Wayland: Set "class" for each window we create
This will be used by Wayland compositors to match the application ID and .desktop file to the SDL window(s). Applications can set the SDL_VIDEO_WAYLAND_WMCLASS environemnt variable early in the process to override using the binary name as a fallback. Note that we also support the SDL_VIDEO_X11_WMCLASS in the Wayland backend so that if a program correctly associated the desktop file with the window under X11, only a newer SDL would be needed for it to work under Wayland. https://bugzilla.libsdl.org/show_bug.cgi?id=3376
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@ -178,6 +178,7 @@ int Wayland_CreateWindow(_THIS, SDL_Window *window)
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wl_surface_set_user_data(data->surface, data);
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data->shell_surface = wl_shell_get_shell_surface(c->shell,
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data->surface);
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wl_shell_surface_set_class (data->shell_surface, c->classname);
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#ifdef SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH
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if (c->surface_extension) {
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data->extended_surface = qt_surface_extension_get_extended_surface(
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