General improvements for user custom event registration

* Switched event type to enum (int32)
* Switched polling by mask to polling by type range
* Added SDL_RegisterEvents() to allow dynamic user event registration
* Spread events out to allow inserting new related events without breaking binary compatibility
* Added padding to event structures so they're the same size regardless of 32-bit compiler structure packing settings
* Split SDL_HasEvent() to SDL_HasEvent() for a single event and SDL_HasEvents() for a range of events
* Added SDL_GetEventState() as a shortcut for SDL_EventState(X, SDL_QUERY)
* Added SDL_FlushEvent() and SDL_FlushEvents() to clear events from the event queue
This commit is contained in:
Sam Lantinga 2010-03-25 01:08:26 -07:00
parent e2adaf166a
commit 1fb2a69487
13 changed files with 313 additions and 208 deletions

View file

@ -91,12 +91,34 @@ extern "C" {
#define SDL_LOGPAL 0x01
#define SDL_PHYSPAL 0x02
#define SDL_ACTIVEEVENT SDL_EVENT_RESERVED1
#define SDL_VIDEORESIZE SDL_EVENT_RESERVED2
#define SDL_VIDEOEXPOSE SDL_EVENT_RESERVED3
#define SDL_ACTIVEEVENTMASK SDL_EVENTMASK(SDL_ACTIVEEVENT)
#define SDL_VIDEORESIZEMASK SDL_EVENTMASK(SDL_VIDEORESIZE)
#define SDL_VIDEOEXPOSEMASK SDL_EVENTMASK(SDL_VIDEOEXPOSE)
#define SDL_ACTIVEEVENT SDL_EVENT_COMPAT1
#define SDL_VIDEORESIZE SDL_EVENT_COMPAT2
#define SDL_VIDEOEXPOSE SDL_EVENT_COMPAT3
#define SDL_ACTIVEEVENTMASK SDL_ACTIVEEVENT, SDL_ACTIVEEVENT
#define SDL_VIDEORESIZEMASK SDL_VIDEORESIZE, SDL_VIDEORESIZE
#define SDL_VIDEOEXPOSEMASK SDL_VIDEOEXPOSE, SDL_VIDEOEXPOSE
#define SDL_WINDOWEVENTMASK SDL_WINDOWEVENT, SDL_WINDOWEVENT
#define SDL_KEYDOWNMASK SDL_KEYDOWN, SDL_KEYDOWN
#define SDL_KEYUPMASK SDL_KEYUP, SDL_KEYUP
#define SDL_KEYEVENTMASK SDL_KEYDOWN, SDL_KEYUP
#define SDL_TEXTEDITINGMASK SDL_TEXTEDITING, SDL_TEXTEDITING
#define SDL_TEXTINPUTMASK SDL_TEXTINPUT, SDL_TEXTINPUT
#define SDL_MOUSEMOTIONMASK SDL_MOUSEMOTION, SDL_MOUSEMOTION
#define SDL_MOUSEBUTTONDOWNMASK SDL_MOUSEBUTTONDOWN, SDL_MOUSEBUTTONDOWN
#define SDL_MOUSEBUTTONUPMASK SDL_MOUSEBUTTONUP, SDL_MOUSEBUTTONUP
#define SDL_MOUSEWHEELMASK SDL_MOUSEWHEEL, SDL_MOUSEWHEEL
#define SDL_MOUSEEVENTMASK SDL_MOUSEMOTION, SDL_MOUSEBUTTONUP
#define SDL_JOYAXISMOTIONMASK SDL_JOYAXISMOTION, SDL_JOYAXISMOTION
#define SDL_JOYBALLMOTIONMASK SDL_JOYBALLMOTION, SDL_JOYBALLMOTION
#define SDL_JOYHATMOTIONMASK SDL_JOYHATMOTION, SDL_JOYHATMOTION
#define SDL_JOYBUTTONDOWNMASK SDL_JOYBUTTONDOWN, SDL_JOYBUTTONDOWN
#define SDL_JOYBUTTONUPMASK SDL_JOYBUTTONUP, SDL_JOYBUTTONUP
#define SDL_JOYEVENTMASK SDL_JOYAXISMOTION, SDL_JOYBUTTONUP
#define SDL_QUITMASK SDL_QUIT, SDL_QUIT
#define SDL_SYSWMEVENTMASK SDL_SYSWMEVENT, SDL_SYSWMEVENT
#define SDL_PROXIMITYINMASK SDL_PROXIMITYIN, SDL_PROXIMITYIN
#define SDL_PROXIMITYOUTMASK SDL_PROXIMITYOUT, SDL_PROXIMITYOUT
#define SDL_ALLEVENTS SDL_FIRSTEVENT, SDL_LASTEVENT
#define SDL_BUTTON_WHEELUP 4
#define SDL_BUTTON_WHEELDOWN 5

View file

@ -54,83 +54,67 @@ extern "C" {
*/
typedef enum
{
SDL_NOEVENT = 0, /**< Unused (do not remove) */
SDL_WINDOWEVENT, /**< Window state change */
SDL_KEYDOWN, /**< Keys pressed */
SDL_FIRSTEVENT = 0, /**< Unused (do not remove) */
/* Application events */
SDL_QUIT = 0x100, /**< User-requested quit */
/* Window events */
SDL_WINDOWEVENT = 0x200, /**< Window state change */
SDL_SYSWMEVENT, /**< System specific event */
/* Keyboard events */
SDL_KEYDOWN = 0x300, /**< Keys pressed */
