Refactored the audio queueing code to a generic SDL_DataQueue interface.
This is not a public API (at the moment), but we will be needing this for other internal things soon. --HG-- extra : rebase_source : a9cc678783f19b02978f9b09f77b6a4ae9759a92
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7 changed files with 330 additions and 179 deletions
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@ -387,6 +387,7 @@
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<ClCompile Include="..\..\src\libm\s_sin.c" />
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<ClCompile Include="..\..\src\libm\s_tan.c" />
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<ClCompile Include="..\..\src\SDL.c" />
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<ClCompile Include="..\..\src\SDL_dataqueue.c" />
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<ClCompile Include="..\..\src\SDL_assert.c" />
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<ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
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<ClCompile Include="..\..\src\audio\SDL_audio.c" />
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@ -253,6 +253,7 @@
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<ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
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<ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
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<ClInclude Include="..\..\src\SDL_error_c.h" />
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<ClInclude Include="..\..\src\SDL_dataqueue.h" />
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<ClInclude Include="..\..\src\events\SDL_events_c.h" />
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<ClInclude Include="..\..\src\events\SDL_gesture_c.h" />
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<ClInclude Include="..\..\src\video\SDL_glesfuncs.h" />
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@ -357,6 +358,7 @@
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<ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" />
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<ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
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<ClCompile Include="..\..\src\video\SDL_egl.c" />
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<ClCompile Include="..\..\src\SDL_dataqueue.c" />
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<ClCompile Include="..\..\src\SDL_error.c" />
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<ClCompile Include="..\..\src\events\SDL_events.c" />
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<ClCompile Include="..\..\src\video\SDL_fillrect.c" />
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@ -961,6 +961,14 @@
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RelativePath="..\..\src\video\SDL_egl.c"
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>
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</File>
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<File
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RelativePath="..\..\src\SDL_dataqueue.c"
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>
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</File>
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<File
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RelativePath="..\..\src\SDL_dataqueue.h"
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>
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</File>
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<File
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RelativePath="..\..\src\SDL_error.c"
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>
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