Eric Wing to Sam
Also noticed the SDL.h header in 1.3 didn't have the /** for the methods while testing. Attached is a quick fix patch. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403978
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1 changed files with 10 additions and 5 deletions
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@ -114,26 +114,31 @@ extern "C" {
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#define SDL_INIT_EVENTTHREAD 0x01000000 /* Not supported on all OS's */
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#define SDL_INIT_EVERYTHING 0x0000FFFF
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/* This function loads the SDL dynamically linked library and initializes
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/**
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* This function loads the SDL dynamically linked library and initializes
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* the subsystems specified by 'flags' (and those satisfying dependencies)
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* Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
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* signal handlers for some commonly ignored fatal signals (like SIGSEGV)
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*/
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extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
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/* This function initializes specific SDL subsystems */
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/**
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* This function initializes specific SDL subsystems
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*/
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extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
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/* This function cleans up specific SDL subsystems */
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/** This function cleans up specific SDL subsystems */
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extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
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/* This function returns mask of the specified subsystems which have
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/**
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This function returns mask of the specified subsystems which have
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been initialized.
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If 'flags' is 0, it returns a mask of all initialized subsystems.
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*/
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extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
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/* This function cleans up all initialized subsystems and unloads the
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/**
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* This function cleans up all initialized subsystems and unloads the
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* dynamically linked library. You should call it upon all exit conditions.
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*/
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extern DECLSPEC void SDLCALL SDL_Quit(void);
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