SDL_KEYUP, /**< Keys released */
SDL_TEXTEDITING, /**< Keyboard text editing (composition) */
SDL_TEXTINPUT, /**< Keyboard text input */
SDL_MOUSEMOTION, /**< Mouse moved */
/* Mouse events */
SDL_MOUSEMOTION = 0x400, /**< Mouse moved */
SDL_MOUSEBUTTONDOWN, /**< Mouse button pressed */
SDL_MOUSEBUTTONUP, /**< Mouse button released */
SDL_MOUSEWHEEL, /**< Mouse wheel motion */
SDL_JOYAXISMOTION, /**< Joystick axis motion */
/* Tablet events */
SDL_PROXIMITYIN = 0x500, /**< Proximity In event */
SDL_PROXIMITYOUT, /**< Proximity Out event */
/* Joystick events */
SDL_JOYAXISMOTION = 0x600, /**< Joystick axis motion */
SDL_JOYBALLMOTION, /**< Joystick trackball motion */
SDL_JOYHATMOTION, /**< Joystick hat position change */
SDL_JOYBUTTONDOWN, /**< Joystick button pressed */
SDL_JOYBUTTONUP, /**< Joystick button released */
SDL_QUIT, /**< User-requested quit */
SDL_SYSWMEVENT, /**< System specific event */
SDL_PROXIMITYIN, /**< Proximity In event */
SDL_PROXIMITYOUT, /**< Proximity Out event */
SDL_EVENT_RESERVED1, /**< Reserved for future use... */
SDL_EVENT_RESERVED2, /**< Reserved for future use... */
SDL_EVENT_RESERVED3, /**< Reserved for future use... */
/** Events ::SDL_USEREVENT through ::SDL_MAXEVENTS-1 are for your use */
SDL_USEREVENT = 24,
/* Obsolete events */
SDL_EVENT_COMPAT1 = 0x7000, /**< SDL 1.2 events for compatibility */
SDL_EVENT_COMPAT2,
SDL_EVENT_COMPAT3,
/** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use,
* and should be allocated with SDL_RegisterEvents()
*/
SDL_USEREVENT = 0x8000,
/**
* This last event is only for bounding internal arrays
* It is the number of bits in the event mask datatype -- Uint32
*/
SDL_NUMEVENTS = 32
SDL_LASTEVENT = 0xFFFF
} SDL_EventType;
/*@{*/
#define SDL_EVENTMASK(X) (1<<(X))
/**
* \brief Predefined event masks
*/
typedef enum
{
SDL_WINDOWEVENTMASK = SDL_EVENTMASK(SDL_WINDOWEVENT),
SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN),
SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP),
SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN) | SDL_EVENTMASK(SDL_KEYUP),
SDL_TEXTEDITINGMASK = SDL_EVENTMASK(SDL_TEXTEDITING),
SDL_TEXTINPUTMASK = SDL_EVENTMASK(SDL_TEXTINPUT),
SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION),
SDL_MOUSEBUTTONDOWNMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN),
SDL_MOUSEBUTTONUPMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONUP),
SDL_MOUSEWHEELMASK = SDL_EVENTMASK(SDL_MOUSEWHEEL),
SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION) |
SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN) | SDL_EVENTMASK(SDL_MOUSEBUTTONUP),
SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION),
SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION),
SDL_JOYHATMOTIONMASK = SDL_EVENTMASK(SDL_JOYHATMOTION),
SDL_JOYBUTTONDOWNMASK = SDL_EVENTMASK(SDL_JOYBUTTONDOWN),
SDL_JOYBUTTONUPMASK = SDL_EVENTMASK(SDL_JOYBUTTONUP),
SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION) |
SDL_EVENTMASK(SDL_JOYBALLMOTION) |
SDL_EVENTMASK(SDL_JOYHATMOTION) |
SDL_EVENTMASK(SDL_JOYBUTTONDOWN) | SDL_EVENTMASK(SDL_JOYBUTTONUP),
SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT),
SDL_SYSWMEVENTMASK = SDL_EVENTMASK(SDL_SYSWMEVENT),
SDL_PROXIMITYINMASK = SDL_EVENTMASK(SDL_PROXIMITYIN),
SDL_PROXIMITYOUTMASK = SDL_EVENTMASK(SDL_PROXIMITYOUT)
} SDL_EventMask;
#define SDL_ALLEVENTS 0xFFFFFFFF
/*@}*/
/**
* \brief Window state change event data (event.window.*)
