Made SDL_PIXELFORMAT_ARGB8888 the default texture format for consistency across renderer implementations.

This commit is contained in:
Sam Lantinga 2014-06-21 21:46:42 -07:00
parent 229d08177a
commit 2011e44843
2 changed files with 58 additions and 56 deletions

View file

@ -82,14 +82,14 @@ SDL_RenderDriver SW_RenderDriver = {
SDL_RENDERER_SOFTWARE | SDL_RENDERER_TARGETTEXTURE,
8,
{
SDL_PIXELFORMAT_RGB555,
SDL_PIXELFORMAT_RGB565,
SDL_PIXELFORMAT_ARGB8888,
SDL_PIXELFORMAT_ABGR8888,
SDL_PIXELFORMAT_RGBA8888,
SDL_PIXELFORMAT_BGRA8888,
SDL_PIXELFORMAT_RGB888,
SDL_PIXELFORMAT_BGR888,
SDL_PIXELFORMAT_ARGB8888,
SDL_PIXELFORMAT_RGBA8888,
SDL_PIXELFORMAT_ABGR8888,
SDL_PIXELFORMAT_BGRA8888
SDL_PIXELFORMAT_RGB555,
SDL_PIXELFORMAT_RGB565
},
0,
0}