Refactored the audio queueing code to a generic SDL_DataQueue interface.
This is not a public API (at the moment), but we will be needing this for other internal things soon. --HG-- extra : rebase_source : a9cc678783f19b02978f9b09f77b6a4ae9759a92
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7 changed files with 330 additions and 179 deletions
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src/SDL_dataqueue.h
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src/SDL_dataqueue.h
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_dataqueue_h_
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#define SDL_dataqueue_h_
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/* this is not (currently) a public API. But maybe it should be! */
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struct SDL_DataQueue;
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typedef struct SDL_DataQueue SDL_DataQueue;
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SDL_DataQueue *SDL_NewDataQueue(const size_t packetlen, const size_t initialslack);
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void SDL_FreeDataQueue(SDL_DataQueue *queue);
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void SDL_ClearDataQueue(SDL_DataQueue *queue, const size_t slack);
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int SDL_WriteToDataQueue(SDL_DataQueue *queue, const void *data, const size_t len);
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size_t SDL_ReadFromDataQueue(SDL_DataQueue *queue, void *buf, const size_t len);
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size_t SDL_CountDataQueue(SDL_DataQueue *queue);
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#endif /* SDL_dataqueue_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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