Properly set up default resolutions.
Fixes Bugzilla #1191. Thanks to Jeremy Jurksztowicz for the fix!
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1 changed files with 8 additions and 3 deletions
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@ -202,7 +202,7 @@ UIKit_GetDisplayModes(_THIS, SDL_VideoDisplay * display)
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static void
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UIKit_AddDisplay(UIScreen *uiscreen, int w, int h)
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UIKit_AddDisplay(UIScreen *uiscreen, UIScreenMode *uimode, int w, int h)
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{
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SDL_VideoDisplay display;
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SDL_DisplayMode mode;
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@ -211,6 +211,9 @@ UIKit_AddDisplay(UIScreen *uiscreen, int w, int h)
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mode.w = w;
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mode.h = h;
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mode.refresh_rate = 0;
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[uimode retain];
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mode.driverdata = uimode;
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SDL_zero(display);
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display.desktop_mode = mode;
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@ -238,8 +241,9 @@ UIKit_VideoInit(_THIS)
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if (!SDL_UIKit_supports_multiple_displays) {
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// Just give 'em the whole main screen.
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UIScreen *uiscreen = [UIScreen mainScreen];
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UIScreenMode *uiscreenmode = [uiscreen currentMode];
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const CGRect rect = [uiscreen bounds];
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UIKit_AddDisplay(uiscreen, (int)rect.size.width, (int)rect.size.height);
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UIKit_AddDisplay(uiscreen, uiscreenmode, (int)rect.size.width, (int)rect.size.height);
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} else {
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const NSArray *screens = [UIScreen screens];
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const NSUInteger screen_count = [screens count];
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@ -247,8 +251,9 @@ UIKit_VideoInit(_THIS)
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for (i = 0; i < screen_count; i++) {
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// the main screen is the first element in the array.
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UIScreen *uiscreen = (UIScreen *) [screens objectAtIndex:i];
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UIScreenMode *uiscreenmode = [uiscreen currentMode];
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const CGSize size = [[uiscreen currentMode] size];
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UIKit_AddDisplay(uiscreen, (int) size.width, (int) size.height);
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UIKit_AddDisplay(uiscreen, uiscreenmode, (int)size.width, (int)size.height);
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}
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}
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