*/
typedef struct SDL_WindowEvent
{
Uint8 type; /**< ::SDL_WINDOWEVENT */
Uint32 windowID; /**< The associated window */
Uint8 event; /**< ::SDL_WindowEventID */
int data1; /**< event dependent data */
int data2; /**< event dependent data */
Uint32 type; /**< ::SDL_WINDOWEVENT */
Uint32 windowID; /**< The associated window */
Uint8 event; /**< ::SDL_WindowEventID */
Uint8 padding1;
Uint8 padding2;
Uint8 padding3;
int data1; /**< event dependent data */
int data2; /**< event dependent data */
} SDL_WindowEvent;
/**
@ -138,11 +122,13 @@ typedef struct SDL_WindowEvent
*/
typedef struct SDL_KeyboardEvent
{
Uint8 type; /**< ::SDL_KEYDOWN or ::SDL_KEYUP */
Uint32 windowID; /**< The window with keyboard focus, if any */
Uint8 which; /**< The keyboard device index */
Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
SDL_keysym keysym; /**< The key that was pressed or released */
Uint32 type; /**< ::SDL_KEYDOWN or ::SDL_KEYUP */
Uint32 windowID; /**< The window with keyboard focus, if any */
Uint8 which; /**< The keyboard device index */
Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
Uint8 padding1;
Uint8 padding2;
SDL_keysym keysym; /**< The key that was pressed or released */
} SDL_KeyboardEvent;
#define SDL_TEXTEDITINGEVENT_TEXT_SIZE (32)
@ -151,7 +137,7 @@ typedef struct SDL_KeyboardEvent
*/
typedef struct SDL_TextEditingEvent
{
Uint8 type; /**< ::SDL_TEXTEDITING */
Uint32 type; /**< ::SDL_TEXTEDITING */
char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE]; /**< The editing text */
int start; /**< The start cursor of selected editing text */
int length; /**< The length of selected editing text */
@ -164,9 +150,12 @@ typedef struct SDL_TextEditingEvent
*/
typedef struct SDL_TextInputEvent
{
Uint8 type; /**< ::SDL_TEXTINPUT */
Uint32 type; /**< ::SDL_TEXTINPUT */
Uint32 windowID; /**< The window with keyboard focus, if any */
Uint8 which; /**< The keyboard device index */
Uint8 padding1;
Uint8 padding2;
Uint8 padding3;
char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; /**< The input text */
} SDL_TextInputEvent;
@ -175,22 +164,24 @@ typedef struct SDL_TextInputEvent
*/
typedef struct SDL_MouseMotionEvent
{
Uint8 type; /**< ::SDL_MOUSEMOTION */
Uint32 windowID; /**< The window with mouse focus, if any */
Uint8 which; /**< The mouse device index */
Uint8 state; /**< The current button state */
int x; /**< X coordinate, relative to window */
int y; /**< Y coordinate, relative to window */
int z; /**< Z coordinate, for future use */
int pressure; /**< Pressure reported by tablets */
int pressure_max; /**< Maximum value of the pressure reported by the device */
int pressure_min; /**< Minimum value of the pressure reported by the device */
int rotation; /**< For future use */
int tilt_x; /**< For future use */
int tilt_y; /**< For future use */
int cursor; /**< The cursor being used in the event */
int xrel; /**< The relative motion in the X direction */
int yrel; /**< The relative motion in the Y direction */
Uint32 type; /**< ::SDL_MOUSEMOTION */
Uint32 windowID; /**< The window with mouse focus, if any */
Uint8 which; /**< The mouse device index */
Uint8 state; /**< The current button state */
Uint8 padding1;
Uint8 padding2;
int x; /**< X coordinate, relative to window */
int y; /**< Y coordinate, relative to window */
int z; /**< Z coordinate, for future use */
int pressure; /**< Pressure reported by tablets */
