Added iOS-specific functions to get the window view's current OpenGL Renderbuffer and Framebuffer objects, so they can be more easily rebound when necessary.

--HG--
branch : iOS-improvements
This commit is contained in:
Alex Szpakowski 2014-08-08 15:14:09 -03:00
parent 9858389e85
commit 1e2d5c6bc4
4 changed files with 57 additions and 0 deletions

View file

@ -70,6 +70,16 @@ extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *a
extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam);
extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled);
/* Returns the OpenGL Renderbuffer Object associated with the window's main view.
The Renderbuffer must be bound when calling SDL_GL_SwapWindow.
*/
extern DECLSPEC Uint32 SDLCALL SDL_iPhoneGetViewRenderbuffer(SDL_Window * window);
/* Returns the OpenGL Framebuffer Object associated with the window's main view.
The Framebuffer must be bound when rendering to the screen.
*/
extern DECLSPEC Uint32 SDLCALL SDL_iPhoneGetViewFramebuffer(SDL_Window * window);
#endif /* __IPHONEOS__ */