Fixed bug #783
Fixed coordinate positioning with OpenGL renderer, and added a test case --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403805
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2 changed files with 13 additions and 4 deletions
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@ -450,8 +450,8 @@ GL_ActivateRenderer(SDL_Renderer * renderer)
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data->glMatrixMode(GL_MODELVIEW);
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data->glLoadIdentity();
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data->glViewport(0, 0, window->w, window->h);
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data->glOrtho(0.0, (GLdouble) window->w, (GLdouble) window->h, 0.0,
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0.0, 1.0);
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data->glOrtho(-0.5, (GLdouble) window->w-0.5,
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(GLdouble) window->h-0.5, -0.5, 0.0, 1.0);
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data->updateSize = SDL_FALSE;
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}
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return 0;
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