Added iOS-specific functions to get the window view's current OpenGL Renderbuffer and Framebuffer objects, so they can be more easily rebound when necessary.
--HG-- branch : iOS-improvements
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@ -70,6 +70,16 @@ extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *a
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extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam);
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extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled);
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/* Returns the OpenGL Renderbuffer Object associated with the window's main view.
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The Renderbuffer must be bound when calling SDL_GL_SwapWindow.
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*/
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extern DECLSPEC Uint32 SDLCALL SDL_iPhoneGetViewRenderbuffer(SDL_Window * window);
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/* Returns the OpenGL Framebuffer Object associated with the window's main view.
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The Framebuffer must be bound when rendering to the screen.
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*/
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extern DECLSPEC Uint32 SDLCALL SDL_iPhoneGetViewFramebuffer(SDL_Window * window);
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#endif /* __IPHONEOS__ */
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