SDL message box improvements from Dan Thompson
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1 changed files with 218 additions and 27 deletions
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@ -28,9 +28,39 @@
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/* Display a Windows message box */
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#pragma pack(push, 1)
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typedef struct
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{
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LPDLGTEMPLATE lpDialog;
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WORD dlgVer;
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WORD signature;
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DWORD helpID;
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DWORD exStyle;
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DWORD style;
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WORD cDlgItems;
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short x;
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short y;
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short cx;
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short cy;
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} DLGTEMPLATEEX;
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typedef struct
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{
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DWORD helpID;
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DWORD exStyle;
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DWORD style;
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short x;
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short y;
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short cx;
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short cy;
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DWORD id;
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} DLGITEMTEMPLATEEX;
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#pragma pack(pop)
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typedef struct
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{
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DLGTEMPLATEEX* lpDialog;
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Uint8 *data;
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size_t size;
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size_t used;
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@ -70,7 +100,7 @@ static SDL_bool ExpandDialogSpace(WIN_DialogData *dialog, size_t space)
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}
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dialog->data = data;
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dialog->size = size;
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dialog->lpDialog = (LPDLGTEMPLATE)dialog->data;
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dialog->lpDialog = (DLGTEMPLATEEX*)dialog->data;
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}
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return SDL_TRUE;
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}
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@ -128,21 +158,35 @@ static SDL_bool AddDialogString(WIN_DialogData *dialog, const char *string)
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return status;
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}
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static int s_BaseUnitsX;
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static int s_BaseUnitsY;
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static void Vec2ToDLU(WORD* x, WORD* y)
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{
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SDL_assert(s_BaseUnitsX != 0); // we init in WIN_ShowMessageBox(), which is the only public function...
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*x = MulDiv(*x, 4, s_BaseUnitsX);
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*y = MulDiv(*y, 8, s_BaseUnitsY);
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}
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static SDL_bool AddDialogControl(WIN_DialogData *dialog, WORD type, DWORD style, DWORD exStyle, int x, int y, int w, int h, int id, const char *caption)
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{
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DLGITEMTEMPLATE item;
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DLGITEMTEMPLATEEX item;
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WORD marker = 0xFFFF;
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WORD extraData = 0;
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SDL_zero(item);
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item.style = style;
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item.dwExtendedStyle = exStyle;
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item.exStyle = exStyle;
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item.x = x;
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item.y = y;
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item.cx = w;
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item.cy = h;
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item.id = id;
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Vec2ToDLU(&item.x, &item.y);
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Vec2ToDLU(&item.cx, &item.cy);
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if (!AlignDialogData(dialog, sizeof(DWORD))) {
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return SDL_FALSE;
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}
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@ -161,14 +205,14 @@ static SDL_bool AddDialogControl(WIN_DialogData *dialog, WORD type, DWORD style,
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if (!AddDialogData(dialog, &extraData, sizeof(extraData))) {
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return SDL_FALSE;
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}
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++dialog->lpDialog->cdit;
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++dialog->lpDialog->cDlgItems;
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return SDL_TRUE;
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}
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static SDL_bool AddDialogStatic(WIN_DialogData *dialog, int x, int y, int w, int h, const char *text)
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{
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DWORD style = WS_VISIBLE | WS_CHILD | SS_LEFT | SS_NOPREFIX;
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DWORD style = WS_VISIBLE | WS_CHILD | SS_LEFT | SS_NOPREFIX | SS_EDITCONTROL;
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return AddDialogControl(dialog, 0x0082, style, 0, x, y, w, h, -1, text);
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}
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@ -194,14 +238,18 @@ static void FreeDialogData(WIN_DialogData *dialog)
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static WIN_DialogData *CreateDialogData(int w, int h, const char *caption)
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{
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WIN_DialogData *dialog;
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DLGTEMPLATE dialogTemplate;
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DLGTEMPLATEEX dialogTemplate;
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WORD WordToPass;
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SDL_zero(dialogTemplate);
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dialogTemplate.style = (WS_CAPTION | DS_CENTER);
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dialogTemplate.dlgVer = 1;
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dialogTemplate.signature = 0xffff;
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dialogTemplate.style = (WS_CAPTION | DS_CENTER | DS_SHELLFONT);
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dialogTemplate.x = 0;
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dialogTemplate.y = 0;
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dialogTemplate.cx = w;
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dialogTemplate.cy = h;
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Vec2ToDLU(&dialogTemplate.cx, &dialogTemplate.cy);
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dialog = (WIN_DialogData *)SDL_calloc(1, sizeof(*dialog));
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if (!dialog) {
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@ -213,17 +261,76 @@ static WIN_DialogData *CreateDialogData(int w, int h, const char *caption)
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return NULL;
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}
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/* There is no menu or special class */
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if (!AddDialogString(dialog, "") || !AddDialogString(dialog, "")) {
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// No menu
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WordToPass = 0;
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if (!AddDialogData(dialog, &WordToPass, 2)) {
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FreeDialogData(dialog);
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return NULL;
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}
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// No custom class
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if (!AddDialogData(dialog, &WordToPass, 2)) {
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FreeDialogData(dialog);
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return NULL;
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}
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// title
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if (!AddDialogString(dialog, caption)) {
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FreeDialogData(dialog);
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return NULL;
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}
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// Font stuff
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{
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//
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// We want to use the system messagebox font.
