/**
* \fn const char *SDL_GetScancodeName(SDL_scancode scancode)
*
* \brief Get a human-readable name for a scancode.
* \brief Get a human-readable name for a scancode.
*
* \return A pointer to a UTF-8 string that stays valid at least until the next
* call to this function. If you need it around any longer, you must
* copy it. If the scancode doesn't have a name, this function returns
* an empty string ("").
*
* \return A pointer to a UTF-8 string that stays valid at least until the next call to this function. If you need it around any longer, you must copy it. If the scancode doesn't have a name, this function returns "".
*
* \sa SDL_scancode
* \sa SDL_scancode
*/
extern DECLSPEC const char *SDLCALL SDL_GetScancodeName(SDL_scancode
scancode);
/**
* \fn const char *SDL_GetKeyName(SDLKey key)
*
* \brief Get a human-readable name for a key.
*
* \return A pointer to a UTF-8 string that stays valid at least until the next call to this function. If you need it around any longer, you must copy it. If the key doesn't have a name, this function returns "".
*
* \sa SDLKey
* \brief Get a human-readable name for a key.
*
* \return A pointer to a UTF-8 string that stays valid at least until the next
* call to this function. If you need it around any longer, you must
* copy it. If the key doesn't have a name, this function returns an
* empty string ("").
*
* \sa SDLKey
*/
extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDLKey key);
/**
* \fn void SDL_StartTextInput(void)
*
* \brief Start accepting Unicode text input events.
*
* \sa SDL_StopTextInput()
* \sa SDL_SetTextInputRect()
* \brief Start accepting Unicode text input events.
*
* \sa SDL_StopTextInput()
* \sa SDL_SetTextInputRect()
*/
extern DECLSPEC void SDLCALL SDL_StartTextInput(void);
/**
* \fn void SDL_StopTextInput(void)
*
* \brief Stop receiving any text input events.
*
* \sa SDL_StartTextInput()
* \brief Stop receiving any text input events.
*
* \sa SDL_StartTextInput()
*/
extern DECLSPEC void SDLCALL SDL_StopTextInput(void);
/**
* \fn void SDL_SetTextInputRect(SDL_Rect *rect)
*
* \brief Set the rectangle used to type Unicode text inputs.
*
* \sa SDL_StartTextInput()
* \brief Set the rectangle used to type Unicode text inputs.
*
* \sa SDL_StartTextInput()
*/
extern DECLSPEC void SDLCALL SDL_SetTextInputRect(SDL_Rect *rect);