int pressure_max; /**< Maximum value of the pressure reported by the device */
int pressure_min; /**< Minimum value of the pressure reported by the device */
int rotation; /**< For future use */
int tilt_x; /**< For future use */
int tilt_y; /**< For future use */
int cursor; /**< The cursor being used in the event */
int xrel; /**< The relative motion in the X direction */
int yrel; /**< The relative motion in the Y direction */
} SDL_MouseMotionEvent;
/**
@ -198,13 +189,14 @@ typedef struct SDL_MouseMotionEvent
*/
typedef struct SDL_MouseButtonEvent
{
Uint8 type; /**< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP */
Uint32 windowID; /**< The window with mouse focus, if any */
Uint8 which; /**< The mouse device index */
Uint8 button; /**< The mouse button index */
Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
int x; /**< X coordinate, relative to window */
int y; /**< Y coordinate, relative to window */
Uint32 type; /**< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP */
Uint32 windowID; /**< The window with mouse focus, if any */
Uint8 which; /**< The mouse device index */
Uint8 button; /**< The mouse button index */
Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
Uint8 padding1;
int x; /**< X coordinate, relative to window */
int y; /**< Y coordinate, relative to window */
} SDL_MouseButtonEvent;
/**
@ -212,21 +204,42 @@ typedef struct SDL_MouseButtonEvent
*/
typedef struct SDL_MouseWheelEvent
{
Uint8 type; /**< ::SDL_MOUSEWHEEL */
Uint32 windowID; /**< The window with mouse focus, if any */
Uint8 which; /**< The mouse device index */
int x; /**< The amount scrolled horizontally */
int y; /**< The amount scrolled vertically */
Uint32 type; /**< ::SDL_MOUSEWHEEL */
Uint32 windowID; /**< The window with mouse focus, if any */
Uint8 which; /**< The mouse device index */
Uint8 padding1;
Uint8 padding2;
Uint8 padding3;
int x; /**< The amount scrolled horizontally */
int y; /**< The amount scrolled vertically */
} SDL_MouseWheelEvent;
/**
* \brief Tablet pen proximity event
*/
typedef struct SDL_ProximityEvent
{
Uint32 type; /**< ::SDL_PROXIMITYIN or ::SDL_PROXIMITYOUT */
Uint32 windowID; /**< The associated window */
Uint8 which;
Uint8 padding1;
Uint8 padding2;
Uint8 padding3;
int cursor;
int x;
int y;
} SDL_ProximityEvent;
/**
* \brief Joystick axis motion event structure (event.jaxis.*)
*/
typedef struct SDL_JoyAxisEvent
{
Uint8 type; /**< ::SDL_JOYAXISMOTION */
Uint32 type; /**< ::SDL_JOYAXISMOTION */
Uint8 which; /**< The joystick device index */
Uint8 axis; /**< The joystick axis index */
Uint8 padding1;
Uint8 padding2;
int value; /**< The axis value (range: -32768 to 32767) */
} SDL_JoyAxisEvent;
@ -235,9 +248,11 @@ typedef struct SDL_JoyAxisEvent
*/
typedef struct SDL_JoyBallEvent
{
Uint8 type; /**< ::SDL_JOYBALLMOTION */
Uint32 type; /**< ::SDL_JOYBALLMOTION */
Uint8 which; /**< The joystick device index */
Uint8 ball; /**< The joystick trackball index */
Uint8 padding1;
Uint8 padding2;
int xrel; /**< The relative motion in the X direction */
int yrel; /**< The relative motion in the Y direction */
} SDL_JoyBallEvent;
@ -247,7 +262,7 @@ typedef struct SDL_JoyBallEvent
*/
typedef struct SDL_JoyHatEvent
{
Uint8 type; /**< ::SDL_JOYHATMOTION */
Uint32 type; /**< ::SDL_JOYHATMOTION */
Uint8 which; /**< The joystick device index */
Uint8 hat; /**< The joystick hat index */
Uint8 value; /**< The hat position value.