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//
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BYTE ToPass;
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NONCLIENTMETRICSA NCM;
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NCM.cbSize = sizeof(NCM);
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SystemParametersInfoA(SPI_GETNONCLIENTMETRICS, 0, &NCM, 0);
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// Font size - convert to logical font size for dialog parameter.
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{
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HDC ScreenDC = GetDC(0);
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WordToPass = (WORD)(-72 * NCM.lfMessageFont.lfHeight / GetDeviceCaps(ScreenDC, LOGPIXELSY));
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ReleaseDC(0, ScreenDC);
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}
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if (!AddDialogData(dialog, &WordToPass, 2)) {
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FreeDialogData(dialog);
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return NULL;
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}
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// Font weight
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WordToPass = (WORD)NCM.lfMessageFont.lfWeight;
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if (!AddDialogData(dialog, &WordToPass, 2)) {
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FreeDialogData(dialog);
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return NULL;
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}
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// italic?
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ToPass = NCM.lfMessageFont.lfItalic;
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if (!AddDialogData(dialog, &ToPass, 1)) {
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FreeDialogData(dialog);
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return NULL;
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}
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// charset?
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ToPass = NCM.lfMessageFont.lfCharSet;
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if (!AddDialogData(dialog, &ToPass, 1)) {
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FreeDialogData(dialog);
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return NULL;
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}
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// font typeface.
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if (!AddDialogString(dialog, NCM.lfMessageFont.lfFaceName)) {
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FreeDialogData(dialog);
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return NULL;
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}
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}
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return dialog;
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}
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@ -231,30 +338,114 @@ int
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WIN_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
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{
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WIN_DialogData *dialog;
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int i, x, y, w, h, gap;
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INT_PTR which;
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int i, x, y, which;
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const SDL_MessageBoxButtonData *buttons = messageboxdata->buttons;
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/* FIXME: Need a better algorithm for laying out the message box */
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HFONT DialogFont;
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SIZE Size;
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RECT TextSize;
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wchar_t* wmessage;
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TEXTMETRIC TM;
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dialog = CreateDialogData(570, 260, messageboxdata->title);
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const int ButtonWidth = 88;
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const int ButtonHeight = 26;
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const int TextMargin = 16;
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const int ButtonMargin = 12;
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// Jan 25th, 2013 - dant@fleetsa.com
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//
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//
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// I've tried to make this more reasonable, but I've run in to a lot
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// of nonsense.
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//
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// The original issue is the code was written in pixels and not
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// dialog units (DLUs). All DialogBox functions use DLUs, which
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// vary based on the selected font (yay).
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//
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// According to MSDN, the most reliable way to convert is via
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// MapDialogUnits, which requires an HWND, which we don't have
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// at time of template creation.
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//
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// We do however have:
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// The system font (DLU width 8 for me)
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// The font we select for the dialog (DLU width 6 for me)
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//
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// Based on experimentation, *neither* of these return the value
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// actually used. Stepping in to MapDialogUnits(), the conversion
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// is fairly clear, and uses 7 for me.
