Fixed bug 1750 - Directfb renderer does not support SDL_RENDERER_TARGETTEXTURE

tomaszewski.p

DirectFB renderer does not support SDL_RENDERER_TARGETTEXTURE what makes it incompatible with GL or GLES(2) renderers.

Attached patched:
- adds support for SDL_RENDERER_TARGETTEXTURE,
- DirectFB RenderCopy converts destination rectangle from floats to ints,
- fixes whitespaces to be the same in whole file.
This commit is contained in:
Sam Lantinga 2013-03-10 09:09:31 -07:00
parent 2422c520ac
commit 203b9839d2

View file

@ -116,6 +116,7 @@ static int DirectFB_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * r
static int DirectFB_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
Uint32 format, const void * pixels, int pitch);
static int DirectFB_UpdateViewport(SDL_Renderer * renderer);
static int DirectFB_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture);
static int PrepareDraw(SDL_Renderer * renderer);
@ -149,6 +150,7 @@ typedef struct
int lastBlendMode;
DFBSurfaceBlittingFlags blitFlags;
DFBSurfaceDrawingFlags drawFlags;
IDirectFBSurface* target;
} DirectFB_RenderData;
typedef struct
@ -237,7 +239,7 @@ static void
SetBlendMode(DirectFB_RenderData * data, int blendMode,
DirectFB_TextureData * source)
{
IDirectFBSurface *destsurf = get_dfb_surface(data->window);
IDirectFBSurface *destsurf = data->target;
//FIXME: check for format change
if (1 || data->lastBlendMode != blendMode) {
@ -339,7 +341,7 @@ int
DirectFB_RenderClear(SDL_Renderer * renderer)
{
DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
IDirectFBSurface *destsurf = get_dfb_surface(data->window);
IDirectFBSurface *destsurf = data->target;
DirectFB_ActivateRenderer(renderer);
@ -390,6 +392,7 @@ DirectFB_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->DestroyTexture = DirectFB_DestroyTexture;
renderer->DestroyRenderer = DirectFB_DestroyRenderer;
renderer->UpdateViewport = DirectFB_UpdateViewport;
renderer->SetRenderTarget = DirectFB_SetRenderTarget;
#if 0
renderer->QueryTexturePixels = DirectFB_QueryTexturePixels;
@ -406,9 +409,10 @@ DirectFB_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->driverdata = data;
renderer->info.flags =
SDL_RENDERER_ACCELERATED;
SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE;
data->window = window;
data->target = winsurf;
data->flipflags = DSFLIP_PIPELINE | DSFLIP_BLIT;
@ -449,7 +453,6 @@ DirectFB_CreateRenderer(SDL_Window * window, Uint32 flags)
static void
DirectFB_ActivateRenderer(SDL_Renderer * renderer)
{
SDL_DFB_RENDERERDATA(renderer);
SDL_Window *window = renderer->window;
SDL_DFB_WINDOWDATA(window);
@ -892,11 +895,28 @@ DirectFB_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
}
#endif
static int DirectFB_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
{
DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
DirectFB_TextureData *tex_data = NULL;
DirectFB_ActivateRenderer(renderer);
if (texture) {
tex_data = (DirectFB_TextureData *) texture->driverdata;
data->target = tex_data->surface;
} else {
data->target = get_dfb_surface(data->window);
}
data->lastBlendMode = 0;
return 0;
}
static int
PrepareDraw(SDL_Renderer * renderer)
{
DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
IDirectFBSurface *destsurf = get_dfb_surface(data->window);
IDirectFBSurface *destsurf = data->target;
Uint8 r, g, b, a;
@ -932,7 +952,7 @@ static int DirectFB_RenderDrawPoints(SDL_Renderer * renderer,
const SDL_FPoint * points, int count)
{
DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
IDirectFBSurface *destsurf = get_dfb_surface(data->window);
IDirectFBSurface *destsurf = data->target;
int i;
DirectFB_ActivateRenderer(renderer);
@ -949,7 +969,7 @@ static int DirectFB_RenderDrawLines(SDL_Renderer * renderer,
const SDL_FPoint * points, int count)
{
DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
IDirectFBSurface *destsurf = get_dfb_surface(data->window);
IDirectFBSurface *destsurf = data->target;
int i;
DirectFB_ActivateRenderer(renderer);
@ -972,7 +992,7 @@ static int
DirectFB_RenderDrawRects(SDL_Renderer * renderer, const SDL_Rect ** rects, int count)
{
DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
IDirectFBSurface *destsurf = get_dfb_surface(data->window);
IDirectFBSurface *destsurf = data->target;
int i;
DirectFB_ActivateRenderer(renderer);
@ -992,7 +1012,7 @@ static int
DirectFB_RenderFillRects(SDL_Renderer * renderer, const SDL_FRect * rects, int count)
{
DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
IDirectFBSurface *destsurf = get_dfb_surface(data->window);
IDirectFBSurface *destsurf = data->target;
int i;
DirectFB_ActivateRenderer(renderer);
@ -1013,7 +1033,7 @@ DirectFB_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_FRect * dstrect)
{
DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
IDirectFBSurface *destsurf = get_dfb_surface(data->window);
IDirectFBSurface *destsurf = data->target;
DirectFB_TextureData *texturedata =
(DirectFB_TextureData *) texture->driverdata;
Uint8 alpha, r, g, b;
@ -1079,7 +1099,7 @@ DirectFB_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
}
SDLtoDFBRect(srcrect, &sr);
SDLtoDFBRect(dstrect, &dr);
SDLtoDFBRect_Float(dstrect, &dr);
alpha = r = g = b = 0xff;
if (texture->modMode & SDL_TEXTUREMODULATE_ALPHA){
@ -1189,7 +1209,6 @@ DirectFB_DestroyRenderer(SDL_Renderer * renderer)
{
DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
SDL_VideoDisplay *display = SDL_GetDisplayForWindow(data->window);
#if 0
if (display->palette) {
SDL_DelPaletteWatch(display->palette, DisplayPaletteChanged, data);
@ -1205,7 +1224,8 @@ DirectFB_DestroyRenderer(SDL_Renderer * renderer)
static int
DirectFB_UpdateViewport(SDL_Renderer * renderer)
{
IDirectFBSurface *winsurf = get_dfb_surface(renderer->window);
DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
IDirectFBSurface *winsurf = data->target;
DFBRegion dreg;
dreg.x1 = renderer->viewport.x;
@ -1225,7 +1245,8 @@ DirectFB_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
void * laypixels;
int laypitch;
DFBSurfacePixelFormat dfb_format;
IDirectFBSurface *winsurf = get_dfb_surface(renderer->window);
DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
IDirectFBSurface *winsurf = data->target;
DirectFB_ActivateRenderer(renderer);