Fixed bug 1750 - Directfb renderer does not support SDL_RENDERER_TARGETTEXTURE
tomaszewski.p DirectFB renderer does not support SDL_RENDERER_TARGETTEXTURE what makes it incompatible with GL or GLES(2) renderers. Attached patched: - adds support for SDL_RENDERER_TARGETTEXTURE, - DirectFB RenderCopy converts destination rectangle from floats to ints, - fixes whitespaces to be the same in whole file.
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2422c520ac
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203b9839d2
1 changed files with 93 additions and 72 deletions
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@ -116,6 +116,7 @@ static int DirectFB_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * r
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static int DirectFB_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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Uint32 format, const void * pixels, int pitch);
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static int DirectFB_UpdateViewport(SDL_Renderer * renderer);
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static int DirectFB_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture);
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static int PrepareDraw(SDL_Renderer * renderer);
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@ -149,6 +150,7 @@ typedef struct
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int lastBlendMode;
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DFBSurfaceBlittingFlags blitFlags;
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DFBSurfaceDrawingFlags drawFlags;
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IDirectFBSurface* target;
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} DirectFB_RenderData;
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typedef struct
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@ -237,7 +239,7 @@ static void
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SetBlendMode(DirectFB_RenderData * data, int blendMode,
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DirectFB_TextureData * source)
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{
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IDirectFBSurface *destsurf = get_dfb_surface(data->window);
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IDirectFBSurface *destsurf = data->target;
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//FIXME: check for format change
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if (1 || data->lastBlendMode != blendMode) {
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@ -339,7 +341,7 @@ int
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DirectFB_RenderClear(SDL_Renderer * renderer)
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{
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DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
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IDirectFBSurface *destsurf = get_dfb_surface(data->window);
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IDirectFBSurface *destsurf = data->target;
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DirectFB_ActivateRenderer(renderer);
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@ -390,6 +392,7 @@ DirectFB_CreateRenderer(SDL_Window * window, Uint32 flags)
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renderer->DestroyTexture = DirectFB_DestroyTexture;
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renderer->DestroyRenderer = DirectFB_DestroyRenderer;
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renderer->UpdateViewport = DirectFB_UpdateViewport;
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renderer->SetRenderTarget = DirectFB_SetRenderTarget;
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#if 0
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renderer->QueryTexturePixels = DirectFB_QueryTexturePixels;
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@ -406,9 +409,10 @@ DirectFB_CreateRenderer(SDL_Window * window, Uint32 flags)
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renderer->driverdata = data;
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renderer->info.flags =
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SDL_RENDERER_ACCELERATED;
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SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE;
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data->window = window;
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data->target = winsurf;
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data->flipflags = DSFLIP_PIPELINE | DSFLIP_BLIT;
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@ -449,7 +453,6 @@ DirectFB_CreateRenderer(SDL_Window * window, Uint32 flags)
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static void
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DirectFB_ActivateRenderer(SDL_Renderer * renderer)
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{
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SDL_DFB_RENDERERDATA(renderer);
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SDL_Window *window = renderer->window;
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SDL_DFB_WINDOWDATA(window);
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@ -892,11 +895,28 @@ DirectFB_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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}
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#endif
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static int DirectFB_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
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DirectFB_TextureData *tex_data = NULL;
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DirectFB_ActivateRenderer(renderer);
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if (texture) {
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tex_data = (DirectFB_TextureData *) texture->driverdata;
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data->target = tex_data->surface;
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} else {
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data->target = get_dfb_surface(data->window);
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}
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data->lastBlendMode = 0;
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return 0;
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}
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static int
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PrepareDraw(SDL_Renderer * renderer)
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{
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DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
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IDirectFBSurface *destsurf = get_dfb_surface(data->window);
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IDirectFBSurface *destsurf = data->target;
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Uint8 r, g, b, a;
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@ -932,7 +952,7 @@ static int DirectFB_RenderDrawPoints(SDL_Renderer * renderer,
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const SDL_FPoint * points, int count)
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{
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DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
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IDirectFBSurface *destsurf = get_dfb_surface(data->window);
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IDirectFBSurface *destsurf = data->target;
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int i;
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DirectFB_ActivateRenderer(renderer);
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@ -949,7 +969,7 @@ static int DirectFB_RenderDrawLines(SDL_Renderer * renderer,
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const SDL_FPoint * points, int count)
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{
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DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
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IDirectFBSurface *destsurf = get_dfb_surface(data->window);
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IDirectFBSurface *destsurf = data->target;
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int i;
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DirectFB_ActivateRenderer(renderer);
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@ -972,7 +992,7 @@ static int
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DirectFB_RenderDrawRects(SDL_Renderer * renderer, const SDL_Rect ** rects, int count)
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{
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DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
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IDirectFBSurface *destsurf = get_dfb_surface(data->window);
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IDirectFBSurface *destsurf = data->target;
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int i;
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DirectFB_ActivateRenderer(renderer);
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@ -992,7 +1012,7 @@ static int
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DirectFB_RenderFillRects(SDL_Renderer * renderer, const SDL_FRect * rects, int count)
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{
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DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
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IDirectFBSurface *destsurf = get_dfb_surface(data->window);
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IDirectFBSurface *destsurf = data->target;
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int i;
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DirectFB_ActivateRenderer(renderer);
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@ -1013,7 +1033,7 @@ DirectFB_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_FRect * dstrect)
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{
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DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
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IDirectFBSurface *destsurf = get_dfb_surface(data->window);
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IDirectFBSurface *destsurf = data->target;
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DirectFB_TextureData *texturedata =
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(DirectFB_TextureData *) texture->driverdata;
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Uint8 alpha, r, g, b;
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@ -1079,7 +1099,7 @@ DirectFB_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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}
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SDLtoDFBRect(srcrect, &sr);
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SDLtoDFBRect(dstrect, &dr);
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SDLtoDFBRect_Float(dstrect, &dr);
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alpha = r = g = b = 0xff;
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if (texture->modMode & SDL_TEXTUREMODULATE_ALPHA){
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@ -1189,7 +1209,6 @@ DirectFB_DestroyRenderer(SDL_Renderer * renderer)
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{
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DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
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SDL_VideoDisplay *display = SDL_GetDisplayForWindow(data->window);
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#if 0
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if (display->palette) {
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SDL_DelPaletteWatch(display->palette, DisplayPaletteChanged, data);
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@ -1205,7 +1224,8 @@ DirectFB_DestroyRenderer(SDL_Renderer * renderer)
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static int
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DirectFB_UpdateViewport(SDL_Renderer * renderer)
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{
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IDirectFBSurface *winsurf = get_dfb_surface(renderer->window);
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DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
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IDirectFBSurface *winsurf = data->target;
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DFBRegion dreg;
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dreg.x1 = renderer->viewport.x;
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@ -1225,7 +1245,8 @@ DirectFB_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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void * laypixels;
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int laypitch;
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DFBSurfacePixelFormat dfb_format;
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IDirectFBSurface *winsurf = get_dfb_surface(renderer->window);
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DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
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IDirectFBSurface *winsurf = data->target;
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DirectFB_ActivateRenderer(renderer);
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