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//
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// As a result, some of this is hacky to ensure the sizing is
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// somewhat correct.
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//
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// Honestly, a long term solution is to use CreateWindow, not CreateDialog.
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//
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//
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// In order to get text dimensions we need to have a DC with the desired font.
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// I'm assuming a dialog box in SDL is rare enough we can to the create.
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//
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HDC FontDC = CreateCompatibleDC(0);
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{
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// Create a duplicate of the font used in system message boxes.
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LOGFONT lf;
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NONCLIENTMETRICS NCM;
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NCM.cbSize = sizeof(NCM);
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SystemParametersInfo(SPI_GETNONCLIENTMETRICS, 0, &NCM, 0);
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lf = NCM.lfMessageFont;
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DialogFont = CreateFontIndirect(&lf);
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}
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// Select the font in to our DC
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SelectObject(FontDC, DialogFont);
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{
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// Get the metrics to try and figure our DLU conversion.
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GetTextMetrics(FontDC, &TM);
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s_BaseUnitsX = TM.tmAveCharWidth + 1;
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s_BaseUnitsY = TM.tmHeight;
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}
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// Measure the *pixel* size of the string.
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wmessage = WIN_UTF8ToString(messageboxdata->message);
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SDL_zero(TextSize);
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Size.cx = DrawText(FontDC, wmessage, -1, &TextSize, DT_CALCRECT);
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// Add some padding for hangs, etc.
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TextSize.right += 2;
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TextSize.bottom += 2;
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// Done with the DC, and the string
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DeleteDC(FontDC);
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SDL_free(wmessage);
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// Increase the size of the dialog by some border spacing around the text.
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Size.cx = TextSize.right - TextSize.left;
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Size.cy = TextSize.bottom - TextSize.top;
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Size.cx += TextMargin * 2;
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Size.cy += TextMargin * 2;
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// Ensure the size is wide enough for all of the buttons.
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if (Size.cx < messageboxdata->numbuttons * (ButtonWidth + ButtonMargin) + ButtonMargin)
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Size.cx = messageboxdata->numbuttons * (ButtonWidth + ButtonMargin) + ButtonMargin;
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// Add vertical space for the buttons and border.
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Size.cy += ButtonHeight + TextMargin;
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dialog = CreateDialogData(Size.cx, Size.cy, messageboxdata->title);
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if (!dialog) {
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return -1;
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}
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w = 100;
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h = 25;
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gap = 10;
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x = gap;
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y = 50;
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if (!AddDialogStatic(dialog, x, y, 550, 100, messageboxdata->message)) {
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if (!AddDialogStatic(dialog, TextMargin, TextMargin, TextSize.right - TextSize.left, TextSize.bottom - TextSize.top, messageboxdata->message)) {
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FreeDialogData(dialog);
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return -1;
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}
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y += 110;
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// Align the buttons to the right/bottom.
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x = Size.cx - ButtonWidth - ButtonMargin;
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y = Size.cy - ButtonHeight - ButtonMargin;
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for (i = 0; i < messageboxdata->numbuttons; ++i) {
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SDL_bool isDefault;
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@ -263,15 +454,15 @@ WIN_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
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} else {
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isDefault = SDL_FALSE;
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}
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if (!AddDialogButton(dialog, x, y, w, h, buttons[i].text, i, isDefault)) {
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if (!AddDialogButton(dialog, x, y, ButtonWidth, ButtonHeight, buttons[i].text, i, isDefault)) {
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FreeDialogData(dialog);
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return -1;
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}
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x += w + gap;
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x -= ButtonWidth + ButtonMargin;
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}
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/* FIXME: If we have a parent window, get the Instance and HWND for them */
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which = DialogBoxIndirect(NULL, dialog->lpDialog, NULL, (DLGPROC)MessageBoxDialogProc);
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which = DialogBoxIndirect(NULL, (DLGTEMPLATE*)dialog->lpDialog, NULL, (DLGPROC)MessageBoxDialogProc);
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*buttonid = buttons[which].buttonid;
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FreeDialogData(dialog);
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