Fixed coordinate positioning with OpenGL renderer, and added a test case

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403805
This commit is contained in:
Sam Lantinga 2009-09-19 05:12:26 +00:00
parent d58444879a
commit 1d966b1f67
2 changed files with 13 additions and 4 deletions

View file

@ -450,8 +450,8 @@ GL_ActivateRenderer(SDL_Renderer * renderer)
data->glMatrixMode(GL_MODELVIEW);
data->glLoadIdentity();
data->glViewport(0, 0, window->w, window->h);
data->glOrtho(0.0, (GLdouble) window->w, (GLdouble) window->h, 0.0,
0.0, 1.0);
data->glOrtho(-0.5, (GLdouble) window->w-0.5,
(GLdouble) window->h-0.5, -0.5, 0.0, 1.0);
data->updateSize = SDL_FALSE;
}
return 0;