@ -257,6 +272,7 @@ typedef struct SDL_JoyHatEvent
*
* Note that zero means the POV is centered.
*/
Uint8 padding1;
} SDL_JoyHatEvent;
/**
@ -264,10 +280,11 @@ typedef struct SDL_JoyHatEvent
*/
typedef struct SDL_JoyButtonEvent
{
Uint8 type; /**< ::SDL_JOYBUTTONDOWN or ::SDL_JOYBUTTONUP */
Uint32 type; /**< ::SDL_JOYBUTTONDOWN or ::SDL_JOYBUTTONUP */
Uint8 which; /**< The joystick device index */
Uint8 button; /**< The joystick button index */
Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
Uint8 padding1;
} SDL_JoyButtonEvent;
/**
@ -275,7 +292,7 @@ typedef struct SDL_JoyButtonEvent
*/
typedef struct SDL_QuitEvent
{
Uint8 type; /**< ::SDL_QUIT */
Uint32 type; /**< ::SDL_QUIT */
} SDL_QuitEvent;
/**
@ -283,11 +300,11 @@ typedef struct SDL_QuitEvent
*/
typedef struct SDL_UserEvent
{
Uint8 type; /**< ::SDL_USEREVENT through ::SDL_NUMEVENTS-1 */
Uint32 windowID; /**< The associated window if any*/
int code; /**< User defined event code */
void *data1; /**< User defined data pointer */
void *data2; /**< User defined data pointer */
Uint32 type; /**< ::SDL_USEREVENT through ::SDL_NUMEVENTS-1 */
Uint32 windowID; /**< The associated window if any */
int code; /**< User defined event code */
void *data1; /**< User defined data pointer */
void *data2; /**< User defined data pointer */
} SDL_UserEvent;
struct SDL_SysWMmsg;
@ -300,20 +317,10 @@ typedef struct SDL_SysWMmsg SDL_SysWMmsg;
*/
typedef struct SDL_SysWMEvent
{
Uint8 type; /**< ::SDL_SYSWMEVENT */
Uint32 type; /**< ::SDL_SYSWMEVENT */
SDL_SysWMmsg *msg; /**< driver dependent data, defined in SDL_syswm.h */
} SDL_SysWMEvent;
typedef struct SDL_ProximityEvent
{
Uint8 type;
Uint32 windowID; /**< The associated window */
Uint8 which;
int cursor;
int x;
int y;
} SDL_ProximityEvent;
#ifndef SDL_NO_COMPAT
/**
* \addtogroup Compatibility
@ -326,14 +333,14 @@ typedef struct SDL_ProximityEvent
/*@{*/
typedef struct SDL_ActiveEvent
{
Uint8 type;
Uint32 type;
Uint8 gain;
Uint8 state;
} SDL_ActiveEvent;
typedef struct SDL_ResizeEvent
{
Uint8 type;
Uint32 type;
int w;
int h;
} SDL_ResizeEvent;
@ -347,7 +354,7 @@ typedef struct SDL_ResizeEvent
*/
typedef union SDL_Event
{
Uint8 type; /**< Event type, shared with all events */
Uint32 type; /**< Event type, shared with all events */
SDL_WindowEvent window; /**< Window event data */
SDL_KeyboardEvent key; /**< Keyboard event data */
SDL_TextEditingEvent edit; /**< Text editing event data */
@ -413,13 +420,20 @@ typedef enum
*/
extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents,
SDL_eventaction action,
Uint32 mask);
Uint32 minType, Uint32 maxType);
/*@}*/
/**
* Checks to see if certain event types are in the event queue.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 mask);
extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 type);
extern DECLSPEC SDL_bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType);
/**
* This function clears events from the event queue
*/
extern DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type);
extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType);
/**
* \brief Polls for currently pending events.
@ -520,8 +534,18 @@ extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter,
* - If \c state is set to ::SDL_QUERY, SDL_EventState() will return the
* current processing state of the specified event.
*/
extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint8 type, int state);
extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint32 type, int state);
/*@}*/
#define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY)
/**
* This function allocates a set of user-defined events, and returns
* the beginning event number for that set of events.
*
* If there aren't enough user-defined events left, this function
* returns (Uint32)-1
*/
extern DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus