Fixed bug 1750 - Directfb renderer does not support SDL_RENDERER_TARGETTEXTURE
tomaszewski.p DirectFB renderer does not support SDL_RENDERER_TARGETTEXTURE what makes it incompatible with GL or GLES(2) renderers. Attached patched: - adds support for SDL_RENDERER_TARGETTEXTURE, - DirectFB RenderCopy converts destination rectangle from floats to ints, - fixes whitespaces to be the same in whole file.
This commit is contained in:
parent
2422c520ac
commit
203b9839d2
1 changed files with 93 additions and 72 deletions
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@ -35,21 +35,21 @@
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#ifndef DFB_VERSION_ATLEAST
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#define DFB_VERSIONNUM(X, Y, Z) \
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((X)*1000 + (Y)*100 + (Z))
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#define DFB_VERSIONNUM(X, Y, Z) \
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((X)*1000 + (Y)*100 + (Z))
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#define DFB_COMPILEDVERSION \
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DFB_VERSIONNUM(DIRECTFB_MAJOR_VERSION, DIRECTFB_MINOR_VERSION, DIRECTFB_MICRO_VERSION)
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DFB_VERSIONNUM(DIRECTFB_MAJOR_VERSION, DIRECTFB_MINOR_VERSION, DIRECTFB_MICRO_VERSION)
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#define DFB_VERSION_ATLEAST(X, Y, Z) \
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(DFB_COMPILEDVERSION >= DFB_VERSIONNUM(X, Y, Z))
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(DFB_COMPILEDVERSION >= DFB_VERSIONNUM(X, Y, Z))
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#define SDL_DFB_CHECK(x) x
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#define SDL_DFB_CHECK(x) x
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#endif
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/* the following is not yet tested ... */
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#define USE_DISPLAY_PALETTE (0)
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#define USE_DISPLAY_PALETTE (0)
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#define SDL_DFB_RENDERERDATA(rend) DirectFB_RenderData *renddata = ((rend) ? (DirectFB_RenderData *) (rend)->driverdata : NULL)
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@ -100,9 +100,9 @@ static int DirectFB_RenderDrawPoints(SDL_Renderer * renderer,
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static int DirectFB_RenderDrawLines(SDL_Renderer * renderer,
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const SDL_FPoint * points, int count);
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static int DirectFB_RenderDrawRects(SDL_Renderer * renderer,
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const SDL_Rect ** rects, int count);
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const SDL_Rect ** rects, int count);
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static int DirectFB_RenderFillRects(SDL_Renderer * renderer,
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const SDL_FRect * rects, int count);
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const SDL_FRect * rects, int count);
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static int DirectFB_RenderCopy(SDL_Renderer * renderer,
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SDL_Texture * texture,
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const SDL_Rect * srcrect,
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@ -116,6 +116,7 @@ static int DirectFB_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * r
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static int DirectFB_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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Uint32 format, const void * pixels, int pitch);
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static int DirectFB_UpdateViewport(SDL_Renderer * renderer);
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static int DirectFB_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture);
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static int PrepareDraw(SDL_Renderer * renderer);
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@ -135,7 +136,7 @@ SDL_RenderDriver DirectFB_RenderDriver = {
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SDL_SCALEMODE_SLOW | SDL_SCALEMODE_BEST),*/
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0,
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{
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/* formats filled in later */
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/* formats filled in later */
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},
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0,
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0}
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@ -149,6 +150,7 @@ typedef struct
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int lastBlendMode;
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DFBSurfaceBlittingFlags blitFlags;
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DFBSurfaceDrawingFlags drawFlags;
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IDirectFBSurface* target;
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} DirectFB_RenderData;
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typedef struct
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@ -191,7 +193,7 @@ TextureHasAlpha(DirectFB_TextureData * data)
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/* Drawing primitive ? */
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if (!data)
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return 0;
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return (DFB_PIXELFORMAT_HAS_ALPHA(DirectFB_SDLToDFBPixelFormat(data->format)) ? 1 : 0);
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#if 0
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switch (data->format) {
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@ -213,31 +215,31 @@ TextureHasAlpha(DirectFB_TextureData * data)
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static inline IDirectFBSurface *get_dfb_surface(SDL_Window *window)
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{
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SDL_SysWMinfo wm_info;
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SDL_SysWMinfo wm_info;
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SDL_memset(&wm_info, 0, sizeof(SDL_SysWMinfo));
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SDL_VERSION(&wm_info.version);
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SDL_GetWindowWMInfo(window, &wm_info);
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SDL_VERSION(&wm_info.version);
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SDL_GetWindowWMInfo(window, &wm_info);
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return wm_info.info.dfb.surface;
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return wm_info.info.dfb.surface;
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}
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static inline IDirectFBWindow *get_dfb_window(SDL_Window *window)
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{
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SDL_SysWMinfo wm_info;
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SDL_SysWMinfo wm_info;
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SDL_memset(&wm_info, 0, sizeof(SDL_SysWMinfo));
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SDL_VERSION(&wm_info.version);
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SDL_GetWindowWMInfo(window, &wm_info);
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SDL_VERSION(&wm_info.version);
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SDL_GetWindowWMInfo(window, &wm_info);
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return wm_info.info.dfb.window;
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return wm_info.info.dfb.window;
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}
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static void
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SetBlendMode(DirectFB_RenderData * data, int blendMode,
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DirectFB_TextureData * source)
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{
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IDirectFBSurface *destsurf = get_dfb_surface(data->window);
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IDirectFBSurface *destsurf = data->target;
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//FIXME: check for format change
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if (1 || data->lastBlendMode != blendMode) {
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@ -268,7 +270,7 @@ SetBlendMode(DirectFB_RenderData * data, int blendMode,
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data->drawFlags = DSDRAW_BLEND;
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// FIXME: SRCALPHA kills performance on radeon ...
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// It will be cheaper to copy the surface to
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// a temporay surface and premultiply
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// a temporay surface and premultiply
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if (source && TextureHasAlpha(source))
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SDL_DFB_CHECK(destsurf->SetSrcBlendFunction(destsurf, DSBF_SRCALPHA));
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else
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@ -339,7 +341,7 @@ int
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DirectFB_RenderClear(SDL_Renderer * renderer)
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{
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DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
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IDirectFBSurface *destsurf = get_dfb_surface(data->window);
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IDirectFBSurface *destsurf = data->target;
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DirectFB_ActivateRenderer(renderer);
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@ -354,7 +356,7 @@ DirectFB_RenderClear(SDL_Renderer * renderer)
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SDL_Renderer *
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DirectFB_CreateRenderer(SDL_Window * window, Uint32 flags)
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{
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IDirectFBSurface *winsurf = get_dfb_surface(window);
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IDirectFBSurface *winsurf = get_dfb_surface(window);
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SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
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SDL_Renderer *renderer = NULL;
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DirectFB_RenderData *data = NULL;
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@ -382,14 +384,15 @@ DirectFB_CreateRenderer(SDL_Window * window, Uint32 flags)
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/* RenderFillEllipse - no reference implementation yet */
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renderer->RenderCopy = DirectFB_RenderCopy;
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renderer->RenderPresent = DirectFB_RenderPresent;
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/* FIXME: Yet to be tested */
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renderer->RenderReadPixels = DirectFB_RenderReadPixels;
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//renderer->RenderWritePixels = DirectFB_RenderWritePixels;
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renderer->DestroyTexture = DirectFB_DestroyTexture;
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renderer->DestroyRenderer = DirectFB_DestroyRenderer;
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renderer->UpdateViewport = DirectFB_UpdateViewport;
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renderer->SetRenderTarget = DirectFB_SetRenderTarget;
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#if 0
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renderer->QueryTexturePixels = DirectFB_QueryTexturePixels;
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@ -406,9 +409,10 @@ DirectFB_CreateRenderer(SDL_Window * window, Uint32 flags)
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renderer->driverdata = data;
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renderer->info.flags =
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SDL_RENDERER_ACCELERATED;
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SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE;
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data->window = window;
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data->target = winsurf;
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data->flipflags = DSFLIP_PIPELINE | DSFLIP_BLIT;
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@ -449,14 +453,13 @@ DirectFB_CreateRenderer(SDL_Window * window, Uint32 flags)
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static void
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DirectFB_ActivateRenderer(SDL_Renderer * renderer)
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{
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SDL_DFB_RENDERERDATA(renderer);
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SDL_Window *window = renderer->window;
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SDL_DFB_WINDOWDATA(window);
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if (renddata->size_changed /*|| windata->wm_needs_redraw*/) {
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//DirectFB_AdjustWindowSurface(window);
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renddata->size_changed = SDL_FALSE;
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renddata->size_changed = SDL_FALSE;
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}
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}
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@ -580,13 +583,13 @@ DirectFB_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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SDL_DFB_CHECKERR(data->surface->GetPalette(data->surface, &data->palette));
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#else
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/* DFB has issues with blitting LUT8 surfaces.
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* Creating a new palette does not help.
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*/
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DFBPaletteDescription pal_desc;
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pal_desc.flags = DPDESC_SIZE; // | DPDESC_ENTRIES
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pal_desc.size = 256;
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SDL_DFB_CHECKERR(devdata->dfb->CreatePalette(devdata->dfb, &pal_desc,&data->palette));
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SDL_DFB_CHECKERR(data->surface->SetPalette(data->surface, data->palette));
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* Creating a new palette does not help.
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*/
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DFBPaletteDescription pal_desc;
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pal_desc.flags = DPDESC_SIZE; // | DPDESC_ENTRIES
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pal_desc.size = 256;
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SDL_DFB_CHECKERR(devdata->dfb->CreatePalette(devdata->dfb, &pal_desc,&data->palette));
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SDL_DFB_CHECKERR(data->surface->SetPalette(data->surface, data->palette));
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#endif
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}
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@ -642,7 +645,7 @@ DirectFB_SetTexturePalette(SDL_Renderer * renderer,
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int i;
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if (ncolors > 256)
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ncolors = 256;
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ncolors = 256;
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for (i = 0; i < ncolors; ++i) {
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entries[i].r = colors[i].r;
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@ -788,7 +791,7 @@ DirectFB_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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(texture->format == SDL_PIXELFORMAT_IYUV)) {
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bpp = 1;
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}
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SDL_DFB_CHECKERR(data->surface->Lock(data->surface,
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DSLF_WRITE | DSLF_READ,
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((void **) &dpixels), &dpitch));
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@ -892,11 +895,28 @@ DirectFB_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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}
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#endif
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static int DirectFB_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
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DirectFB_TextureData *tex_data = NULL;
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DirectFB_ActivateRenderer(renderer);
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if (texture) {
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tex_data = (DirectFB_TextureData *) texture->driverdata;
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data->target = tex_data->surface;
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} else {
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data->target = get_dfb_surface(data->window);
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}
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data->lastBlendMode = 0;
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return 0;
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}
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static int
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PrepareDraw(SDL_Renderer * renderer)
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{
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DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
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IDirectFBSurface *destsurf = get_dfb_surface(data->window);
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IDirectFBSurface *destsurf = data->target;
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Uint8 r, g, b, a;
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@ -932,14 +952,14 @@ static int DirectFB_RenderDrawPoints(SDL_Renderer * renderer,
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const SDL_FPoint * points, int count)
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{
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DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
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IDirectFBSurface *destsurf = get_dfb_surface(data->window);
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IDirectFBSurface *destsurf = data->target;
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int i;
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DirectFB_ActivateRenderer(renderer);
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PrepareDraw(renderer);
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for (i=0; i < count; i++)
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SDL_DFB_CHECKERR(destsurf->DrawLine(destsurf, points[i].x, points[i].y, points[i].x, points[i].y));
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SDL_DFB_CHECKERR(destsurf->DrawLine(destsurf, points[i].x, points[i].y, points[i].x, points[i].y));
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return 0;
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error:
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return -1;
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@ -949,7 +969,7 @@ static int DirectFB_RenderDrawLines(SDL_Renderer * renderer,
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const SDL_FPoint * points, int count)
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{
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DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
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IDirectFBSurface *destsurf = get_dfb_surface(data->window);
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IDirectFBSurface *destsurf = data->target;
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int i;
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DirectFB_ActivateRenderer(renderer);
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@ -961,7 +981,7 @@ static int DirectFB_RenderDrawLines(SDL_Renderer * renderer,
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#endif
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for (i=0; i < count - 1; i++)
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SDL_DFB_CHECKERR(destsurf->DrawLine(destsurf, points[i].x, points[i].y, points[i+1].x, points[i+1].y));
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SDL_DFB_CHECKERR(destsurf->DrawLine(destsurf, points[i].x, points[i].y, points[i+1].x, points[i+1].y));
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return 0;
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error:
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@ -972,7 +992,7 @@ static int
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DirectFB_RenderDrawRects(SDL_Renderer * renderer, const SDL_Rect ** rects, int count)
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{
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DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
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IDirectFBSurface *destsurf = get_dfb_surface(data->window);
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IDirectFBSurface *destsurf = data->target;
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int i;
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DirectFB_ActivateRenderer(renderer);
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@ -980,8 +1000,8 @@ DirectFB_RenderDrawRects(SDL_Renderer * renderer, const SDL_Rect ** rects, int c
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PrepareDraw(renderer);
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for (i=0; i<count; i++)
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SDL_DFB_CHECKERR(destsurf->DrawRectangle(destsurf, rects[i]->x, rects[i]->y,
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rects[i]->w, rects[i]->h));
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SDL_DFB_CHECKERR(destsurf->DrawRectangle(destsurf, rects[i]->x, rects[i]->y,
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rects[i]->w, rects[i]->h));
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return 0;
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error:
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@ -992,7 +1012,7 @@ static int
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DirectFB_RenderFillRects(SDL_Renderer * renderer, const SDL_FRect * rects, int count)
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{
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DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
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IDirectFBSurface *destsurf = get_dfb_surface(data->window);
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IDirectFBSurface *destsurf = data->target;
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int i;
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DirectFB_ActivateRenderer(renderer);
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@ -1000,8 +1020,8 @@ DirectFB_RenderFillRects(SDL_Renderer * renderer, const SDL_FRect * rects, int c
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PrepareDraw(renderer);
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for (i=0; i<count; i++)
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SDL_DFB_CHECKERR(destsurf->FillRectangle(destsurf, rects[i].x, rects[i].y,
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rects[i].w, rects[i].h));
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SDL_DFB_CHECKERR(destsurf->FillRectangle(destsurf, rects[i].x, rects[i].y,
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rects[i].w, rects[i].h));
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return 0;
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error:
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@ -1013,7 +1033,7 @@ DirectFB_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_FRect * dstrect)
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{
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DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
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IDirectFBSurface *destsurf = get_dfb_surface(data->window);
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IDirectFBSurface *destsurf = data->target;
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DirectFB_TextureData *texturedata =
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(DirectFB_TextureData *) texture->driverdata;
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Uint8 alpha, r, g, b;
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@ -1027,7 +1047,7 @@ DirectFB_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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if (texturedata->display) {
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int px, py;
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SDL_Window *window = renderer->window;
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IDirectFBWindow *dfbwin = get_dfb_window(window);
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IDirectFBWindow *dfbwin = get_dfb_window(window);
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SDL_DFB_WINDOWDATA(window);
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SDL_VideoDisplay *display = texturedata->display;
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DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata;
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@ -1079,13 +1099,13 @@ DirectFB_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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}
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SDLtoDFBRect(srcrect, &sr);
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SDLtoDFBRect(dstrect, &dr);
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SDLtoDFBRect_Float(dstrect, &dr);
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alpha = r = g = b = 0xff;
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if (texture->modMode & SDL_TEXTUREMODULATE_ALPHA){
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alpha = texture->a;
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flags |= DSBLIT_BLEND_COLORALPHA;
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}
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if (texture->modMode & SDL_TEXTUREMODULATE_ALPHA){
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alpha = texture->a;
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flags |= DSBLIT_BLEND_COLORALPHA;
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}
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if (texture->modMode & SDL_TEXTUREMODULATE_COLOR) {
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r = texture->r;
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@ -1189,7 +1209,6 @@ DirectFB_DestroyRenderer(SDL_Renderer * renderer)
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{
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DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
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SDL_VideoDisplay *display = SDL_GetDisplayForWindow(data->window);
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#if 0
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if (display->palette) {
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SDL_DelPaletteWatch(display->palette, DisplayPaletteChanged, data);
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@ -1205,15 +1224,16 @@ DirectFB_DestroyRenderer(SDL_Renderer * renderer)
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static int
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DirectFB_UpdateViewport(SDL_Renderer * renderer)
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{
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IDirectFBSurface *winsurf = get_dfb_surface(renderer->window);
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DFBRegion dreg;
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DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
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IDirectFBSurface *winsurf = data->target;
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DFBRegion dreg;
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dreg.x1 = renderer->viewport.x;
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dreg.y1 = renderer->viewport.y;
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dreg.x2 = dreg.x1 + renderer->viewport.w - 1;
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dreg.y2 = dreg.y1 + renderer->viewport.h - 1;
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dreg.x1 = renderer->viewport.x;
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dreg.y1 = renderer->viewport.y;
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dreg.x2 = dreg.x1 + renderer->viewport.w - 1;
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dreg.y2 = dreg.y1 + renderer->viewport.h - 1;
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winsurf->SetClip(winsurf, &dreg);
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winsurf->SetClip(winsurf, &dreg);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -1222,24 +1242,25 @@ DirectFB_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
|
|||
Uint32 format, void * pixels, int pitch)
|
||||
{
|
||||
Uint32 sdl_format;
|
||||
void * laypixels;
|
||||
int laypitch;
|
||||
DFBSurfacePixelFormat dfb_format;
|
||||
IDirectFBSurface *winsurf = get_dfb_surface(renderer->window);
|
||||
void * laypixels;
|
||||
int laypitch;
|
||||
DFBSurfacePixelFormat dfb_format;
|
||||
DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
|
||||
IDirectFBSurface *winsurf = data->target;
|
||||
|
||||
DirectFB_ActivateRenderer(renderer);
|
||||
|
||||
winsurf->GetPixelFormat(winsurf, &dfb_format);
|
||||
sdl_format = DirectFB_DFBToSDLPixelFormat(dfb_format);
|
||||
winsurf->Lock(winsurf, DSLF_READ, (void **) &laypixels, &laypitch);
|
||||
|
||||
|
||||
laypixels += (rect->y * laypitch + rect->x * SDL_BYTESPERPIXEL(sdl_format) );
|
||||
SDL_ConvertPixels(rect->w, rect->h,
|
||||
sdl_format, laypixels, laypitch,
|
||||
format, pixels, pitch);
|
||||
|
||||
winsurf->Unlock(winsurf);
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -1251,15 +1272,15 @@ DirectFB_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
|
|||
SDL_Window *window = renderer->window;
|
||||
SDL_DFB_WINDOWDATA(window);
|
||||
Uint32 sdl_format;
|
||||
void * laypixels;
|
||||
int laypitch;
|
||||
DFBSurfacePixelFormat dfb_format;
|
||||
void * laypixels;
|
||||
int laypitch;
|
||||
DFBSurfacePixelFormat dfb_format;
|
||||
|
||||
SDL_DFB_CHECK(windata->surface->GetPixelFormat(windata->surface, &dfb_format));
|
||||
sdl_format = DirectFB_DFBToSDLPixelFormat(dfb_format);
|
||||
|
||||
SDL_DFB_CHECK(windata->surface->Lock(windata->surface, DSLF_WRITE, (void **) &laypixels, &laypitch));
|
||||
|
||||
|
||||
laypixels += (rect->y * laypitch + rect->x * SDL_BYTESPERPIXEL(sdl_format) );
|
||||
SDL_ConvertPixels(rect->w, rect->h,
|
||||
format, pixels, pitch,
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue